In the Core Rulebook (p. 153) we are given transit times that include acceleration and deceleration for several arbitrary distances. I'm trying to figure out how much delta V one could accumulate given various amounts of time and acceleration. Interpolating from the table data:
- At 1G acceleration the game supposes that you can accelerate and decelerate to a distance of 1,000 km in 633 seconds.
- So at 500 km, the ship turns around and slows down. So let’s cut the time in half, too: 316.5 seconds to that halfway point. (1.58 km/sec.)
- To get the delta V, can we just accumulate the 1.58 km/sec figure? For example: https://docs.google.com/spreadsheets/d/ ... sp=sharing
But I'd be content with a hand wavey Traveller rules-based solution that achieves some modicum of realism.
This all comes of my players' possible use of a planetoid or starship as a missile launched at a terrestrial target on a world with minimal orbital defenses. I'm trying to achieve some level of verisimilitude and step one is figuring out how fast they could accelerate said missile.