
https://hushkit.net/2012/06/27/the-ulti ... e-jetfire/

Sure, there are some differences of course. one idea is to insert this galaxy into charted space in the Reft sector or some otherwise empty sector, in this case the technology is identical to the Third Imperium in capability, there is no FTL radio, so each nation will have its x-boats to tie everything together, or maybe it exists in its own universe, and to make it more World War II like, FTL radios exist, they are called hyperwave sets, they are somewhat bulky and fragile like 1940s radios. In this case starships have hyperdrives, see page 66 of Highguard. Hyperdrive 1 is a World War I airplane and Hyperdrive 2 is a World war II airplane this makes the setting tech level 19. There are also Jump Drives, and these are equivalent to 19th century ships, and explains how people got around before the invention of the hyperdrive. I would make these Jump Drives continuous rather like inferior hyperdrives, J-6 takes 6 days to travel 6 parsecs, and J-6 takes 5 days to travel 5 parsecs and the amount of time spend in J-6 Jump space is proportional to how far you travel. Jump Drives are however fuel hogs compared to hyperdrives, so travel was much slower before the invention of the Hyperdrive by the Wright brothers.domingojs23 wrote: ↑Sun Oct 14, 2018 10:48 pmSort of what I envision for the "Spacification" of WW II Aircraft - example, Spitfire to Jetfire
https://hushkit.net/2012/06/27/the-ulti ... e-jetfire/
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TL 12 is fine I suppose, but we do need something better than the Jump Drive to give it that World War II feel, we also need an FTL radio, which I call a hyperwave set. Hyperwave at this time is mostly audio, and morse code, there is some experimental work in hypervision, but nothing that has reached the mass market yet. the weapons and maneuver drive could be tech level 12. The antimatter bomb is a superweapon that is being worked on in serveral countries.domingojs23 wrote: ↑Mon Oct 15, 2018 12:03 amHi Tom,
I like the idea of WW2G (WW II Galaxy) being somehow co-existent with the OTU Third Imperium Setting and Tech, but somewhat isolated from the mainstream of the OTU. For me though the most important element is to use the "look" of WWII equipment and uniforms but in a space setting. Overall technology and political dynamics should somehow mirror actual Earth history - but explaining how it came to be would be a bit of a headache. For now, I'd like to say that the region was populated by Solomani migrants who came to the WW2G sectors ages ago, but for various reasons looked to 1940s Earth for political and aesthetic inspiration, and thus the rebirth of a German Reich, Imperial Japan, etc. One thing though that I'd like to incorporate is the Alternative WWII Mecha you find in such settings as Dust, AE-WWII, Gear Krieg, etc, and the air/spacecraft of Uchuu Senkai Yamato, Luftwaffe 1946, Tigers of Terra, Crimson Skies, Rocketship Empires and Hard Vacuum. But the tech would be spacefaring, TL 12 and above ...
Oh, and Garbage too
https://www.youtube.com/watch?v=raRGnueg8Lo
I'd like to also put in some additions - like the idea of a German Civil War, say a Reich split into 3 factions - (a) SS-led Nazis, (b) "Honourables" led by the Wehrmacht, and (c) a German Communist DDR-type group.
Cheers,
Gary
Ever read the book Fatherland by Robert Harris?domingojs23 wrote: ↑Tue Oct 16, 2018 2:20 amHi Tom,
Re my comment on TL 12, I meant to say TL 12 is a minimum, and certainly expect to see higher TLs.
Re German Civil War - it's the focus of my current solo miniatures gaming project which I'd like to port over somehow. It's assuming an alternative history timeline wherein Germany was victorious in WWII and/or an early removal of Hitler - then the Civil Conflict ensues. I'm actually most keen on "Alternative WW III" - entailing use of real-world Cold War 1960s-80s tanks and aircraft. Outside of Traveller (and OGRE/GEV and Starfleet Battles, which in turn were part of my old High School Traveller gaming), the most gaming I've done is with GDW's old Assault and Third World War boardgames, then adapting Assault for use with 1/72-87-HO scale armour and infantry minis. I'd get a big kick out of seeing Wehrmacht vs SS vs Nationale Volksarmee units on the same gaming table.
So, I'm thinking of starting, at least on my side, a WW2G scenario covering just one subsector, which has these three German factions at war with each other, perhaps confined to just one or two systems.
Cheers,
Gary
Yep, mine is a more serious treatment of them however, the Nazis in this setting are just as evil as in actual history. Basically here I am working on hardware. I've updated the sheet for the fighter in my previous post. There are basically two kinds of spaceships. Capital ships which use Jump Drives, and the smaller aircraft types of ships which have hyperdrives. Hyperdrives are fast! the Hyperdrive 1 can travel 1 parsec an hour, compared with the Jump 1 drive which can travel 1 parsec in about 5 days, so that is about 120 times faster. The engineers have had trouble scaling up the hyperdrive for capital ships. My second fighter is a smaller German one, it has a maneuver drive 3 and a hyperdrive 3, so it can accelerate at 3-g and travel 3 parsecs per hour when beyond the 100 diameter limit. Since smallcraft can be starships and because hyperdrives are so fast, a fighter pilot can travel from one star system to the next in his cockpit, he doesn't need a stateroom, his flight suit is also a spacesuit, so if he ejects while in space, he can survive for a time until he is rescued, I'll say his ejector seat has a hose connecting to his spacesuit which allows him to survive in the vacuum of space for up to 48 hours, if also comes with a parachute if he ejects within a planetary atmosphere.
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