GarethL wrote: ↑Tue Sep 11, 2018 5:31 amI had always assumed vessels share data, I mean, warships do that now after all,paltrysum wrote: ↑Tue Sep 11, 2018 3:25 amAh yes, from High Guard: "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) within the squadron."AnotherDilbert wrote: ↑Tue Sep 11, 2018 1:18 amEven the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better.
Question for you: Do you extend that capability to fleets? E.g., does a single ship in a fleet with advanced sensors have the ability to feed that data to all other ships in its fleet?
I would rule that every ship gets a roll. Each has a different angle, and stealth against one angle isn't necessarily stealth against another. For example, there's no stealth against occultation of a bright star, and that's something that sensors just might see if they're looking for something (which they presumably always are if they're somewhat automated).AnotherDilbert wrote: ↑Tue Sep 11, 2018 9:56 amYes, and as a consequense I allow one detection roll per squadron or fleet, because:
1) I'm lazy, one roll is easier than umpteen rolls,
2) Many rolls distort the detection chance. If you allow many rolls anything will be automatically detected even if a roll of 12+ is required. Not fun.
I don't see this as much of a problem, since nearly all warships will have good sensors anyway.
A lot of difficult rolls equal a less difficult roll. If the situation comes up often, you can pre-calculate a chart with number of rolls and target number as axes, and effective target number in the table. If you have a mix of target numbers, roll once for each.