That was first edition, now we must use torpedo barbettes.
Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better.
That was first edition, now we must use torpedo barbettes.
Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better.
Ah yes, from High Guard: "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) within the squadron."AnotherDilbert wrote: ↑Tue Sep 11, 2018 1:18 amEven the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better.
Sorry, my faultPyromancer wrote: ↑Mon Sep 10, 2018 11:16 pmCould you please stick to one question per topic? How will we find the answer to the stealth question in a few months/years when it's hidden in a topic about small craft turrets?
I had always assumed vessels share data, I mean, warships do that now after all,paltrysum wrote: ↑Tue Sep 11, 2018 3:25 amAh yes, from High Guard: "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) within the squadron."AnotherDilbert wrote: ↑Tue Sep 11, 2018 1:18 amEven the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better.
Question for you: Do you extend that capability to fleets? E.g., does a single ship in a fleet with advanced sensors have the ability to feed that data to all other ships in its fleet?
That's four attacks potentially launched in salvos of three - nasty for any small vessel, and as part of a wing even more so,
Yes, and as a consequense I allow one detection roll per squadron or fleet, because:
Three firmpoint turrets each with one rack is three missiles per turn each with a magazine of four is a total of twelve missiles, yes.AnotherDilbert wrote: ↑Tue Sep 11, 2018 9:51 amIt's four missiles per launcher, so if you can launch three missiles you have 12 missiles.
Right. But wouldn't that be true whether you kept the fixed mount or upgraded to turrets? Missiles are smart, so they could be launched in any "facing", so I don't see the point of upgrading to missile turrets on small craft. That costs money and uses power.GarethL wrote: ↑Wed Sep 12, 2018 8:26 pmThree firmpoint turrets each with one rack is three missiles per turn each with a magazine of four is a total of twelve missiles, yes.AnotherDilbert wrote: ↑Tue Sep 11, 2018 9:51 amIt's four missiles per launcher, so if you can launch three missiles you have 12 missiles.
Quite, each missile rack comes with a 4 missile magazine (for small craft), so it does not matter if you mount three launchers in fixed mounts, three single turrets, or one triple turret, you always get 12 missile magazine total.
Agreed.
Quite.baithammer wrote: ↑ Your only able to ready fire 4 missiles from the system, but you can reload from storage by taking the reload action.
Honestly not really needed as the larger ship scale systems have a lot of ready space available at the cost of greater displacement.I allow continuos fire from dedicated missile magazines
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