Lab Ship

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Joebeast
Weasel
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Lab Ship

Postby Joebeast » Mon Jun 04, 2018 2:26 am

So, we rolled up some new characters to start a game. The plan was for a trader game with a merchant, army vet and a doctor. The merchant gets unlucky and does not get a free/far trader but the doctor does get a lab ship. Out plan is to sell the lab equipment to finance a conversion to a cargo hold.

So what do you think we could get for 23 labs?

Thanks for your help.
baithammer
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Re: Lab Ship

Postby baithammer » Mon Jun 04, 2018 3:02 am

Could sell off the lab ship and take a mortgage on a free trader.
Hakkonen
Stoat
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Re: Lab Ship

Postby Hakkonen » Mon Jun 04, 2018 3:53 am

Or you could change the plan and go for an exploration campaign.
ShawnDriscoll
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Re: Lab Ship

Postby ShawnDriscoll » Mon Jun 04, 2018 3:55 am

Referee just gives a ship. Since that was the plan.
MonkeyX
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Re: Lab Ship

Postby MonkeyX » Mon Jun 04, 2018 7:13 am

High Guard has the labs costing Mcr25. I’d allow 10-30%, so Mcr2.5 to Mcr7.5.
Reynard
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Re: Lab Ship

Postby Reynard » Mon Jun 04, 2018 11:09 am

Traveller Rule Zero. If you and the players had their cybernetic hearts set on a merchant game with a merchant ship then give it to them. Just take away the merchant benefit closest to '6'. For fun, use the lab ship benefit as a second merchant ship benefit with another 25% knocked off and let the group come up with a reason a Scholar was able to invest heavily in the merchant. Maybe it was modified as a mobile medical facility (doctors without borders), retired and stripped back to a cargo hold. Might explain the Quirks you roll.
phavoc
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Re: Lab Ship

Postby phavoc » Mon Jun 04, 2018 12:25 pm

Or you just have the lab ship already converted over to cargo holds. Nobody gets brand new ships coming out anyhow, so it's still a lab ship that was previously modified to become a cargo transporter.

You could take the opportunity as well to change up the ship itself. Maybe the central docking ring got replaced as well, and there's a conformal hangar (or two) on the ring itself sized to take a cargo shuttle. You really don't have any limitations on how to reward the players. Making mods to the ship can be fun, too. Never know when you'll need that hangar bay for raiders to crash onboard and try to seize the ship... :)
Joebeast
Weasel
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Re: Lab Ship

Postby Joebeast » Mon Jun 04, 2018 11:50 pm

phavoc wrote:
Mon Jun 04, 2018 12:25 pm
Or you just have the lab ship already converted over to cargo holds. Nobody gets brand new ships coming out anyhow, so it's still a lab ship that was previously modified to become a cargo transporter.

You could take the opportunity as well to change up the ship itself. Maybe the central docking ring got replaced as well, and there's a conformal hangar (or two) on the ring itself sized to take a cargo shuttle. You really don't have any limitations on how to reward the players. Making mods to the ship can be fun, too. Never know when you'll need that hangar bay for raiders to crash onboard and try to seize the ship... :)
Ok you win. Great idea.
Condottiere
Chief Mongoose
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Re: Lab Ship

Postby Condottiere » Fri Jun 08, 2018 8:58 pm

I forget, what happens when the ship is destroyed or damaged beyond economic recovery to the mortgage liability?
DickTurpin
Mongoose
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Re: Lab Ship

Postby DickTurpin » Sat Jun 09, 2018 11:38 pm

There are no rules that I recall that deal with this issue. I expect that the mortgage owner will still want the loan repaid and the borrower will still be required to make the payments. One way around that problem is if the ship, or the loan, were insured. It is possible that each mortgage payment includes a small allotment to cover mortgage insurance that protects the lender from such a loss.

If the GM does not want the players to have to deal with the lender coming after them, then assume the loan was insured and the insurance company will want whatever remains of the ship to offset their cost. If the GM does want the players to have to deal with the issue then they will have to come up with the money somehow or get the debt cleared through bankruptcy proceedings.
Chumbly
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Re: Lab Ship

Postby Chumbly » Sun Jun 10, 2018 7:04 am

Actually demanding insurance is pretty much a standard practice of secured lenders. They want the money,even if the property is destroyed. Try getting a home loan,if you tell the bank, that 1. You don't want insurance(they will assume that you mean that you will skip on the loan if the property is destroyed),2. Have no intention of paying the taxes(that means the government gets the property to sell not them, and they are screwed). You find a bank that is willling to loan under those conditions,tell them you want to finance a loan for a bridge in Brooklyn, you got one of WC Fields suckers borne every minute. Enjoy Brazil

CHUMBLY :lol:
Rikki Tikki Traveller
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Re: Lab Ship

Postby Rikki Tikki Traveller » Mon Jun 11, 2018 6:47 pm

Of course HOW and WHY the ship was destroyed could be a major plot point too.

If the insurance company feels the ship was destroyed due to negligence or criminal activity on the part of the Players - they won't pay and the Players would be on the hook to pay off the loan without a ship... :)
My friends call me Richard.
You can call me Sir.
SSWarlock
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Re: Lab Ship

Postby SSWarlock » Mon Jun 11, 2018 7:21 pm

Naval Customs Officer: Captain, can you explain why we found a laser weapons system that fills up a 100-ton bay on your ship during our inspection?

Lab Ship Captain: We're a lab ship. It's a communications laser we're researching.

Naval Customs Officer: Captain, that laser will reach across an entire solar system or blow through the armor of a destroyer at a range of one million miles!

Lab Ship Captain: Well...sometimes we need to shout.
Sir Dhaven Hevelin, IOD, Baronet of Fulacin
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Playing Traveller/RQ/D&D since 1977
Condottiere
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Re: Lab Ship

Postby Condottiere » Fri Jun 15, 2018 10:33 pm

The essential difference between a recourse and non-recourse loan has to do with which assets a lender can go after if a borrower fails to repay a loan.

In both types of loans, the lender is allowed to take possession of any assets that were used as collateral to secure the loan. In most cases, the collateral is the asset that was purchased by the loan. For example, in both recourse and non-recourse mortgages, the lender would be able to seize and sell the house to pay off the loan if the borrower defaults.

The distinction comes into play if money is still owed on the debt after the collateral is sold. In a recourse mortgage, the lender can go after the borrower's other assets or sue to have his or her wages garnished – anything to be made whole, basically. In a non-recourse mortgage, however, the lender is out of luck. If the asset does not sell for at least what the borrower owes, the lender must absorb the difference and walk away; he has no claim on the lender's other funds or funding sources.

Not surprisingly, as a matter of principle, borrowers almost always favor non-recourse loans, while lenders almost always favor recourse loans. While potential borrowers might find it attractive to hold out for non-recourse loans, it is important to remember that they come with higher interest rates and are reserved for individuals and businesses with the best credit. Additionally, failure to pay off a non-recourse debt may leave a borrower's other assets untouched, but the default is still on record, with all that implies for the borrower's credit score (hint: The impact is not a positive one).



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