Except for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs.

Except for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs.
It's one thing I have eliminated from my current Traveller game, no space nobles and space empire like it's the 18th century. Frilly lace in spaaace!BigDogsRunning wrote: ↑Wed Nov 22, 2017 7:55 pmExcept for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs.![]()
I agree with you on the applicability of Soc. I'm in a game, and ref'ing a game, and in both, Soc is, is a measure of chutzpah, poise, confidence, charisma, and related characteristics. Generally people who are used to exercising power or privilege act like it. Not necessarily in a "lording it over others" sort of way, but they expect that things will happen in a certain way, and people react to that sort of thing, So often in fact that people of wealth and privilege often behave quite badly when they aren't treated with deference. Which would suggest that their Soc isn't quite as high as they think it is.dragoner wrote: ↑Wed Nov 22, 2017 9:28 pmIt's one thing I have eliminated from my current Traveller game, no space nobles and space empire like it's the 18th century. Frilly lace in spaaace!BigDogsRunning wrote: ↑Wed Nov 22, 2017 7:55 pmExcept for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs.![]()
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It's all dead in the normal timeline anyways.
If I play Traveller again after my current game ends, I'll house-rule Soc to be like Social Skills or Social Intelligence:
https://en.wikipedia.org/wiki/Social_intelligence
To make it more useful, adding the stat DM to Leader, Deception, Persuade; things like that.
As it stands, it often gets used as the dump stat. The way Social Standing is written sort of precludes people being important from lower social strata, which is a troubling thing to have to explain why it's that way, and not that way naturally today. It has low relevance as a character stat in game, even without it, you could still say someone is X personage in game, or a Mafia Boss, it doesn't matter. I think with adventurers, on a wild frontier, high social standing might make someone a target, they are safer back in the Core. Plus they won't run out of wig powder.BigDogsRunning wrote: ↑Wed Nov 22, 2017 10:40 pmI agree with you on the applicability of Soc. I'm in a game, and ref'ing a game, and in both, Soc is, is a measure of chutzpah, poise, confidence, charisma, and related characteristics. Generally people who are used to exercising power or privilege act like it. Not necessarily in a "lording it over others" sort of way, but they expect that things will happen in a certain way, and people react to that sort of thing, So often in fact that people of wealth and privilege often behave quite badly when they aren't treated with deference. Which would suggest that their Soc isn't quite as high as they think it is.dragoner wrote: ↑Wed Nov 22, 2017 9:28 pmIt's one thing I have eliminated from my current Traveller game, no space nobles and space empire like it's the 18th century. Frilly lace in spaaace!BigDogsRunning wrote: ↑Wed Nov 22, 2017 7:55 pm
Except for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs.![]()
![]()
It's all dead in the normal timeline anyways.
If I play Traveller again after my current game ends, I'll house-rule Soc to be like Social Skills or Social Intelligence:
https://en.wikipedia.org/wiki/Social_intelligence
To make it more useful, adding the stat DM to Leader, Deception, Persuade; things like that.![]()
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