Ship Design Philosophy
Re: Ship Design Philosophy
Considering they are included in a standard ship class and have many canonical points of reference then yes they are canonical for the setting.
Mongoose did a very poor job in explaining which bits of HG2e are part of the third Imperium setting and which bits are not.
Mongoose did a very poor job in explaining which bits of HG2e are part of the third Imperium setting and which bits are not.
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- Warlord Mongoose
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Re: Ship Design Philosophy
Usually you can infer such things from printed examples.
If they weren't contradictory.
With wargaming, you want explicit rules and concrete examples how things work, while with roleplaying fuzzy logic can apply.
I'm trying to figure out how to push that camel through the eye of the needle.
If they weren't contradictory.
With wargaming, you want explicit rules and concrete examples how things work, while with roleplaying fuzzy logic can apply.
I'm trying to figure out how to push that camel through the eye of the needle.
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- Warlord Mongoose
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Re: Ship Design Philosophy
Inspiration: DIY
You, too, can build a smallcraft in your garage.
https://www.youtube.com/watch?v=sTvY9Llqtms
https://www.youtube.com/watch?v=kkq3lAW875o
You, too, can build a smallcraft in your garage.
https://www.youtube.com/watch?v=sTvY9Llqtms
https://www.youtube.com/watch?v=kkq3lAW875o
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- Warlord Mongoose
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Re: Ship Design Philosophy
Spaceships: Armaments, Stand Off Bomb Pumped Torpedoes and Point Defence Batteries
A point defence battery automatically intercepts missile and torpedo salvoes just before they make their own attack rolls.
That means, Point Defence Batteries must have an effective range that exceeds the stand off range range of Bomb Pumped Torpedoes.
So the question is, what is the stand off range of Bomb Pumped Torpedoes?
A point defence battery automatically intercepts missile and torpedo salvoes just before they make their own attack rolls.
That means, Point Defence Batteries must have an effective range that exceeds the stand off range range of Bomb Pumped Torpedoes.
So the question is, what is the stand off range of Bomb Pumped Torpedoes?
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- Greater Spotted Mongoose
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Re: Ship Design Philosophy
Already handled by the -2 dm for the bomb pumped torpedoes. ( With sand casters being effective against it.)
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- Warlord Mongoose
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Re: Ship Design Philosophy
Suffers being the operative word, not incapable of.
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- Greater Spotted Mongoose
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Re: Ship Design Philosophy
If you want to get technical the maximum range for point defense is short range if another ship has point defense system and the Point Defense /2 software, for an individual ship it would be adjacent at under 1km range.
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- Warlord Mongoose
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Re: Ship Design Philosophy
We know how real life close in weapons systems work, very foggy how the High Guard variant is supposed to, since I would have assumed a gatling type pulse laser; twenty tonnes is either a series of linked turrets or barbettes, or a mini bay.
In either case, range tells me how far away I can play patty cake with Space Marines, probably grav tanks.
And if a fighter was unlucky enough to pass within range, if I could shoot it down.
In either case, range tells me how far away I can play patty cake with Space Marines, probably grav tanks.
And if a fighter was unlucky enough to pass within range, if I could shoot it down.
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- Greater Spotted Mongoose
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Re: Ship Design Philosophy
Point Defense systems are dedicated to handling missile / torpedo salvoes and would include dedicated sensors to optimize response. Laser turrets are dual mode weapons and can be used to augment point defense while lowering offensive actions.
Re: Ship Design Philosophy
I would have made point defence an add on to turret lasers.
As it is the actual generation of the laser does not have to be in the turret - it is just an emitter
Adding the point defence subsystem to laser turrets allows them to shoot lots of times at close range or concentrate their energy for normal range fire.
As it is the actual generation of the laser does not have to be in the turret - it is just an emitter
Adding the point defence subsystem to laser turrets allows them to shoot lots of times at close range or concentrate their energy for normal range fire.
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- Warlord Mongoose
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Re: Ship Design Philosophy
Going by the computer programme that extends the point defence protection to other ships, it would seem the range is short.
They might actually be slightly larger than smallcraft sized variants.
They might actually be slightly larger than smallcraft sized variants.
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- Warlord Mongoose
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Re: Ship Design Philosophy
Starships: Hulls, Non Gravitated, and Constant Acceleration in Jumpspace
So being stuck in freefall for a week can be annoying.
Since energy is relatively free and abundant, in a starship without artificial gravity plating, you could recreate that with constant acceleration while hypering through the rabbit hole.
So being stuck in freefall for a week can be annoying.
Since energy is relatively free and abundant, in a starship without artificial gravity plating, you could recreate that with constant acceleration while hypering through the rabbit hole.
Re: Ship Design Philosophy
Only with reaction drives, gravitic drives do not work in jumpspace - see T5.
- SSWarlock
- Greater Spotted Mongoose
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Re: Ship Design Philosophy
This begs the question of can point defence batteries take advantage of the "Primitive and Advanced Spacecraft" rules to reduce their size and/or power usage? It seems to me that they're included in the Weapons section. Or am I reading too much into it?Condottiere wrote: ↑Sun Dec 10, 2017 9:59 pmGoing by the computer programme that extends the point defence protection to other ships, it would seem the range is short.
They might actually be slightly larger than smallcraft sized variants.
Sir Dhaven Hevelin, IOD, Baronet of Fulacin
Owner/Captain - S.S. Warlock
Playing Traveller/RQ/D&D since 1977
Owner/Captain - S.S. Warlock
Playing Traveller/RQ/D&D since 1977
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- Greater Spotted Mongoose
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Re: Ship Design Philosophy
I'd say most of the displacement is sensors not the weapon itself so wouldn't take advantage of the options under Primitive and Advanced section.
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- Cosmic Mongoose
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Re: Ship Design Philosophy
I certainly allow it.
I don't allow zero-cost disadvantages, such as Inaccurate (PD is technically not an Attack roll).
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- Warlord Mongoose
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Re: Ship Design Philosophy
I want to use them as light, short range anti ship weapons.
I'd estimate power usage at around three and a half points per gun.
I'd estimate power usage at around three and a half points per gun.
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- Greater Spotted Mongoose
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Re: Ship Design Philosophy
What your describing is the standard pulse / beam laser turret.
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- Warlord Mongoose
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Re: Ship Design Philosophy
That's a turret based weapon system with a secondary role as point defence.
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- Warlord Mongoose
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