So, if you're Injured and get Hurt by something, you stay at Injured. This makes sense because when you have already lost a limb or are otherwise severely injured, then someone basically lightly punching you shouldn't kill you, surely.Mission Book wrote:Once you're at a level, any lesser wound has no effect.
This directly contradicts the Mission Book. However, this also makes sense because when you're up against something that can only, say, Hurt or Injure you, then you shouldn't be essentially immune against dying to it. This also makes it much easier to adjudicate because you really can't expect PCs to roll three successes above the difficulty (a "Maimed" injury) to be able to kill someone. Not to mention that the health boxes for the NPCs given in the Mission Book don't specify which of the boxes stand for "Hurt", "Injured" or "Maimed".Players Handbook wrote:If you're Injured and you get Hurt again, you are now Maimed.
Also, the Players Handbook talks about "levels of damage" when doing damage, but that term is never explained. If a PC is doing two "levels of damage", does that mean that the target gets Injured (crossing off boxes until the first Injured one or going from Injured to Maimed)? Or does it simply always cross off two boxes from the target's health?
This actually makes a huge difference and I would like to know how that is supposed to work. The former, as stated, doesn't easily work because where on the NPC's health boxes does "Injured" start? At the second one? The third one? If the NPCs have more than four health boxes, that isn't actually entirely clear. Not to mention the implications for PC versus PC combat.
Yes, I know, the answer could well be "just make something up", but surely, the rules are there for a reason and having very obvious contradictions in them makes it hard to wrap my head around how combat is even supposed to work.