New Paranoia NPC Question

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euansmith
Cub
Posts: 3
Joined: Fri Apr 14, 2017 1:00 pm

New Paranoia NPC Question

Postby euansmith » Tue Apr 18, 2017 4:52 pm

Hi, I've tried playing the latest version of Paranoia (does it have an official designation to separate it from previous versions?), and we ran in to an issue.

In the Dealing With NPCs section the rules refer to NPC skills, but then doesn't go in to how these are supposed to interact with the task resolution system.

Can we get some clarification on how the designers use NPC skills to inform setting difficulty levels? Even if the response is simple a clear "wing it", that would be helpful.
Shai
Shrew
Posts: 16
Joined: Wed Apr 19, 2017 10:32 pm

Re: New Paranoia NPC Question

Postby Shai » Thu Apr 20, 2017 1:30 pm

Taking into account that the GM doesn't roll dice.
I'd say that when the NPC takes action, the players roll the save, from here you have a choice:
1) the GM adds the NPC's skill to the difficulty number set to begin with.
2) the GM removes the amount of dice from the NODE (or adds dice if the NODE is negative) equal to the skill.
If the player succeeds that means the NPC doesn't and vice-versa.
There are more choices, these I'd use as a go to.
Personally, I treat the NPC skills like armour.
euansmith
Cub
Posts: 3
Joined: Fri Apr 14, 2017 1:00 pm

Re: New Paranoia NPC Question

Postby euansmith » Wed Apr 26, 2017 11:03 am

Thanks for the reply, Shai. I'm still trying to get my group to give the game another go :(

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