
Twenty chamber chain revolver, when you value flexibility in your weapon choices.
Oh that's an odd bird right there.... different feed mechanisms have been tried.Early firearms designers were willing to try anything. darwin sort of thinned the herd to the basic layouts we have today.Condottiere wrote:
This would be more stable.
It also had mechanical advantages.fewer moving parts for one. It was a much smoother action since there was no slide banging bak and forth, the case took a lot of lot with it when it ejected.If there was a misfire you just pull the trigger again and the gun fires the next round while ejecting the dud. It combined the best features of a revolver while allowing for a much higher magazine capacity.The weapon itself wasn't very well engineered and manufacturing was a bit spotty.Condottiere wrote:As I recall, Dardick system trounds were optimized for the feed system, which if you're using caseless rounds isn't an issue.
On the other hand, caseless propellant molded into triangle would maximize the amount of propellant per round.
Oh yeah that happenssteve98052 wrote:Discussion of range reminds me of a discussion years ago.
I had just seen Pulp Fiction, and commented on the shootout that was followed by the "divine intervention" conversation. I asked in a discussion forum full of interesting people, and one told a good story. (I skipped all the instances of "allegedly" thatwould apply.)
She's a criminal defense lawyer, and one of her clients was involved in a shootout with police -- I think four police and three or four suspects. They ended up in an alley, and everyone started shooting, at less than ten feet (three meters) range. They all kept on shooting until everyone was out of ammunition -- over a hundred rounds fired. (The police all had 17-round automatics, and I think the suspects had similar handguns.) No one was hit. The police ended up wrestling the suspects to the ground, then arrested them.
Her point was that it doesn't take any divine intervention for a close range shootout to go without any hits. All it takes is people whose aim goes to pieces when there's a lot of noise and confusion, and a little luck so stray bullets don't hit anyone purely by chance.
That's one answer..a little less destructive than grenades and area saturation bombing.Condottiere wrote:I'm thinking automatic shotgun.
Optics on a shotgun are a bit wasted. the engagement range is so close a good flashlight can do the trick. the laser sight yeah I can see that. Shotguns n general are highly under rated.... and usually nerfed all to perdition in most games.Condottiere wrote:
This represents to me the perfect adventure gun.
Though you should add in suppressor, laser sight, scope, and gyrostabilizer.
An advanced enough shotgun shell ensures you don't really need a grenade launcher.
I'd add in a side saddle for additional ammunition, perhaps specific purpose shells.
Ive seen guys take down deer at over 100 yards withthe proper setup. So yeah you can use them out to longerranges.Condottiere wrote:Fifty yards is sort of an expected range, but shotguns can be used beyond that.
General purpose weapons platform, with the ammunition defining the role.
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