AnotherDilbert wrote:Prejudice:
This is a small and cheap, but fragile fighter. I would say the evil Imperial juggernaught deserves better. This is more of a keystone cop?
Technical notes:
If you use Crystaliron you save some space, for very little extra cost. You might have more armour.
A tech advantage or three on the lasers would increase the firepower, at some cost.
They are minions, quantity over quality. But it's still better than the light fighter in HG.
GamingGlen wrote:The two lasers could each be weaker, their combined power is equivalent to a single Traveller laser. It's a matter of aesthetics, and dealing with fiction that didn't bother having any rules.
You're going to have to deal with quad turbo lasers in turret mount at some point, and decide what turbo means (some tech upgrade/advantage, perhaps?).
Turbolasers are more barbettes or bay weapons, not turret weapons.
locarno24 wrote:EldritchFire wrote:And yes, I know some people say you can't have two weapons on a firmpoint. But this is Star Wars, where weapons rarely come in singles.
You also can't have "quad lasers" in a single turret. When I did something similar, I found the easiest thing to do was to consider "beam lasers" to be a linked pair of lasers whilst a 'pulse laser' is a single mount (so the falcon has a twin beam laser turret, and the E-wing had one beam and one pulse).
Actually you can. Quad turrets appear in the High Technology chapter of HG.
locarno24 wrote:Remember the TIE fighters in the original movie were quantity over quality. They blew up left and right but there were swarms of them.
That was definitely a spin that subsequent books and games put on them, but in fairness, in the original film, the TIE fighters do pretty nearly as well as the Rebels....
I'd definitely go for Crystaliron armour. The Empire didn't use awesome high-tech armour of expensiveness, but TL12 is not unreasonable for "modern day" tech for a spacefaring society, and, as noted, either you can have more armour for less volume, or (more likely) the same armour in less volume.
Why go for costlier armour when I have the room for cheaper armour? TIEs aren't technological marvels. They're cheap ships.
locarno24 wrote:4 weeks fuel seems a little excessive for a short-ranged fighter.
1dT is the minimum, and that's 4 weeks for a ship this size.
Condottiere wrote:The TIE fighters trade armour for maneuverability, so the engines can be technological level thirteen with maximum propulsion.
If you want maximum propulsion, you want the TIE interceptor, not the TIE fighter.