legozhodani wrote:Must say with so many varients for Glorantha it seems to shoot itself in the foot if you ask me. Trying to get a group of players and then trying to decied which system to go for can be a headache. I wanted to get away from RQ3 which was flawed, but all the old players at least know it. A pity, but with too many conflicting systems I feel it will never get back to its hayday. Original-RQ2-RQ3-Mongoose-MRQ2-Legend-RQ6-Mythras-RQ2, Oh dear.
I've made my choice with Legend. I might have gone for RQ6 but availability is an issue. My players are willing to shell out for a Legend rule book after a bit of whipping, any more would be pushing it. Pity I missed the frenzy a few years ago.
*climbs of rant box and shuffles back to hole*
Although the current situation is far from ideal, most d100 games are rules-light in comparison to games such as Pathfinder or recent editions of D&D (including 5e) so it is easy to borrow concepts from one of them and use them in the others. If you are interested specifically in Glorantha, the upcoming new Chaosium edition of RQ may be to your taste as it is optimised specifically for the Glorantha setting (almost to the exclusion of of other settings). By contrast, Mythras (formerly RQ 6) takes a 'kitchen sink' approach, providing you with the tools to build whatever kind of fantasy setting you want.
And where does Legend fit into this ecosystem? My view is that it is best used as a "gateway product" with a low price point that is awesome for introducing new players to the d100 game system. And the fact that it's released under the OGL means that third-party publishers can tinker with it to their heart's content.
In this sense the apparent fragmentation of the d100 community isn't a bug - rather, it's a feature
