[[[Playtest Focus]]] Locking High Guard

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Gypsy Knights Games
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Re: [[[Playtest Focus]]] Locking High Guard

Postby Gypsy Knights Games » Sun Feb 28, 2016 10:05 pm

So is the book locked now?
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Re: [[[Playtest Focus]]] Locking High Guard

Postby AndrewW » Sun Feb 28, 2016 11:54 pm

Gypsy Knights Games wrote:So is the book locked now?
Not completely.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby Gypsy Knights Games » Mon Feb 29, 2016 1:58 am

AndrewW wrote:
Gypsy Knights Games wrote:So is the book locked now?
Not completely.
I see. I was under the impression that it was supposed to have been locked last week. However, I noted that things didn't seem to change much with the playtest.

I'll check back.

Thanks.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby AnotherDilbert » Tue Mar 01, 2016 2:00 am

Armour for planetoid hulls cost very little since the armour cost is based on hull cost. I guess that is not intended.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby AndrewW » Tue Mar 01, 2016 5:25 am

AnotherDilbert wrote:Armour for planetoid hulls cost very little since the armour cost is based on hull cost. I guess that is not intended.
Think of it this way, you can hollow out less and use the planetoid for part of the armour. (Not that that actually covers the different armour types).
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Re: [[[Playtest Focus]]] Locking High Guard

Postby AnotherDilbert » Tue Mar 01, 2016 10:52 am

Sorry if I was not clear. I think is it a clear bug. Allow me to illustrate:

A basic 1000 dT hull costs kCr 1000 * 50 = MCr 50. Adding 10 points of crystaliron costs 10 * 50[hull cost] * 5% = MCr 25.

A planetoid 1000 dT hull costs kCr 1000 * 4 = MCr 4. Adding 10 points of crystaliron costs 10 * 4[hull cost] * 5% = MCr 2.

I assume the very different costs for a sphere of crystaliron is probably a mistake.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby AndrewW » Tue Mar 01, 2016 5:56 pm

AnotherDilbert wrote:Sorry if I was not clear. I think is it a clear bug. Allow me to illustrate:

I assume the very different costs for a sphere of crystaliron is probably a mistake.
I know what you are saying there. It hasn't changed from the current High Guard though, still based on the cost of the hull so if the hull is cheaper yup the armour will be cheaper. Same thing happens if you are using the non gravity hull the armour gets cheaper.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby MongooseMatt » Tue Mar 15, 2016 3:12 pm

Hi guys,

The artwork is taking just a tad longer than planned - which is good news for us rules boys! There will be an update this week (hoping for Thursday), allowing for a last ring of comments and suggestions, after which time I am hoping to lock High Guard, hopefully next week. Ish.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby arcador » Tue Mar 15, 2016 3:41 pm

Nice! Everyone, prepare the spreadshe... spaceships!

Btw, this is a little bit out of topic, what is the planned price for the HG Book?
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Re: [[[Playtest Focus]]] Locking High Guard

Postby MongooseMatt » Tue Mar 15, 2016 4:48 pm

arcador wrote: Btw, this is a little bit out of topic, what is the planned price for the HG Book?
I have to confess, we haven't actually settled on a page count yet (principally because of the variation of the ships being added, the new format for deck plans on the big ships, and some other bits and pieces). However, I am expecting it to be $49.99 for the full colour hardback. It would take a major shift in page count (up or down) to change that.

We are aiming for all Traveller books (bar the adventures) to be in the 160-200 page area (tending towards 200 rather than 160), all full colour, all hardback, which would lead to $49.99 across the board.

The major exception to this are the 'Campaign Sets'. Drinax will be the first, later this year (we are already prepping one for next year though, covering a Major Event in the Third Imperium) that looks like a 200 page hardback with a second 256 page hardback with a Massive (think bigger than the sector maps we have done in the past) poster (map on one side, something else on the other), all inside a hardboard slipcase - a real heavyweight of a Traveller product. We are still calculating prices on those, but I think they will be around the $79.99 mark (and seriously worth it - even with the Core Rulebook released this year, we are looking on these being the 'main' Traveller releases in a year.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby IanBruntlett » Tue Mar 15, 2016 5:24 pm

msprange wrote: We are aiming for all Traveller books (bar the adventures) to be in the 160-200 page area (tending towards 200 rather than 160), all full colour, all hardback, which would lead to $49.99 across the board.
How much will that be in (UK) Pounds?

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Re: [[[Playtest Focus]]] Locking High Guard

Postby MongooseMatt » Tue Mar 15, 2016 5:51 pm

Assuming normal conversion and nothing nasty happens to the exchange rate, £30.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby IanBruntlett » Tue Mar 15, 2016 9:37 pm

msprange wrote:Assuming normal conversion and nothing nasty happens to the exchange rate, £30.
That won't break the bank. Are you still planning to print one book a month (eventually)?
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Re: [[[Playtest Focus]]] Locking High Guard

Postby MongooseMatt » Tue Mar 15, 2016 10:16 pm

IanBruntlett wrote: That won't break the bank. Are you still planning to print one book a month (eventually)?
No, the first handful of 'core' supplements will come fairly quickly but, after that, we will be settling into one hardback every three months - the new Traveller range will be steadier, bigger, and better.
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Re: [[[Playtest Focus]]] Locking High Guard

Postby IanBruntlett » Wed Mar 16, 2016 12:04 pm

msprange wrote: No, the first handful of 'core' supplements will come fairly quickly but, after that, we will be settling into one hardback every three months - the new Traveller range will be steadier, bigger, and better.
Fabulous :)
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