Let me kick this off with 3 torpedo bomber designs. As being a bit different I think as most people I suspect have been looking the strike fusion versions or similar.
You'll note I've made these fully automated. These are crewless designs. Which is not optimal, especially for the heavy versions, still I still like them.
I was interested in the breakdown between the 40ton variant (maximum firepower for tonnage) vs. the more survivable 70 ton heavy variant.
I have done these 3 variations based on the concept of having the small version being a vessel to swarm out ahead of an assault carrier to deal with pesky low PD threats like battle riders, and/or soften up the enemy before the main assault arrives. This would stay around the mother ship for cover in this instance, the running out of sight point in the other thread. Or, and what I'd like to play out, is hit and run - shoot up into very long range, fire, and then run away from the incoming missiles.
The heavy version was just an exercise in seeing what could be done to make a tough version with nuclear damper, full EW options etc and see how it compares.
The pursuit version took a hit with the last rules rework and the thrust fuel advantage reduction. This is the ship that shoots out after some vessel running away - but perhaps will want full long range missiles for this. Depends, you will get a short window to attack, a big bang may be better, and the missile turret is still there for jump breakers or whatnot.
Not perfect. Close enough and want to get these up.


