The flaw is built into the sys gen rules. Whether you use the rules for 3I or your own sys gen. Why did you think that the sys gen rules in the book get magically fixed if not playing in a 3I setting?tzunder wrote: Then don't play in the 3I.
Trojan Reach: Hierate/Imperium Trade Route ... why not Exe?
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E

Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Over all the decades I've run games or just love making worlds and I often decided a particular roll need be 'adjusted' to better fit, not frequently but because the situation called for a different outcome. As with most RPGs, random is subject to the needs of players and referees. Mongoose did a favor with the population option while not losing the flavor of a four decade old game. This goes for all the other small corrections, clarifications, additions and improvements and I'll keep welcoming them as long as the basic game, even with its 'flaws', remains the same.
Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Seriously - for calling other people trolls all the time, you sure are leading by example.sideranautae wrote:It creates an illogical and annoying setting. Always has.tzunder wrote:Traveller has always been a game where the map was generated and then it has been explained after the event. It creates creative dissonance.
You will note, that there are a lot of people that actually enjoy the setting, therefore - your deduction is completely incorrect.
It creates an annoying setting, for you. However, as pretty much everyone else has pointed out in this thread, there are many reasons why it is completely logical to skip the "shortest path".
Last edited by Nerhesi on Sat Aug 16, 2014 9:09 pm, edited 1 time in total.
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
To me, using logic and page 169 trade routes, a low population can easily result in a system being a poor choice for buying and selling cargo and thus not being part of a trade route.
Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Poor worlds are still okay for picking up passengers, its not the most ideal place clearly as they hold that -2 penalty but that can be countered depending on your next destination... A High Pop world averages out to a +2 with Pop value to find available passengers for example.
There are many, many Trade Codes that aren't conducive to Freight Runs and some others when it comes to Free Trading (Barren and Non-Agricultural).
There are many, many Trade Codes that aren't conducive to Freight Runs and some others when it comes to Free Trading (Barren and Non-Agricultural).
Thanks to Barnest2 for designing my Stubby 1.0 and for GJD in doing a model also!
Thanks to AndrewW and far-trader for deckplanning my new Darrian ship and Barnest2 for renders!
Thanks to AndrewW and far-trader for deckplanning my new Darrian ship and Barnest2 for renders!
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- Duck-Billed Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Population Multiple is 6, so 56 to 65 people.DickTurpin wrote:Exe is shown with a population code of 1, so there's just a few people on the planet. I don't know how they maintain a class B starport with so few inhabitants, but there is obviously too few people to make it a worthwhile trade stop.
Refined fuel? One gas giant in-system, and a world with those physical stats could easily be a moon of it. The local bush pilot takes the old surplus fuel shuttle out for a spin once or twice a week to keep the Port and Municipal supply topped up, or the world has deep organics to draw on.
Small Craft construction? "Fred's been building a Kit Gig on Pad 4 since before there was a Pad 4. Purrs like a kitten. We don't build fast here, but we can build."
Starship Repairs? "Might have to order parts from Falcon, but we can do the install."
The heck are you people doing here? "Renting industrial space. This moon is really big for its neighborhood, so it attracted mining interests back in 920. They left a century later, and our founder bought the place for cheap. We have a huge hab complex below the surface, mostly unused. We can offer metals and organics processing facilities, already in place on the surface, with no worries about environmental damage, since there isn't an environment here to damage. A couple of the neighbors bring their nasty or excess refining work here. Got one of those Imperial corporations on long term contract in a facility south of here. Not sure what they do, but the money spends just fine so we don't ask questions."
CTMTTNET4GTT20THMGTT5
It's all Traveller, so it's all Good.
It's all Traveller, so it's all Good.
Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
What Raynard said. The WorldGen rules were never meant to be used "blind". Even the original CT rules state that "the purpose of the world generation sequence is to aid the imagination."
/hdan
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
I've been writing my own setting and am quite happy to rewrite certain aspects of the world based on my understanding of (a) real-world astrophysics, which is admittedly VERY VERY VERY spotty, and (b) the arguments presented on boards like this one.sideranautae wrote:It creates an illogical and annoying setting. Always has.tzunder wrote:Traveller has always been a game where the map was generated and then it has been explained after the event. It creates creative dissonance.
For example, if I get a world with a 6 size and a normal atmosphere I will sometimes change it to atmo A (exotic), and if the atmo is corrosive I will automatically give its population a tech of 8+, or decide that it's got natives. As a general rule I prefer to have tech of 9+ instead of natives.
"Are you in charge here?"
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Jame Rowe wrote: I've been writing my own setting and am quite happy to rewrite certain aspects of the world based on my understanding of (a) real-world astrophysics, which is admittedly VERY VERY VERY spotty, and (b) the arguments presented on boards like this one.
That's cool. I just don't see the point in using an intentionally screwed up system.

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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
They didn't intentionally screw it up. They just didn't think it through.sideranautae wrote:Jame Rowe wrote: I've been writing my own setting and am quite happy to rewrite certain aspects of the world based on my understanding of (a) real-world astrophysics, which is admittedly VERY VERY VERY spotty, and (b) the arguments presented on boards like this one.
That's cool. I just don't see the point in using an intentionally screwed up system.
"Are you in charge here?"
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Come on! Not fixed after 30+ years of being told that it's broken?Jame Rowe wrote:
They didn't intentionally screw it up. They just didn't think it through.


Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
And yet a LOT of people have happily used those 'broken' rules for decades long after other games with supposedly perfect rule mechanics morph into completely other games or fade into memories. How is that possible? Why haven't the howls of the indignant Who Know Better have never been humbly acknowledged and therefore garnering millions of non-Traveller gamers to the Rules That Work Perfectly?
Because it is not broken. It's actually a living game mechanic that has evolved without becoming unrecognizable and people love it.
Because it is not broken. It's actually a living game mechanic that has evolved without becoming unrecognizable and people love it.
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
They never said you had to keep the thing you kept exactly, now DID they?sideranautae wrote:Come on! Not fixed after 30+ years of being told that it's broken?Jame Rowe wrote:
They didn't intentionally screw it up. They just didn't think it through.

Even with the argument about how they didn't say you could change it. I would posit that they just wrote it and assumed we'd make our own decisions.
By the way, how does one pronounce your name, you guy-who-can-either-listen-to-me-or-not?
"Are you in charge here?"
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
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- Weasel
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Since gaming isn't "necessary", playing itself creates needless work.sideranautae wrote: It can also create a lot of needless work for the GM.
As suggested above, why don't you find your perfect system elsewhere, or create your own?
sideranautae wrote: Come on! Not fixed after 30+ years of being told that it's broken?
Perhaps not everyone agrees it's broken.
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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Um. Fail due to not keep up with the thread.Jame Rowe wrote: They never said you had to keep the thing you kept exactly, now DID they?![]()

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- Greater Spotted Mongoose
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Re: Trojan Reach: Hierate/Imperium Trade Route ... why not E
Whatever. You play it how you want, and I'll play it how I want.sideranautae wrote:Um. Fail due to not keep up with the thread.Jame Rowe wrote: They never said you had to keep the thing you kept exactly, now DID they?![]()
However, I'll agree to play by your rules if you GM just so long as you agree to play by mine if I GM. If for no other reason than "it's a game so let's not argue about it."
"Are you in charge here?"
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
"No, but I'm full of ideas!"
Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
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