Traveller Preview

Discuss the Traveller RPG and its many settings
msprange
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Traveller Preview

Postby msprange » Wed Mar 19, 2008 3:39 pm

Hi guys,

The first Traveller preview can now be downloaded from the Traveller section of the web site - more to come over the next few days and weeks!
Matthew Sprange

Mongoose Publishing
http://www.mongoosepublishing.com
Samvail1
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Postby Samvail1 » Wed Mar 19, 2008 4:02 pm

Well, first post on this subject deleted without warning after about 12 minutes. A new record, I'm so proud.

All I said was I thought the design of the pages could do with some work.
-Daniel-
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Postby -Daniel- » Wed Mar 19, 2008 4:11 pm

I really like the image on page "33" of the preview.

Thanks for the teaser.

Daniel
Greg Smith
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Postby Greg Smith » Wed Mar 19, 2008 4:16 pm

It is interesting that it lacks the usual Mongoose illustrated borders. It looks very old-school.

The characteristic section of the character sheet looks good - both characteristic and damage track at the same time. Very useful, if only they'd had that in the original. :)
"Bringer of Warmth, Carrier of Carrion, Prophet of Dilgarness, Speaker of all thing Llort!"

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TrippyHippy
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Postby TrippyHippy » Wed Mar 19, 2008 5:32 pm

I like the format of the character generation 'splat' - with all the tables included on a two page spread. That makes it much easier to use, I think.

Generally, I like it. :D
Outtasight!
10harold66
Shrew
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checklist

Postby 10harold66 » Wed Mar 19, 2008 6:55 pm

In step 6c, am I still to go to step 5 if I fail my survival roll?
Gruffty the Hiver
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Postby Gruffty the Hiver » Wed Mar 19, 2008 8:00 pm

Matt: what font is used for the body text in the preview document? I don't recognise it.
richardtalbotuk
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Postby richardtalbotuk » Wed Mar 19, 2008 9:37 pm

Looks good. Not quite sure about the interior artwork but at least it has some.

Roll on the launch!
rust
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Postby rust » Wed Mar 19, 2008 9:50 pm

Yep, it looks good, and I like the Alternate Character Generation option.
Malakor
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Postby Malakor » Thu Mar 20, 2008 11:52 am

Gruffty the Hiver wrote:Matt: what font is used for the body text in the preview document? I don't recognise it.
I'm not Matt, but I opened the preview in Illustrator and it identified the main body fonts as Scala Sans and the Chapter and Section Header Fonts as Eras Demi
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Gruffty the Hiver
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My eyes are dim, I cannot see..... lol

Postby Gruffty the Hiver » Thu Mar 20, 2008 1:26 pm

Malakor wrote:
Gruffty the Hiver wrote:Matt: what font is used for the body text in the preview document? I don't recognise it.
I'm not Matt, but I opened the preview in Illustrator and it identified the main body fonts as Scala Sans and the Chapter and Section Header Fonts as Eras Demi
Thanks for that, Malakor. I was just curious, as the body text seems to be "tall and thin", which I find hard to read.

Even with 6 eyes and IR capabilities ;)
Emperor Herdan
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Postby Emperor Herdan » Thu Mar 20, 2008 4:56 pm

Looks good ! ....

'course now I have to revamp that module I'm trying to write...

Ahh well It's not if the glass is half full or empty, it's who has the last swallow*....



* Neither European nor African
Old Man of the C (for Cyclotrons....Smashing Atoms for fun and profit...ohh and medical and industrial use...)
Dyrewulf
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Postby Dyrewulf » Thu Mar 20, 2008 6:01 pm

Looks good, I can't wait to see all the other pieces of artwork in the book.
I'm not a fan of the open charts, I prefer charts that are enclosed with borders...the character sheet is interesting and will be neat to use, easy for damage tracking for sure, other than that...I can't wait to see it!
_______________
Dyrewulf
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Golan2072
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Postby Golan2072 » Mon Mar 24, 2008 2:29 pm

So far it looks very promising. I also like the abundance of artwork (especially in comparison to CT) - visual people such as my girlfriend 'get into' the game/setting by looking at its artwork.

I hope that the gear section would be well-illustrated as well; gear pictures help visualizing the world and the characters.
jtfc
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Re: checklist

Postby jtfc » Mon Mar 24, 2008 6:01 pm

10harold66 wrote:In step 6c, am I still to go to step 5 if I fail my survival roll?
It should be step 9 I would think, assuming that it still counts as 4 years if you have a mishap. Otherwise, it would be step 10.

Looks good otherwise! I like the compressed charts.

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