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- Sgt. Brassones
- Greater Spotted Mongoose
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- lastbesthope
- Executive Mongoose
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- lastbesthope
- Executive Mongoose
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- Banded Mongoose
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- lastbesthope
- Executive Mongoose
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Well if they provide any changed unit cards as pdf downloads for free I'll be OK, but if anything invalidates the advanced rulebook I'll be less than pleased.Armchair_Marine wrote:It could mean that they will reboot models that were already released with new versions and that older models will fit just fine.lastbesthope wrote:That comment worries me a little.how it will integrate with the current game
LBH
LBH
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- Banded Mongoose
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I'm pretty sure they won't go that far. It seems like this has only to do with new models. And if there are any new rules, I'm sure they will be an add-on to current rules.lastbesthope wrote:Well if they provide any changed unit cards as pdf downloads for free I'll be OK, but if anything invalidates the advanced rulebook I'll be less than pleased.Armchair_Marine wrote:It could mean that they will reboot models that were already released with new versions and that older models will fit just fine.lastbesthope wrote: That comment worries me a little.
LBH
LBH
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- Cub
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- lastbesthope
- Executive Mongoose
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Dunno, they've revamped B5 and B5 ACTA recently making old supplements redundant in the latter, and not living up to the compatibility promises made about the former.Armchair_Marine wrote: I'm pretty sure they won't go that far. It seems like this has only to do with new models. And if there are any new rules, I'm sure they will be an add-on to current rules.
Maybe I'm just being over sensitive.
LBH
It would be hard to invalidate the advanced rulebook without completely changing the rules. The advanced rulebook was playtested for a number of months, along with the first year of releases, junking that would mean more playtesting for similar or different units, and further delays.
Old B5W developer and professional shut in.
- lastbesthope
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And all I'm saying is it wouldn't be the first time Mongoose largely junked a ruleset that was well established, 1st edition B5 RPG being an example.Ben2 wrote:It would be hard to invalidate the advanced rulebook without completely changing the rules. The advanced rulebook was playtested for a number of months, along with the first year of releases, junking that would mean more playtesting for similar or different units, and further delays.
LBH
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- Duck-Billed Mongoose
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If that statement was true, then it needed another few months. Because there are some REAL problems with them. I use the Adv. Book as a guideline.Ben2 wrote:It would be hard to invalidate the advanced rulebook without completely changing the rules. The advanced rulebook was playtested for a number of months, along with the first year of releases, junking that would mean more playtesting for similar or different units, and further delays.
The following is a list of things that are not defined clearly, just not addressed well, or just doesn't work.
Elevated firing/air.
Smoke. USELESS.
Grenades in buildings.
transports and what happens when troops are in them and the transport is destroyed.
Bad examples of split and mulitiple targets or lack of information.
How different cost and upgrades are combined.
TOTALLY BROKEN Active Protection Systems.
Total lack of upgrades for the PLA and MEA government troops.
Artillery rules that are really mortar rounds. Hence they have no effect if troops are in cover, even if it is OPEN TOP cover!!!
Poor defining of Emplacements, or just complete lack of it!!
Now being a former playtester for different gaming systems, I can understand that the playtester is in a bottle, and doesn't get all the facts and information. Things slip thru or do not get enought time to test out all the angles. But, PLEASE I wouldn't say by any of the imagination that this set was tested well. Neither was some of the cards, Air comes to mind. I still thing elevated bonus was not taken into account when those cards were made. It made them too powerful. (Im talking about fix air, and high attack helicopters) I find the sweet spot for this game is keeping transports and medium attack helicopters in the mix, but keeping out all others types except in VERY LARGE games, and even then no more than 1 per side of those types.
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