Unless something's changed, the fleet boxes won't be available until October.JasoMac wrote:So what exactly will be available for purchase at GenCon? I know it has been stated that the Call to Arms starter set will be there, which as I understand it will have counters to represnt all of the ships in the game until the miniatures are released but will we see any of the fleet box sets, most likely being the Earth Alliance and Minbari, available for purchase? I'd really like to get into the game but knowing what happens to my money and free time after GenCon (they both disappear) it is much less likely if I can't get them at the convention.
"A Call To Arms" ship combat game
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I may have missed this, but do the ship models come pre-painted or not? And are they plastic or metal?
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I never saw the game butt I was somewhat interested in getting it - until I started hearing more detail. The problem with it seemed to be that they came at it with 'Star Fleet Battles' in mind - I believe they had some prior experience of this system. The result was a big complicated system. Judging by some playtester comments it did not even attempt to model vector movement that was one of the features of the original series.
The system in the 'Eathforce Sourcebook' was based on 'Full Thrust' a much simpler and less detailed game but a much better example to emulate.
I am very keen to see the new game and glad to see that B5 miniatures will still be available – no matter who they are from. I wonder what I can do with my smaller scale ones though. I suspect they might still be better to use – some of the larger B5 ships were very large indeed and awkward to use on the table.
Michael
The system in the 'Eathforce Sourcebook' was based on 'Full Thrust' a much simpler and less detailed game but a much better example to emulate.
I am very keen to see the new game and glad to see that B5 miniatures will still be available – no matter who they are from. I wonder what I can do with my smaller scale ones though. I suspect they might still be better to use – some of the larger B5 ships were very large indeed and awkward to use on the table.
Michael
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The B5 Wars stuff is no where near as brain numbing as Star Fleet Battles. Actually, I have found it an absolutely great game as long as you don't attempt to make the battles too big. Then certain things that are fairly balanced in small numbers become disgustingly abusive when used in large amounts. I won't go into detail as I think I ranted about this in another thread.
I'll just leave it that I think the B5 Wars is the best Starship combat game I've used for squadron level actions or smaller.
I will definitely be looking into A Call to Arms for anything involving more ships.
I'll just leave it that I think the B5 Wars is the best Starship combat game I've used for squadron level actions or smaller.
I will definitely be looking into A Call to Arms for anything involving more ships.
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Except what they avoided were all SFB's problemsklingsor wrote:I never saw the game butt I was somewhat interested in getting it - until I started hearing more detail. The problem with it seemed to be that they came at it with 'Star Fleet Battles' in mind - I believe they had some prior experience of this system.

All the elements you actually need of vector movement are there in the game (notably the concept of momentum). Some things are absent but they aren't a big deal.klingsor wrote:The result was a big complicated system. Judging by some playtester comments it did not even attempt to model vector movement that was one of the features of the original series.
Better would be Fleet Action to my mind, B5W's fleet game.klingsor wrote:The system in the 'Eathforce Sourcebook' was based on 'Full Thrust' a much simpler and less detailed game but a much better example to emulate.
Just remember they are only glorified counters - size doesn't matter and I'd put good money on the ground scale being totally unrelated to the ship scale otherwise we're going to need sports stadiums to play the battles in...klingsor wrote:I am very keen to see the new game and glad to see that B5 miniatures will still be available – no matter who they are from. I wonder what I can do with my smaller scale ones though. I suspect they might still be better to use – some of the larger B5 ships were very large indeed and awkward to use on the table.
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- Dag'Nabbit
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I have always thought that using a stadium would be great fun for a really massive miniatures battle. Terrain could be modeled for the entire area...canyons, mountains, flowing rivers. Then a big gantry with a herd of robotic arms to move and position all the minis. The sides would control everything from computers in the box seats. And for the truly masochistic install arc welders in the robotic arms in order to simulate battle damage on the minis.Just remember they are only glorified counters - size doesn't matter and I'd put good money on the ground scale being totally unrelated to the ship scale otherwise we're going to need sports stadiums to play the battles in...
And in case you're wondering, no...I've never tried to figure out what something like this would cost; it would make my head hurt.
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Fleet Action is definately better than B5Wars, but i still prefer the "Earthforce Sourcebook" variant of Full Thrust.Better would be Fleet Action to my mind, B5W's fleet game.
they didn`t get rid of me feeling like my head was going to explode every time i went to read their game instructions, i did like their background stuff and designs though.Except what they avoided were all SFB's problems
and i am looking forward to seeing (and buying) Mongoose`s take on the genre.

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I'd probably classify myself as a light weight too, but would probably get done under the Trades Description Act or somethingfrobisher wrote:Light-weight!jal wrote:they didn`t get rid of me feeling like my head was going to explode every time i went to read their game instructions, i did like their background stuff and designs though.

It's different for different folks. I thought B5 Wars looked too complex, but that was only from having a cursory glance at it. For me, it's getting a ruleset that's easy enough to follow so you don't need to refer to a rulebook between every single game action, but offers enough depth for personal styles of play to come through.
I agree with you Jal, I'm looking forward to getting my hands on A Call to Arms too.
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