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 Post subject: Place your mark on Magnamund!
PostPosted: Tue Jun 15, 2004 4:40 pm 
Lesser Spotted Mongoose

Joined: Thu Sep 25, 2003 5:46 pm
Posts: 548
All right, kids. You are all so filled with opinions and ideas, I'm going to give you the chance to help shape the Magnamund Magic sourcebook.

If you had to pick 10 magic using classes to get their own 12 page sections with character class, spells, items, and other lore, what would they be?

Choose your favorite ten, keeping in mind that as per my promise, Shianti Sorcerer is already spoken for and approved.

Take care,
-August

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 Post subject:
PostPosted: Tue Jun 15, 2004 5:23 pm 
Stoat

Joined: Fri Jun 11, 2004 7:14 pm
Posts: 51
Location: DFW, Texas
Hello August:

Thanks for soliciting our feedback! :D

I can only think of 4, perhaps 5 iconic magic using professions I would like to see fleshed out, myself:

1. Vakeros
2. Order of Herbalish
3. Cener Druid
4. Nadzirinim (if not already in Darklands supplement)
5. Shadakine Wytch (folks like Mother Magri, Mother Kowloon, Tanith, etc.)


Last edited by Holmes on Tue Jun 15, 2004 9:46 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Jun 15, 2004 6:54 pm 
Stoat

Joined: Mon May 17, 2004 2:21 pm
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Location: The Ruins of Cahokia, USA
Well, I'd certainly like to see how the Ziran and the Nadziranim are different (if they are at all in the RPG).

http://www.projectaon.org/xhtml/lw/10tdot/sect252.htm

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 Post subject:
PostPosted: Tue Jun 15, 2004 7:40 pm 
Weasel

Joined: Sun Jun 06, 2004 4:43 am
Posts: 37
Location: Montreal, Quebec.
Holmes beat me to my recomandations.

I strongly second:
Vakeros (very strongly second that one)
Shadakine Wytch
Order of Herbalish
Cener Druid

Also I would include:
Sorcerer-warlords of Vassagonia
Herbwarden (if their is a difference between them and a member of the Order of Herbalish, I was never quite too sure)

I also agree that any Darkland magic user to be included if they are not already in the Darkland book, as I would like to see the Nadzirinim.

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 Post subject:
PostPosted: Tue Jun 15, 2004 8:14 pm 
Mongoose

Joined: Wed Mar 24, 2004 5:59 pm
Posts: 171
Location: Somewhere between Dessi and Northern Germany ...
:shock: ... *reads again* ... :shock:

*hurriedly starts typing*

Hey, thanks for asking that, August! I'll gladly comply; here are the classes that I would love to see.


Let's start with my favourites:
    The Vakeros - naturally. :D

    The Shadakine Wytch. Tanith was my favourite Grey Star companion and a fascinating character!

    The Kundi Shaman. Cranky old Urik was also a great companion!

    The Cener Druid. Roark's summoning of Tagazin and the fact that The Prisoners of Time (paragraph 84) called Gardor Vezh (the Chief Druid of Malis Mound) a necromancer should nicely qualify them for a book on magic ...

    The Nadziran, should they in fact be considered playable characters. (Maybe a Minor Nadziran who can only transform into wee little dragons? :wink:)

    And, of course, the Shianti Wizard. (They were called "wizards" the gamebooks, weren't they? And that magical ability was called Sorcery? The German translation can be a bit confusing in that matter, as the name for that ability would retranslate as "Wizardry" ... :?)

Now for a few classes whose qualifications as capable of magic may be in doubt, though:
    The Herbwarden of Bautar - were they the same as the Herbalish? I never was completely clear on that. If they weren't, both would be interesting ...

    The Magician, like Cyrilus from The Kingdoms of Terror, who claimed "no great understanding of the arcane" ... Maybe he really had no supernatural abilities at all, but then again, maybe he was just ... modest about his talents? :wink: I could easily imagine him as a kind of "charlatan" and "illusionist" who travels across the country to entertain people at fairs, be it alone or with troubadours like the Asajir Players. Of course his powers would be modest compared to the Brotherhood mages, but such subtle magics, probably based on enchantments, phantasms and a fortune-teller's craft, fuzzily bordering on mundane legerdemain, could be a lot of fun!

    The Astrologer or Sage, based mainly on Gwynian and his colleagues from Varetta's Brass Street. Gwynian was capable of magic, but maybe he was the exception to the rule?

And here's one which might not even have a raison d'être ...
    The Kirlundin Wytch - maybe I'm on the wrong track, as Aieta Nematah was called the Wytch of the Kirlundin Isles (as in "the only one"; compare Prisoners of Time, paragraph 84, again), but somehow I like the ideas of witches on these isles ... Especially after tales I have heard of witches on the coasts of Scotland, cursing sailors and calling up storms ... :twisted:

*counts* Yep, that's ten.


[dreamily] ... their own 12 page sections ... [/dreamily]


Paido, already exited at the apparent prospect of seeing ten new classes ... :wink:

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 Post subject: Cool!!!
PostPosted: Tue Jun 15, 2004 8:44 pm 
Hi! what a good news...
Please make the Vakeros class... :lol:


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 Post subject:
PostPosted: Tue Jun 15, 2004 9:05 pm 
Stoat

Joined: Fri Jun 11, 2004 7:14 pm
Posts: 51
Location: DFW, Texas
Based on the boardgame from the "Magnamund Companion", I would hazard the Herbwarden of Bautar is another name for a member of the Order of Herbalish.

Considering the background of the Herbwardens as being a splinter group of the Cener (whose purpose was to combat the diseases spread by the Cener), it may be logical that they might be two sides of the same coin, magically? :?:


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 Post subject:
PostPosted: Tue Jun 15, 2004 9:37 pm 
Banded Mongoose

Joined: Sun Oct 19, 2003 4:23 pm
Posts: 228
Location: the penumbra
Paido wrote:
And, of course, the Shianti Wizard. (They were called "wizards" the gamebooks, weren't they? And that magical ability was called Sorcery? The German translation can be a bit confusing in that matter, as the name for that ability would retranslate as "Wizardry" ... :?)

Yes, the were Shianti Wizards.
I'm just going to cast my vote to second Paido's response - it covers everything I can think of plus some.

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 Post subject:
PostPosted: Tue Jun 15, 2004 9:44 pm 
Stoat

Joined: Sat Mar 27, 2004 9:59 am
Posts: 73
Location: Italy
First of all, thank you August for this topic.
Now to the classes:

Vakeros
Liganim
Ziran
The warrior-mage from Bhanar who appears in book 23, I don't remember
his name...
Cener Druid
Order of Herbalish
Kundi Shaman
Shadakine Wytch
Shadakine Shaman (Ulonga from book 22)

Nyxator


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 Post subject:
PostPosted: Tue Jun 15, 2004 9:56 pm 
I would think the following would be great:

Vakeros (very strongly second that one)
Shadakine Wytch
Order of Herbalish
Cener Druid
Nadziram
Kundi Shaman
Astrologer


If you want ten, heck..i don't even think everyone has suggested 10...so you could do all of the ones suggested here! That would be wonderful! Not all need be player character classes, they can also be used as NPC classes for powerful villans to pit against the PC's.

I'd also suggest a large herb section, magical item section, and rules to create your own magical items. Also some more info on different racial types of magic would be great, like for the dwarves, giants, darkspawn, etc. An extensive monster section of magic weilding monsters would be a great asset as well.

And, i'd like to see more depth on the psychic combat! More options! Feats? Items, creatures, maybe even a psychic class!


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 Post subject:
PostPosted: Tue Jun 15, 2004 10:03 pm 
Lesser Spotted Mongoose

Joined: Thu Sep 25, 2003 5:46 pm
Posts: 548
Thanks for the alternate suggestions, sunwolf, but this is a Magic of Magnamund book. Psychics will have to wait for another time.

-August

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 Post subject:
PostPosted: Tue Jun 15, 2004 10:11 pm 
Banded Mongoose

Joined: Fri Feb 27, 2004 12:20 am
Posts: 227
Location: Columbia, PA
Herbalish aren't the same as Herbwardens, I don't believe; Madin Rendalim was an Herbwarden, and I *think* he was from Durenor.

As to the Ziran/Nadziranim thing, I always got the impression based on the illustration that a Ziran was a Drakkarim with a few Nadziranim levels. A fighter/wizard, in DnD terms. Remember based on other illustrations the full Nadziranim are cowled, taloned, apparently skinny nonhuman things.

1. Vakeros
2. Nadziranim
3. Herbwarden
4. Cener Druid
5. Shadakine Wytch
6. Astrologer-Sage of Varetta
7. Necromancer (ie KoT-era Roark and Kezoor - I don't see them as the same as Ceners)
8. Kundi Shaman
9. Acolyte of Vashna (though that's perhaps covered by the Dark Cultist class from Darklands mentioned?)
10. Some sort of theocratic class from Valerion could be nice?

Seems like we're all pretty much in agreement on the first five.


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 Post subject:
PostPosted: Wed Jun 16, 2004 12:05 am 
Lesser Spotted Mongoose

Joined: Tue Dec 02, 2003 10:35 pm
Posts: 493
Location: Arizona, The Last Layer of the Abyss
#1 ) Vakeros
#2 ) Cener Druid
#3 ) Necromancy
#4 ) Herbwarden
#5 ) Astrologer
#6 ) Kundi Shaman
#7 ) Acolyte of Vashna
#8 ) Shianti Wizard
#9 ) Shakadine Witch
#10 ) Vassagonia Warlord-Sorcerer

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 Post subject:
PostPosted: Wed Jun 16, 2004 12:52 am 
Lesser Spotted Mongoose

Joined: Tue May 25, 2004 11:35 am
Posts: 405
Location: Victoria, Australia
In order of preference:

1 - Herbwarden
2 - Vakeros Warrior
3 - Redeemer (if they used magic)
4 - Nadzirianim
5 - Cener Druid
6 - Shadakine Wytch
7 - Kundi Shaman
8 - ANy of the others already mentioned.

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 Post subject:
PostPosted: Wed Jun 16, 2004 6:30 am 
Cub

Joined: Fri Jun 11, 2004 12:09 am
Posts: 2
sunwolf wrote:
I'd also suggest a large herb section, magical item section, and rules to create your own magical items. Also some more info on different racial types of magic would be great, like for the dwarves, giants, darkspawn, etc. An extensive monster section of magic weilding monsters would be a great asset as well.

I second this. A section specifically concerning the way magic influences the world of Magnamund and how ordanary people react to magic and magic users. More magic items, and magic wielding monsters...that can't hurt either. ^_^

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