I would like to see a book explaining how to play Traveller when you get to undeveloped worlds with limited technology such as swords, muskets and old rifles. How these worlds relate to the high tech worlds around them. How imported high tech trade affects them. perhaps detailing missions such as exploration and scouting, stealthy observation and archeology. How these worlds are protected from being tainted by other worlds by the Imperium and how you can get past the blockades and what happens if you get caught infiltrating these low tech protected worlds with banned technology.
I would like to see aspects such as ancient, medieval, wild west and WW1 themed civilisations reminiscent of some of the stranger (and some would say the dafter) Star Trek episodes like when they went onto a world inhabited by nazis or gangsters.
I am thinking about limited medicines, violent peoples, homesteads, smuggling technology, Imperium red zones, monarchies and chivalry, ancient weapons, barbarians, trading with tribes, stealth tourism, etc etc.
Its never been done, it would be bloody interesting to play in a Traveller game and who hasn't wanted to play a Westworld game in Traveller?
6A6AB9, Citizen(Corporate), 8th Term, Rank 3, Cr Enough
Trade(Architecture)3, Art(3d Illustration)2, Computers2, Admin2, Leader1, Drive(Wheeled)1, Advocate1, Art(Painting)1, Flyer0
Comm(TL7), Computer(TL8), Binoculars(TL6), Tent(TL7), Ground Car(TL7)