Traveller World War 2, what do you want to see?

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Traveller World War 2, what do you want to see?

Postby Old timer » Wed Nov 19, 2014 10:00 am

Now that the vehicle PDFs are done, what do you want to see to further this idea for setting Traveller games in World War 2? Would you like to see a setting book which covers careers, equipment and ideas on running games in this setting? Would you like to see campaign books, covering one part of the war (for example, BEF soldiers involved in the battle for France) that also covers creating characters, their equipment, notes on force organization, and soldier/military slang of the period?
I know some of this has been mentioned in the wish list thread, i am just asking to clarify what people want to see and have it all in a dedicated thread for ease of reference.
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Re: Traveller World War 2, what do you want to see?

Postby Tom Kalbfus » Wed Nov 19, 2014 12:05 pm

Arms and equipment, rifles, bazookas, flame throwers, flak jackets, Careers, career tables. Though one wonders how many terms you can serve of prior service during World War II. I guess one could serve a few terms in the peace time armed forces during the 1930s, one could even be a World War I vet and still serve in World War II. Also a character might have a nonmilitary previous career and then serve or be drafted into the armed forces. What would be the service careers? Army, Navy, Marines, Aviator. Merchant Marine. Navy would have to be redefined as wet navy, and the career tables would have different skills, such as swimming for instance. As a good exercise, how about we stat the important characters in the Band of Brothers.
Major Richard Winters, Captain Ronald Spiers, Captain Herbert Sobel, Sargent Denver Randleman, Captain Lewis Nixon, 2nd Lieutenant C. Carwood Lipton, Technical Sargent Donald Malarkey, Lieutenant Henry Jones, T-5 Joseph Leibgott, St Sargent William Guarnere, T-4 Eugene Roe, 1st Lieutenant Norman S. Dike Jr., 1st Lieutenant Lynn Compton, St Sargent Joseph J. Toye, Private Albert Blithe, PFC David Kenyan Webster. I got this from http://wikiofbrothers.wikia.com/wiki/Ca ... Characters

I think these characters would be a good start, they are in a single unit, they work together, and they are US Army paratroopers, they seen a lot of the War from the D-Day invasion to capturing Hitler's "Wolfs Lair" in Austria.
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Re: Traveller World War 2, what do you want to see?

Postby AndrewW » Wed Nov 19, 2014 5:57 pm

Tom Kalbfus wrote:What would be the service careers? Army, Navy, Marines, Aviator. Merchant Marine.
Would depend on the country.

Aviator would be Royal Air Force for the UK for example. Or Army Air Core for the USA.

There are also other units you might want to model. US Coast Guard and the British Army Home Guard for examples.
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Re: Traveller World War 2, what do you want to see?

Postby Rick » Wed Nov 19, 2014 6:12 pm

Wehrmacht 2nd Panzer Division. Excellent unit, saw fighting from Poland, then France, Balkans, Greece, then Russia, D-Day, Falaise, Battle of the Bulge and Defence of the Rhine. One of the best armoured units on either side and was fighting somewhere during almost all of 39-45.
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Re: Traveller World War 2, what do you want to see?

Postby sideranautae » Wed Nov 19, 2014 6:41 pm

Rick wrote:Wehrmacht 2nd Panzer Division. Excellent unit, saw fighting from Poland, then France, Balkans, Greece, then Russia, D-Day, Falaise, Battle of the Bulge and Defence of the Rhine. One of the best armoured units on either side and was fighting somewhere during almost all of 39-45.
That would be nice. Guderian was its CO from formation until just before the war. It thus had a very good "start" in life...
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Re: Traveller World War 2, what do you want to see?

Postby Ishmael » Thu Nov 20, 2014 12:33 am

s-100 schnellboot
Vosper mtb's
Elco and Higgins PT boats
coastal raiders
torpedo boat operations vs coastal convoys
dropping spies on enemy coasts
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Re: Traveller World War 2, what do you want to see?

Postby Lord High Munchkin » Thu Nov 20, 2014 5:42 am

You could use half terms like 'Chthonian Star' did.

French Resistance and Chindits in Burma might be interesting settings.

'Green Horizon' from 'White Dwarf' was fun as well.
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Re: Traveller World War 2, what do you want to see?

Postby dragoner » Thu Nov 20, 2014 7:10 am

WW2 and Traveller, probably next up would be stuff like Vril-Gesellschaft: http://de.wikipedia.org/wiki/Vril-Gesellschaft and the nazi UFO stuff: http://black.greyfalcon.us/

At least there would be someone to shoot at.
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Re: Traveller World War 2, what do you want to see?

Postby Rick » Thu Nov 20, 2014 5:24 pm

Too late - already mentioned some of that on Tom's triplanetary thread.
"Understanding is a 3-edged sword" bit like a toblerone, really.
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Re: Traveller World War 2, what do you want to see?

Postby Tom Kalbfus » Fri Nov 21, 2014 6:31 am

Rick wrote:Too late - already mentioned some of that on Tom's triplanetary thread.
I'm thinking of weaving it all together, maybe have World War II actually happen, have somebody who crossed the Wilderness from the Solomani Confederation help out the Nazis during the Battle of the Bulge, meanwhile I'll have the stats for the band of brothers with things going pretty much as they did during the television series, until the Nazis pull out their high tech stuff, Another visitor from the stars gets involved, and we have an escalating arms race between the Germans and the Allies. the Germans have the initial advantage and were able to turn what would have been a defeat for them into an armistice. (That is so these bad guys can fight another day and cause more trouble of course) World War II ends with a a truce.

This is what the map of Europe looks like in December 1944
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Re: Traveller World War 2, what do you want to see?

Postby Rick » Fri Nov 21, 2014 6:39 am

Have a small ship crash in Germany in '36, but it takes until '44 to get everything repaired - that would fit in with some of the Nazi/UFO stories being used.
"Understanding is a 3-edged sword" bit like a toblerone, really.
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Re: Traveller World War 2, what do you want to see?

Postby Lord High Munchkin » Fri Nov 21, 2014 9:15 am

Why bother trying to shoe-horn the 3rd Imperium in? Why not just run it "as is"?
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Re: Traveller World War 2, what do you want to see?

Postby Tom Kalbfus » Fri Nov 21, 2014 2:41 pm

Lord High Munchkin wrote:Why bother trying to shoe-horn the 3rd Imperium in? Why not just run it "as is"?
Because we can, a wormhole does this nicely, but the wormhole leads to a remote area just beyond charted space. I am working on the sector that seperates the wormhole from charted space. There is a lab ship orbiting the other end of the wormhole, it got their by misjump, the labship was stolen, and the thief either does not know how to repair it or does not want to, he may simply be content to be a big fish in a small pond, he has advanced technological knowledge and with that he can make himself very rich in 1930s-40s Earth and the authorities will never find him. Maybe there were two starship thieves, they had a falling out with one another, so one decided to help out Germany, and the other the Allies. Both are criminals and don't want to be caught by authorities, and no one else has a chance of fixing the jump drive. Access to Saturn can be gotten with one of three smallcraft 2 ship's boats and a 95-ton fuel shuttle. the Shuttle can deliver an open air/raft to Earth's surface, the Labship has a total of 5 air/rafts, the shuttle has room to deliver one at a time by going back and forth from Earth to Saturn.
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Re: Traveller World War 2, what do you want to see?

Postby Tom Kalbfus » Fri Nov 21, 2014 3:39 pm

Actually, now that I think about it loose outlines to a plot is floating to my head. Basically the Germans have taken over the labship and they have control over two of the three smallcraft, a ship's boat and the fuel shuttle. With those two spacecraft, the Germans have sent up Werner Von Braun a few scientists and engineers plus the starship their and a bunch of SS guards that have learned how to use the ship's guns. The Allies have the other ship's boat and with the cooperation of the other starship thief, have learned how to pilot it. Each ship's boat has seats for 20 people including the pilot and copilot.

As it states below their are staterooms for 43 people on the labship, lets say 20 of those are SS guards with laser rifles. The ship can shoot down a ship's boat that approaches, and they know that one is in the hands of the Allies. the wildcard is of course Mars, their are people living there, and extensive ruins and ancient cities, among the various artifacts is an ancient spaceship buried under the Martian sands, the ship is well armed and considerably larger than a ship's boat or fuel shuttle, that if gotten to work, might be used to take the labship. There's an outline for an adventure fight there, similar to a spacegoing Where Eagles Dare.

Here are the stats for the three ships

1600 Ton Lab Ship
Based on a 1600-ton hull, the Type L Lab Ship is designed for scientific research. Forty-three staterooms provide quarters for the crew of eight (pilot/Captain, three small craft pilots, navigator, 3 engineers) plus scientific and research personnel as necessary. This lab ship is not streamlined, but carries a single fuel shuttle with provisions for landing and skimming a gas giant, processing and storing 50 tons of fuel onboard for transfer to the lab ship, the fuel shuttle includes three staterooms for the crew operating the shuttle, plus an air/raft stored in a hangar in the back, there are also 2 ship’s boats (one docked to the underside of each fuel pod) with seating for 2 crew and 18 passengers each, the seats are removable so they can easily be converted to cargo haulers as the need arises. The lab ship also carries four additional air/rafts (two stored in each hangar). One hundred fifty-seven tons of space is dedicated to laboratories, with provisions for a wide variety of equipment and research; most equipment in the lab is common and easily purchased.
Laboratory Ship Tons Price (Cr.)
HULL 1600 tons Hull 8, Structure 8 160,000,000
ARMOR None
JUMP DRIVE P Jump 3 75 140,000,000
MANEUVER DRIVE X Thrust 5 43 88,000,000
POWER PLANT X 67 176,000,000
BRIDGE 40 8,000,000
COMPUTER Model 3 Rating 10 2,000,000
ELECTRONICS Advanced Sensors +1 DM 3 2,000,000
WEAPONS Two Triple turrets, total of six Pulse Lasers
FUEL 568 tons 1 Jump-3 and 2 weeks of operation 568
CARGO 120 tons 120
43 STATEROOMS 193.5 24,187,500
EXTRAS
15 Probe Drones 3 1,500,000
Laboratory Space 157.5
Luxuries 140 14,000,000
Ship's Lockers 10
2 Air/Raft Hangars 2 Air/Raft each 4 Air/raft total 25 2,400,000
1 95-ton Fuel Shuttle With 1 Air/Raft 95 35,387,500
2 Ship's Boats 2 crew + 18 seats. 60 32,000,000
SOFTWARE
Jump Control/3 300,000
Maneuver/0
Library/0
MAINTENANCE COST (MONTHLY) 57,148
LIFE SUPPORT COST (MONTHLY) 86,000
TOTAL TONNAGE AND COST 685,775,000


Shuttle
A shuttle is capable of moderate acceleration, this one can carry 50 tons of fuel from surface to ship, it also comes equipped with fuel scoops and fuel processors so it can skim the atmospheres of gas giants for fuel, it also has a hose to obtain the fuel from water. This shuttle includes three standard staterooms for the 3 crew members operating it. Since this shuttle has 2 fuel processors, it can convert 40 tons of unrefined hydrogen into fuel per day, so it takes 30 hours of skimming to fill completely the 50 ton fuel tank with refined fuel, and it takes 14.2 days to process enough fuel to completely fill the lab ship’s tanks. This shuttle may be retrofitted with weapons, but can only draw enough power to feed two lasers.
Hull 95 tons Hull 1
Structure 1
Armor None
No Jump Drive
Maneuver Drive A Thrust 3
Power Plant A
Computer Model 1 Rating 5
Electronics Standard Sensors -4 DM
Weapons Two Pulse Lasers
Fuel 50 tons Fifty weeks of operation
Cargo 3 tons
2 Crew Stations
3 Staterooms
Extras 2 Fuel Processors
1 Air/Raft
Software Maneuver/0
Library/0
Purchase Cost: Cr.35,387,500

Ship’s Boat
Using a 30-ton hull, the ship’s boat is capable of excellent acceleration and is a worthy upgrade to the more utilitarian launch. Due to its excess cargo space it is often customized as a troop transport and staging point for boarding actions. Although the ship’s boat uses a larger power plant, so much power is dedicated to the maneuver drive that it can only mount a single beam or pulse laser. All other weapons must be missile racks or sand casters. These particular Ship’s boats have 18 removable passenger seats in the cargo hold. The floor plan is also reversed from those of the standard design.
Hull 30 tons
Streamlined Hull 0
Structure 1
Armor None
No Jump Drive
Maneuver Drive A Thrust 6
Power Plant A
Computer Model 1 Rating 5
Electronics Standard Sensors -4 DM
Weapons 1 pulse laser
Fuel 1 ton One week of operation
Cargo 13 tons
2 Crew Stations
Software Maneuver/0
Library/0
Purchase Cost Cr.16,000,000

To get the deck plans, you'll have to wait for the download.

The Third Reich with its hand picked scientists led by Werner Von Braun is very carefully maintaining these ships while at the same time studying them there are also20 SS troopers on board to guard the ship, some have learned to pilot the smallcraft, they know how to operate the labship as well, and they are looking into the problem of how to repair the jump drive, as they don't really know how it works, that is going very slowly, but they are trying to get information out of that starship thief, they have learned how to operate the computer systems, Von Braun has designed his next generation of V3 and V4 missiles on those computers, some other German Scientists have borrowed that computer to design an atomic bomb, the difficulty still lies in manufacturing one. The labship doesn't have the capability to actually build an atomic bomb, there are factories in Germany, but those are getting bombed by the Allies, so progress is slow.
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Re: Traveller World War 2, what do you want to see?

Postby Old timer » Fri Nov 21, 2014 4:46 pm

Tom, this thread was me asking what people wanted to see (if interested) to further the (potential) line of Traveller products themed around World War 2, not a thread for you to put your idea for a game in, which is just a little off topic. You already have 2 or 3 threads for your ideas which are far more appropriate than this thread, so please could your keep the ideas in those threads please.
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Re: Traveller World War 2, what do you want to see?

Postby Tom Kalbfus » Fri Nov 21, 2014 5:08 pm

Old timer wrote:Tom, this thread was me asking what people wanted to see (if interested) to further the (potential) line of Traveller products themed around World War 2, not a thread for you to put your idea for a game in, which is just a little off topic. You already have 2 or 3 threads for your ideas which are far more appropriate than this thread, so please could your keep the ideas in those threads please.
Alright, so you want strictly historical World War II adventure ideas here.I thought since were using the same game system we could mix and match, and find some adventure that combines them all. But I'll move this to triplanetary.
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Re: Traveller World War 2, what do you want to see?

Postby Rick » Sun Nov 23, 2014 12:00 am

I think it would be useful to have sample unit organisations to go with the vehicle books - have a German rifle platoon (foot or light trucks), PanzerGrenadier platoon (Sdkfz 251) and a recon platoon (Sdkfz 250 or kubelwagen), as well as similar ones for Soviet, US and British forces - it needn't be too extensive. Also a section on personal equipment for each of the forces, what an infantryman was likely to carry and how this might change for an NCO or officer. Ideally, it would also be good to show the organisation of a Division; showing how it is constructed by Battalion and Company - then showing where the sample organisations mentioned above would fit in.

If we could do that as a book, it would be an excellent primer for a WW2 rpg.
"Understanding is a 3-edged sword" bit like a toblerone, really.
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Re: Traveller World War 2, what do you want to see?

Postby TrippyHippy » Sun Nov 23, 2014 2:09 am

What about some sort of alien conspiracy in the backstory of WW2?
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Re: Traveller World War 2, what do you want to see?

Postby Rick » Sun Nov 23, 2014 2:33 am

It all depends on how you want to break it down - I'd like to see a 'straight history' WWII book (something like I outlined above), then another one doing the 'weird war' angle - UFO's, alien influences, bizarre and strange mysteries, etc. - you could fill a whole book easily with just expanding some of those ideas.
"Understanding is a 3-edged sword" bit like a toblerone, really.
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Re: Traveller World War 2, what do you want to see?

Postby Tom Kalbfus » Sun Nov 23, 2014 5:23 am

Rick wrote:It all depends on how you want to break it down - I'd like to see a 'straight history' WWII book (something like I outlined above), then another one doing the 'weird war' angle - UFO's, alien influences, bizarre and strange mysteries, etc. - you could fill a whole book easily with just expanding some of those ideas.
How about an adventure? There are plenty of guidebooks, but what about a specific adventure, something the referee can take off the shelf, study for a bit and then run as an adventure, make the whole UFO thing logical and fit together, and by the way leave out the "Men in Black" who clean up everything and make it all as if it never happened. I'd like to see the UFOs affect history, and not just at the margins or only from the shadows, I'd like the whole thing to come out and affect history so that it is patently obvious to the entire world. that is my preference, not an "X-Files" thing.

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