Reynard wrote:When a system generator needs a spreadsheet to use, I think it tipped the scale to too big!
Oh I disagree completely; I
hate when my 70's-era game about faster-than-light travel and Scottish Highlander samurai space-lions gets the physics wrong.
Leaving sarcasm aside for a moment, I can comment from experience that the system generation procedure in
GT:First In is just as cruchalicious as everyone has said. But, as was pointed out earlier, it is a few years old; we didn't really know that Bode's Law was crap when that stuff was being compiled. If you really feel the
need to have every major rock in a given modeled, it is a fine choice. I think for most of us, however, sorting details as needed by the story is the less head-explodey option.