Nerhesi wrote:my strength AFTER the age of 32, permanently. Beyond a doubt, permanent increase.
Do you think if you stop doing whatever it was that led to the strength increase and had a desk job and become a couch potato the strength increase will remain?
Do you think you can keep improving your STR? How much for how long? This is important to think about if one is going to create a mechanic for it.
As far as other realism aspects,
I think it not realistic for a person with say a 5 STR at age 26 to improve it by 1 every 4 years and be a 9 at 42, a 12 at 54....
Older Pro football players typically only improve their skill level and have to work very hard at maintaining their physique. Perhaps some of this should be attributed and dealt with via aging rolls? The point though is that there are limits to what the body is capable of and not all bodies are the same.
This point obviously is more about the physical characteristics and not the other 3.
Nerhesi wrote:The rock solid argument as well is actually presented in the system. I can finish a character at any age.
Nerhesi wrote:During character creation - my stats can increase. However, as I play, they cannot?
Off the top of my head I'm not aware of anything that says this can't be done. Nor do I believe it impossible for them to go down during role play.
, if one wishes to continue increasing skills and characteristics instead of adventuring then they should not finish the character. Personally, I wish the learning new skills mechanic was not in the book. Not because I don't think people can improve over time. I have other issues.
Nerhesi wrote:But If I play as a 22 year old fighter pilot
While role playing is usually not started until after chagen is finished, in one game I role played some of the characters events.
So, one option is to start role playing before finishing chargen. Your still a Navy pilot or whatever. You role play "a year in the life" and then roll out the remainder of the term.
Nerhesi wrote:Despite the fact playing is merely an UN-compressed character generation?
There are no promotion rules for post chargen - you role play and GM it. The events are role played and GMed. Mishaps too. Why not characteristic changes? A average citizen in chargen can only improve EDU and INT - where is the improvement of other characteristics? Not sure what kind of comparison you are trying to make and use as a point here?
Nerhesi wrote:Does it somehow diminish the quality of Mongoose Traveller? $%^& no.
As I said before, one of my main issues is that I see it as a mechanic that promotes sitting on the sidelines improving the character instead of adventuring and role playing. For me, a poor game
mechanic design choice for a adventure role playing game - has nothing to do with the realism of it. Lot's of design aspects in the game are designed around making a fun game and not being real.
Nerhesi wrote:I see no problem to allowing it, and creating a framework for it, and still loving Mongoose.
It's not for me to decide for others if it's good for their games. I'd play in their games. I would help someone work on such a game mechanic.
But that said, I'll still debate the need for it as I see problems and I haven't found a need for it in my games. If it were role played in a game, I'd deal with it as GM and don't need a short 7 sentence set of restrictive robotic mechanics that probably won't work in all situations telling me what to do. (jab at what I think are very poor learning new skills mechanics)