Solomani Confederation (Military)

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Nov 11, 2018 1:21 pm

Confederation Navy: Starduster Class

At times affectionately, or not so affectionately, referred to as the Cropduster Class, due to it's commercial origins and built to more cheaper commercial standards.

As Victory Standard Jump Drive (assuming I'm still wed to having it at a convenient twenty five hundred tonnes, and not upping it to thirty one and fifty tonnes, to simplify crewing) are retired from Confederation Navy major combatants and subsequently refurbished, their availability has given the Confederation Navy the opportunity to partially address the cruiser gap, by installing them into twenty five thousand tonne hulls.

A ship could be described as a steel box, however, Stardusters in their varied roles would be more accurately described as hollow steel spheres, filled with refurbished, surplus and commercial equipment. At best, they are considered second class warships, and Deathstars is a more ironic nickname.
Last edited by Condottiere on Wed Nov 14, 2018 10:08 am, edited 1 time in total.
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Re: Solomani Confederation (Military)

Postby Condottiere » Mon Nov 12, 2018 7:49 pm

Confederation Navy: Starduster Class

Early examples were named after moons and satellites, hence they are sometimes referred to the Moon class.

By some strange anomaly, even highly advanced military sensor suites sometimes misidentify the larger Planet class of major combatants, hence as they realize a possible lethat mistake, the now famous quote:

Image
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Nov 18, 2018 5:48 pm

Condottiere wrote:
Thu Mar 29, 2018 12:36 pm
Confederation Navy: Standard Jump Drives

. Victory
.. 2' 505 tonnes
.. 100' 000 parsec tonnes
.. eight engineering specialists constant supervision during operation
. wassup
.. 315 tonnes
.. 12'400 parsec tonnes
.. one engineering specialist constant supervision during operation
. Purity
.. 105 tonnes
.. 4'000 parsec tonnes
.. one engineer constant supervision during operation
. Courier
.. 35 tonnes
.. 1'200 parsec tonnes
.. an engineer keeping an eye on it during operation

. Victory
.. 3'150 tonnes
.. 125'800 parsec tonnes
.. ten engineering specialists (level one power plant) constant supervision during operation supervised by a level two power plant officer
. Uranus
.. 315 tonnes
.. 12'400 parsec tonnes
.. one engineering specialist constant supervision during operation
. Purity
.. 105 tonnes
.. 4'000 parsec tonnes
.. one engineer constant supervision during operation
. Courier
.. 35 tonnes
.. 1'200 parsec tonnes
.. an engineer keeping an eye on it during operation


Victory - I decided a coherent staffing scheme made more sense than neat tonnages; obviously a shift of eleven is the optimal minimum, but would have a couple of apprentices tagging along, if only as gophers.

Purity - Ideal for engineering zero types; all they have to make sure is that no anomalies appear, and they should be able to perform normal maintenance.

The smallest jump drive remains volumed at ten tonnes.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Nov 20, 2018 9:14 am

Confederation Navy: Standard Smallcraft

I glanced over the current set of rules, and as far as I can tell, only three sizes are required.

Ten Tonner - It's as small as the rules allow, and you can still stick on a firmpoint, or embed a weapon system; multi-role would make it more like a jeep, it probably performs best in a specific role. You can install either a cockpit or a bridge, depending on budget.

Thirty five Tonner - Mid range, just large enough to install two firmpoints or a barbette; a little tight for multirole, but likely outstanding if specialized; cockpit still an option.

FiftyTonner - Upper mid-range, only considered due to cockpit being an option, and it's a legacy size, but the Arladu Class has broken that ceiling, so it's superceded.

Ninety nine/Hundred Tonner - The Arladu Class allows a double cockpit at sixty tonnes, which I think is a fair minimum for upto ninety nine tonnes. At ninety nine tonnes it's an unarmed transport or could be fitted with three irmpoints, but with a pop up turret, it suddenly has more punch at the cost of a double cockpit variant of minus one penalty for flight activity to a suddenly crowded bridge space, and theoretically a rather viable jump capability, though that probably requires either a six tonne bridge, or an extra one or one and a half tonne workspace to deal with astrogation.
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Re: Solomani Confederation (Military)

Postby Sigtrygg » Tue Nov 20, 2018 6:29 pm

That's four sizes then...
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Nov 20, 2018 9:02 pm

Nah, still three.

Fifty tonnes is an important speed bump, legacywise, as it capped the maximum tonnage you could apply to a cockpit based vessel, as well as being the default size for ye modular cutter and the heavy fighter, and I felt it needed referring to.
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Nov 23, 2018 6:30 pm

Confederation Navy: Standard Combat Spacecraft


Ten Tonner - ultralight fighter, dive bomber, light ground attack aerospacecraft, light reconnaissance aerospacecraft

Thirty five Tonner - light fighter, light torpedo bomber, ground attack aerospacecraft, reconnaissance aerospacecraft, light strike fighter, fighter bomber

Ninety nine Tonner - medium fighter, torpedo bomber, heavy reconnaissance aerospacecraft, escort fighter, strike fighter, heavy interceptor, light interdictor

Two hundred Tonner - heavy fighter, fleet defender, heavy torpedo bomber, reconnaissance spacecraft, heavy escort fighter, heavy strike fighter, interdictor, penetrator
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Nov 24, 2018 10:59 am

Confederation Navy: Standard Jump Drives

. Victory module
.. 3'150 tonnes
.. 125'800 parsec tonnes
.. ten engineering specialists (level one jump drive) constant supervision during operation supervised by a level two power plant officer

... Beijing variant
.... five parsec range
.... technology level fourteen
.... four billion seven hundred and twenty five million credits

... Prometheus variant
.... four parsec range
.... advanced
..... five percent fuel efficiency
.... technology level fourteen
.... five billion one hundred ninety seven and a half million credits

... Yamamoto variant
.... four parsec range
.... technology level thirteen
.... four billion seven hundred and twenty five million credits

... Zeus variant
.... three parsec range
.... advanced
..... five percent fuel efficiency
.... technology level thirteen
.... five billion one hundred ninety seven and a half million credits

... Victory
.... three parsec range
.... technology level twelve
.... four billion seven hundred and twenty five million credits
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Nov 24, 2018 11:57 am

Confederation Navy: Order of Battle

. Fast Dreadnoughts
.. Prometheus
... 251'600 tonnes
... four parsec range

. Battlecruisers
.. Zeus
... 167'733 tonnes
... three parsec range
.. Victory
... 125'800 tonnes
... three parsec range

. Strike Cruisers
.. Beijing
... 100'640 tonnes
... five parsec range
.. Starduster
... 25'160 tonnes
... five parsec range
.. Yamamoto
... 62'900 tonnes
... four parsec range

. Heavy Cruisers
.. Normandy
... 62'900 tonnes
... four parsec range
.. Minsk
... 41'933 tonnes
.... three parsec range

. Fighter Carriers
.. Midway
... 209'666 tonnes
... three parsec range

. Troop Carrier
.. Zhukov
... 125'800 tonnes
... three parsec range

. Auxiliaries
.. Washington class fleet tanker
... 83'866 tonnes
... three parsec range
.. Servant class fleet tender
... 41'933 tonnes
... three parsec range
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Nov 24, 2018 8:17 pm

Transstar: Standard Jump Drives

. Victory module
.. 3'150 tonnes
.. 125'800 parsec tonnes
.. ten engineering specialists (level one jump drive) constant supervision during operation supervised by a level two power plant officer

... Kobayashi Maru variant
.... one parsec range
.... technology level twelve
.... high technology
..... thirty percent size reduction
...... 179'714 parsec tonnes (adjusted)
.... budgeted
..... energy inefficiency
.... 5'906.25 megacredits

... Nostromo variant
.... two parsec range
.... technology level fourteen
.... high technology
..... thirty percent size reduction
...... 179'714 parsec tonnes (adjusted)
.... budgeted
..... energy inefficiency
.... 5'906.25 megacredits

Notes:
1. It's an interesting question about the size of the largest merchant ships in Traveller, we even coined the term megafreighter.
2. Just like the largest warships in the Confederation Navy won't come close to that of the Imperium Navy, it's unlikely that the merchant marine will either.
3. Transstar is the only megacorporation within the Confederation, but is likely in tight competition with regional rivals.
4. The Confederation military will require interstellar transport, even if it's a slower commercial type, so the Victory jump drive module was modified.
5. I doubt that the Transstar specifically will construct merchant shipping with a greater volume that a semimegatonne.
6. The Confederation Navy, and probably some large commercial outfits will have interstellar tugs using these variants; for the Navy, to strategically move monitors and space stations.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Nov 27, 2018 8:32 am

Confederation Navy: Strike Cruisers and the Cruiser (and Destroyer) Gap

I'm taking liberties by doubling the Beijing tonnage, but it fits in more with my narrative of the evolution of the Confederation Navy. I've also dropped the adjective Deep.

Battlecruisers were an evolution of the armoured cruiser, while light cruisers were a development of the protected cruiser; ironically by a comparison with current battleship armour scheme, battlecruisers appear to be enlarged protected cruisers. They proved to be a transitional step to the fast battleship.

The primary tasks of a battlecruier were cruiser killer, and by extension trade protection, and reconnaissance in force; question is, did either task really need battlecruiser capability to be perormed, as an upgunned and cheaper heavy cruiser might have worked just as well. Lest I forget, heavy cruisers were a development of the light cruiser, though light cruisers were later defined by treaty in regard to the heavy cruiser.

The Confederation Navy developed the strike cruiser to act as both rapid reaction and deep penetrator, able to act independently from the main battle fleets; as technology advanced, their ranges kept pace with the most capable jump drives available, sacrificing tactical speed for increased strategic movement.

As the decision was made to stop commissioning battlecruisers, as the new Prometheus class fast dreadnought had now made the type obsolete, it was a new class of strike cruiser was envisioned to fulfill the primary tasks of the battlecruiser. Thus, the hundred thousand tonne Beijings were conceived, taking advantage of the structural benefits of a larger hull, having longer legs, and being able to take on a heavy cruiser.

The current Confederation Navy doesn't build any military specced hulls between a looseish two kay and one hundred kay tonnes, basically largish frigates and the Beijings, which could be defined as heavyish cruisers. Dedicated warships between these two tonnages still commissioned in the Confederation Navy are legacies from the War of Imperium Aggression, still kept running by ingenious crews and exasperated dockyards.

As the vintage hulls start to fail, the Confederation Navy commission commercially specced replacements, and salvage those ship systems to be refitted in them.

Thus, when the first flight of surviving Beijings were sent into refit, their viable jump modules were replaced, refurbished and installed on a new class of twenty five thousand tonne Stardusters.This really isn't an option for warships equipped with older Victory jump modules, as production of their variants had long since ceased, and they're kept running through customized manufacturing when possible, and outright cannibalization, when not.
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Re: Solomani Confederation (Military)

Postby Condottiere » Wed Nov 28, 2018 5:22 am

Confederation Navy: Strike Cruisers and the Cruiser (and Destroyer) Gap

If you're a Solomani Confederation member world, and a Beijing strike cruiser drops out of hyperspace unexpectedly, you, or at least the Solomani Confederation believes it so, have been doing something very naughty that requires expeditious resolution.

While a Beijing by itself couldn't crack a well defended world, it could very easily interdict it, or if they take the defenders by surprise, try a decapitation strike.

In either case, it's a very big stick that could be the harbinger of a Confederation Navy task force, and does give the offending member world the opportunity to examine their conscience, and throw themselves on the infinity mercy of the Solomani Confederation, before dreadnoughts and carriers move into assault positions.

The Starduster class would more accurately be defined as auxiliary cruisers, as it lacks a spinal mount. It is however, well armed with missiles and torpedoes, and doctrine calls for either a careful long range exchange, or a fast short range onslaught trying for a quick decision. While nowhere near as impressive as the Beijings, it's still a very capable multimission platform. It's success has opened the door for the Confederation Navy to remedy it's lack of new construction between two and a hundred kay tonnes, by recycling old equipment and installing them on inexpensive hulls.
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Re: Solomani Confederation (Military)

Postby Condottiere » Thu Nov 29, 2018 8:14 am

Confederation Navy: Legacy Battlecruisers, Cruisers and Small Combatants

There's a law of diminishing returns trying to maintain supply and manufacturing lines for obsolescent warships; it makes sense to push off on allies, client nations and member world in good standing what the Confederation Navy considers vessels surplus to their current and projected future requirements, or for political and/or diplomatic considerations.

They've more or less cleared out their inventory of smaller and intermediate sized combatants; cruisers tend to be used until they fall apart, but can be donated on a case by case basis, usually refurbished at their or the recipient's expense before handing them over.

Battlecruisers are a sensitive area, as they were continuously upgraded as viably possible during their service lifes, and represent more combat power than the Solomani Party and the Confederation Navy feel comfortable handing over to any governing authority they might feel the need to exert more influence on in the future.

For logistical and maintenance reasons, remaining commissioned legacy cruisers and battlecruisers have been banded together and deployed along the Aslan frontier; besides easing possible supply and training issues, it represents appropriate force against militaries that are half to possibly three technological levels behind, without escalating tensions by deploying dreadnoughts, but backed up by Starduster strike cruisers and Planet class battleships.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Dec 01, 2018 7:21 am

Confederation Navy: Legacy Battlecruisers, Cruisers and Small Combatants

Notes
1. To be fair, I find it liberating not trying to figure out what variations and classes of cruisers and destroyers the Confederation Navy has been constructing for the past hundred years.
2. They probably expect their member worlds to provide those, under coordination of a Confederation Navy flag officer.
3. Outside of the Beijings, new constructions would be at best auxiliary cruisers, using the cheapest construction methods, and on the cheapest hulls, specifically spherical, dispersed and large space rocks.
4. Space rocks are the easiest (and cheapest), and all they have to do is slice it like cheese, until they have the exact size they need for a specific performance.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Dec 02, 2018 7:20 am

Condottiere wrote:
Sat Feb 10, 2018 9:27 am
Confederation Navy: Primary Weaponry and Warship Designation


Meson Gun Spinal Mount - Warship Designation

Factor 1 - Light Cruiser
Factor 2 - Heavy Cruiser
Factor 3 - Battle Cruiser/Light Battle Ship
Factor 4 - Battle Ship
Factor 5 - Heavy Battle Ship


Railgun Spinal Mount - Warship Designation

Factor 1 - Light Cruiser/Monitor
Factor 2 - Light Cruiser
Factor 3 - Light Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Heavy Cruiser

Factor 6 - Battle Ship/Monitor


Particle Accelerator Spinal Mount - Warship Designation

Factor 1 - Light Cruiser
Factor 2 - Light Cruiser
Factor 3 - Heavy Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Light Battle Ship
Factor 6 - Light Battle Ship
Factor 7 - Battle Ship
Factor 8 - Battle Ship
Meson Gun Spinal Mount - Warship Designation

Factor 1 - Heavy Cruiser
Factor 2 - Light Battlecruiser
Factor 3 - Battle Cruiser/Light Battle Ship
Factor 4 - Battle Ship
Factor 5 - Heavy Battle Ship


Railgun Spinal Mount - Warship Designation

Factor 1 - Light Cruiser/Monitor
Factor 2 - Light Cruiser
Factor 3 - Light Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Heavy Cruiser

Factor 6 - Battle Ship/Monitor


Particle Accelerator Spinal Mount - Warship Designation

Factor 1 - Light Cruiser
Factor 2 - Light Cruiser
Factor 3 - Heavy Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Light Battle Ship
Factor 6 - Light Battle Ship
Factor 7 - Battle Ship
Factor 8 - Battle Ship



Notes:
1. The Confederation Navy doesn't manufacture particle accelerator spinal mounts, and is reluctant to incorporate them into their inventory due to issues with logistics and maintenance, if they obtain any.
2. Railgun spinal mounts are only produced in two sizes, convenient and are you kidding?
3. They are meant to be disposable, and manufactured as cheap as possible.
4. Given the choice, the Confederation Navy opts to use extended range variants, to allow them the luxury of choosing the range in combat, wherever possible.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Dec 02, 2018 7:51 am

Confederation Navy: Evolution of the Meson Gun Spinal Mount

Meson Gun Spinal Mount

. Technological Level Twelve
.. Factor One
... tonnage
.... 7'500
... energy input
.... 1'000
... damage
.... 2
... cost
.... 2 gigacredits
.. Factor Two
... tonnage
.... 15'000
... energy input
.... 2'000
... damage
.... 4
... cost
.... 4 gigacredits

. Technological Level Thirteen
.. advanced technology
... reduced size
.. Factor One
... tonnage
.... 6'750
... energy input
.... 1'000
... damage
.... 2
... cost
.... 2.2 gigacredits
.. Factor Two
... tonnage
.... 13'500
... energy input
.... 2'000
... damage
.... 4
... cost
.... 4.4 gigacredits
.. Factor Three
... tonnage
.... 22'250
... energy input
.... 3'000
... damage
.... 6
... cost
.... 6.6 gigacredits

. Technological Level Fourteen
.. very advanced technology
... (very) long range
.. Factor One
... tonnage
.... 7'500
... energy input
.... 1'000
... damage
.... 2
... cost
.... 2.5 gigacredits
.. Factor Two
... tonnage
.... 15'000
... energy input
.... 2'000
... damage
.... 4
... cost
.... 5 gigacredits
.. Factor Four
... tonnage
.... 30'000
... energy input
.... 4'000
... damage
.... 8
... cost
.... 10 gigacredits
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Dec 02, 2018 10:13 pm

Confederation Navy: Evolution of the Rail Gun Spinal Mount

Rail Gun Spinal Mount

. Technological Level Ten
.. range
... medium
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'500
... energy input
.... 650
... damage
.... 1
... cost
.... 375 megacredits
.. Factor Six
... tonnage
.... 21'000
... energy input
.... 1'950
... damage
.... 6
... cost
.... 2.25 gigacredits

. Technological Level Eleven
.. advanced technology
... reduced size
.. range
... medium
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'150
... energy input
.... 650
... damage
.... 1
... cost
.... 425 megacredits
.. Factor Six
... tonnage
.... 18'900
... energy input
.... 1'950
... damage
.... 6
... cost
.... 2.55 gigacredits

. Technological Level Twelve
.. ver advanced technology
... long range
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'500
... energy input
.... 650
... damage
.... 1
... cost
.... 500 megacredits
.. Factor Six
... tonnage
.... 21'000
... energy input
.... 1'950
... damage
.... 6
... cost
.... 3 gigacredits

. Technological Level Thirteen
.. high technology
... reduced size
... long range
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'150
... energy input
.... 650
... damage
.... 1
... cost
.... 625 megacredits
.. Factor Six
... tonnage
.... 18'900
... energy input
.... 1'950
... damage
.... 6
... cost
.... 3.9 gigacredits

Notes:
1. Intended for planetoid monitors.
2. Factor Ones were also options for cruiser primary armament.
3. There's a preference for a careful long range engagement.
4. All rail gun spinal mounts are built as budget models.

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