Solomani Confederation (Military)

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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Oct 22, 2021 11:02 pm

Confederation Navy: Standard Docking Clamps


Type Omega - (50 tonnes, 8.0 megastarbux) is basically Type V, that has a minimum volume requirement of two kilotonnes, to infinity and beyond; one assumes that is the minimum tonnage for such a capability, and we'll use this as the baseline for the upper end of the range. If you had wanted to use it for smaller volumes, you'd have to clamp a two kilotonne volume with any number of lesser docking clamps that can clamp sub two kilotonne loads.

Type Alpha - (0.5 tonnes, 0.25 megastarbux) is basically Type I, that halves it's capabilities and cost; one assumes that this can be justified in light of how Types II, III and IV per tonne of docking clamp cost the same, though the dichotomy of why Type II's capacity does not align with Types I and III.

Type Delta - (20 tonnes, 4.0 megastarbux) has to be a more economical clamp than Type Omega (though like it it's basically Type IV), otherwise you could just use Type Omega as the general purpose docking clamp for every volume above two kilotonnes; it's an interesting question whether you need to clamp a volume between one to two kilotonnes, if the Confederation made a policy not construct spacecraft in that range. On the other hand, going in the other direction, twenty five tonnes and five megastarbux, would give you a capacity range of three hundred seventy five to twenty five hundred tonnes.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Oct 23, 2021 10:04 am

Confederation Navy: Standard Docking Clamps


Type Gamma - (7 tonnes, 1.5 megastarbux) capacity would be seventy tonnes to two hundred ten tonnes; if you halved twelve and a half tonnes you'd get six and a quarter tonnes, and that would place the the range between sixty two and a half tonnes to one hundred eighty seven and a half tonnes, which is short of two hundred tonnes, so this would remain unchanged. It leaves a gap between two hundred ten to three hundred seventy four tonnes, which in my opinion wouldn't matter.

Type Beta - (1.75 tonnes, 0.875 megastarbux) one and three quarters tonnes to fifty two and a half tonnes capacity; on reflection, I'd like Type Beta to extend to one hundred tonnes, or at least, ninety nine tonnes, but that places it in conflict with Type II, in the sense that capacity doesn't align to tonnage of the clamp. Two and a half tonnes would, in theory, range between two and a half to seventy five tonnes, and efficiently cover most smallcraft volumes, but I suspect this may be pushing it, so I'd leave it as it is.


Optionally, you have the heavy grapping arm that weighs in at six tonnes, and costs three megastarbux, and may extend upto two hundred fifty metres, with a capacity of ten tonnes, multiples of which could clamp most sized smallcraft, at a distance.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Oct 26, 2021 9:44 pm

Confederation Navy: Tenzing Class Exploration Vessel

1. Named for the supporting cast of famous explorers.

2. Flared cylinder configuration; implied are a collection of multiple cylinders, though hard to distinguish that from either illustration nor deckplan.

3. Careful balancing of available power when transitioning; jump dimming appears to have been adopted from the Vilani, making the best of an unavoidable situation.

4. This one is interesting: apparently, you can control a two kilotonne hull, without penalty, from a dual cockpit, which is a step up from two hundred tonnes. Naturally, this is meant to be incorporated, at least in two kilotonne and below spacecraft.

5. Multipurpose areas.

6. Possible use as a high-jump patrol vessel.

7. Crew can dispense with most gunners, and have more living space.

8. Unfortunately, they tend to get replaced by mission specialists, and support personnel.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Oct 31, 2021 9:56 am

Vehicles: FAMAT Twelve

1. Frontier Articulated Multipurpose All Terrain family of flexible vehicles?

2. Implied widespread Solomani variant for generic all terrain vehicles?

3. Each section has six powered and independently steerable wheels ...

4. Caterpillar is the term that comes to me.

5. You could think of it as chick and hen, instead of just prime mover and trailer.

6. The rear section can be any number of specialized functions.

7. I wonder if you just can't attach a longer section, with more wheels, which would increase capacity, or even just a flatbed.

8. The first thing that actually came to mind was an articulated bus, and trams.

9. It seems to me without some form of computer assistance, you might want someone with at least vehicle/wheeled one driving it.
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Nov 05, 2021 11:07 am

Confederation Navy: Standard One Hundred Ninety Nine Tonne Spherical Hull


Tonnage - one hundred ninety nine tonnes

Volume - 2'786 cubic metres

Radius - 8.72899 metres

Circumference - 54.84588 metres

Armament - one hardpoint, three firmpoints


Planetoided nickel iron hull

Usable tonnage - 159.2 tonnes

Internal volume - 2'228.8 cubic metres

Internal radius - 8.03 metres

Hull cost - 796'000 starbux

Bridge - navigation: dual cockpit, 15'000 starbux; jump: specialist control centre, plus one bonus, 500'000 starbux
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Re: Solomani Confederation (Military)

Postby Condottiere » Mon Nov 08, 2021 12:58 pm

Confederation Navy: Standard One Hundred Ninety Nine Tonne Spherical Hull

Since it's been confirmed that the six tonne bridge for a hundred tonne spacecraft is a mistaken typographical error, and we're back to ten tonnes (not that has much of an effect on cost, rather volume), might as well max it out, and see if we can create a similarly priced and performing starships, targets being generic scoutship at thirty six megastarbux, and free trader at forty five megastarbux.

Categories would be cheapest conceivable, more or less matching, and exceeding expectations.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Nov 09, 2021 1:45 pm

Confederation Navy: Standard One Hundred Ninety Nine Tonne Spherical Hull


Technological level - nine

Hull - Planetoided nickel iron hull, self sealing, light

Hull points - 71.64

Tonnage - one hundred ninety nine tonnes

Armour - natural armour class/two

Volume - 2'786 cubic metres

Radius - 8.72899 metres

Circumference - 54.84588 metres

Usable tonnage - 159.2 tonnes

Internal volume - 2'228.8 cubic metres

Internal radius - 8.03 metres

Hull cost - 597'000 starbux

Engineering - manoeuvre drive/one, two tonnes, 4'000'000 starbux; jump drive/one, ten tonnes, 15'000'000 starbux; early fusion power plant, six tonnes, sixty power points, 3'000'000 starbux

Fuel tanks - 19.9 tonnes, one parsec; 0.6 tonnes, four weeks ship operations; twenty and a half tonnes

Bridge - navigation: dual cockpit, 15'000 starbux; jump: specialist control centre, plus one bonus, 500'000 starbux

Electronics - basic sensors; computer/five, 30'000 starbux

Armament - one hardpoint, three firmpoints

Systems - fuel processor, one tonne, one power point, 50'000 starbux; airlock, two tonnes, 200'000 starbux; cargo hatch

Software - manoeuvre/zero; library; jump control/one, 100'000 starbux

Staterooms - one, four tonnes, 500'000 starbux

Common areas - none

Cargo - 113.7 tonnes

Crew - commander, pilot, astrogator, engineer, mechanic; commander/pilot/astrogator, engineer/mechanic

Running costs - maintenance; purchase 23'962'000 starbux

Power requirements - manoeuvre drive 19.9; basic ship systems 19.9/39.8; jump drive 19.9
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Nov 09, 2021 10:51 pm

Confederation Navy: Standard One Hundred Ninety Nine Tonne Spherical Hull

As demonstrated, engineering are the big ticket items.

Engineering - manoeuvre drive/one, two tonnes, 4'000'000 starbux; jump drive/one, ten tonnes, 15'000'000 starbux; early fusion power plant, six tonnes, sixty power points, 3'000'000 starbux

manoeuvre drive - two hundred thrust tonnes, budget, disadvantage one hundred thirty percent energy inefficient, two tonnes, 3'000'000 starbux

jump drive - two hundred parsec tonnes, budget, disadvantage one hundred thirty percent energy inefficient, ten tonnes, 11'250'000 starbux

power plant - sixty six power points, early fusion, six and three fifths tonnes, 3'300'000 starbux


Cargo - 113.1 tonnes

Running costs - maintenance 1'626 starbux per month; purchase 19'512'000 starbux
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Nov 09, 2021 11:17 pm

Confederation Navy: Standard One Hundred Ninety Nine Tonne Spherical Hull


Standard design - ten percent cost reductions

Running costs - maintenance 1,463.40 starbux per month; purchase 17'560'800 starbux
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Re: Solomani Confederation (Military)

Postby Condottiere » Wed Nov 10, 2021 12:23 pm

Confederation Navy: Standard One Hundred Ninety Nine Tonne Spherical Hull


Technological level - nine

Hull - Planetoided nickel iron hull, self sealing, light

Hull points - 71.64



Technological level - nine

Hull - Planetoided nickel iron hull, self sealing, light

Hull points - 89.55 [((5/4)(199/2.5))/(9/10)]


Iron nickel hull - ironick hull
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Nov 12, 2021 12:44 pm

Confederation Navy: Bridging the Cockpit Gap

1. It's now canon that dual cockpits can control spacecraft upto two kilotonnes, without penalty.

2. As to the rational, I have no idea.

3. It's a great way to make dual cockpits the defacto primary navigation station for all Confederation Navy spacecraft, upto two kilotonnes.

4. You could call it the wheelhouse.

5. The one unclear aspect is whether you can coordinate a jump transition from a cockpit.

6. I'm inclined to say no.

7. In theory, there are four possible solutions to this.

8. It's also an interesting question whether a space station bridge can conduct jump transitions, though probably not.

9. Or if it can conduct operations at greater acceleration that thrust factor zero.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Nov 13, 2021 1:55 pm

Confederation Navy: Bridging the Cockpit Gap

10. If navigation controls are all using the same control layout, from smallcraft to frigates, training and certification of pilots is simplified.

11. You don't gave to worry about three, six, ten, twenty or forty tonne bridges.

12. What's left would be either sixty tonnes, assuming that you can't control larger vessels with a dual cockpit, or eighty tonne command bridges.

13. An additional sensor station takes up one tonne, so I'll assume that extra half a tonne for single cockpits would be avionics and basic sensors.

14. I do wonder if you pop the canopy to get out or in?

15. So the problem does come down to jump controls.

16. Transitions should be able to be controlled directly from engineering.

17. Like a sensor station, jumps could be astrogated and coordinated from a one tonne workstation.

18. You could have a specialist control centre for jumping, which gives the benefit of a plus one bonus.

19. And a smaller bridge, at half the cost and a minus one penalty for all spacecraft operations.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Nov 14, 2021 11:45 am

Confederation Navy: Bridging the Cockpit Gap

20. If cockpits are the go to solution the Confederation has for spacecraft control, that would be the reason there's the cruiser gap between frigates and battleships.

21. Ironically, the same era this has been discovered, the gap is being narrowed.

22. You could develop a triple cockpit, with the one and a half tonne pilot workstation, the one tonne copilot workstation, and a one tonne jump control station.

23. Though I guess you could have multiple dual cockpits.

24. Space station bridges are five times cheaper than those of spaceships.

25. Presumably, minus the necessary navigation controls that a spaceship would require, outside basic ones for orbital correction or adjustment.

26. And jump controls, though nothing stops a space station from going where it's needed, on it's own; I would, include more point defence and fighter screens.

27. In theory, a dual cockpit should be able to handle space stations upto two kilotonnes.

28. It's not to say that single cockpits are useless, more that they don't quite fit in my vision of system integration.

29. Their cut off point is fifty tonnes, and if you're trying for the smallest possible spaceship, they'd be the primary candidate.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Nov 14, 2021 7:41 pm

Confederation Navy: Standard Smallcraft Tonnage


Ninety nine - I've decided to drop this, since however you slice it, a popup turret starts off from the standpoint of total tonnage, and when depopped, drops to ninety nine from hundred, not increases from ninety nine to a hundred when popupped; the ninety nine tonnes should have allowed a bonus to manoeuverability, and basically was the largest sized spacecraft that could have used a dual cockpit, though now that isn't the case anymore, which is why the ante for large sized utility transports move to one hundred ninety nine tonnes.

Forty nine - still a viable volume with a single cockpit and a slight advantage to manoeuverability, it would be used more by commercial entities and more system bound militaries; it's one reason I tweaked the docking clamps to one and three quarter tonnes, in order to keep it within that capacity range.

Thirty five - so far, still the best tonnage for more or less being able to stuff considerable capability and performance in a reasonably sized package.

Fifteen - standard light smallcraft tonnage, whether fighter craft or shuttlepod; upper limit of the half tone docking clamps.

Six - smallest volume that can pack a spaceship sized weapon system; you could probably design smaller sized spacecraft, but I think that most of the utility would have been squeezed out, and if you want ships to have standard docking spaces, you have to decide on something that's at least marginally useful.

Reconnaissance drones - I'm not sure the default ones actually can work out for the military, so that might be about as small as can go, and likely be stored in the cargo hold.
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Re: Solomani Confederation (Military)

Postby Condottiere » Mon Nov 15, 2021 1:43 pm

Confederation Navy: Antebellum Ecks Boats

1. I's probably a Secretariat mandated policy to dismantle the Imperium established ecks boat system, but politically inexpedient to do so openly.

2. So it's likely done with less than benign neglect, probably not authorizing any new courier construction or purchase.

3. They do probably have to budget for maintenance and repairs, the most expensive being the jump drive, which accounts for two thirds of the bill of materials.

4. And then there's the supporting infrastructure and personnel, probably minimal.

5. I suspect that there's probably a regular schedule, rather than passing the baton, to optimize, or minimize, operational overhead.

6. The Confederation Navy runs a parallel network of fleet couriers, that doesn't necessarily compete with the ecks boat network, but is designed to be subordinate to the needs of the Navy, and my take being that they're jump factor five on a hub and spoke model, with smaller feeder craft connecting worlds that aren't on the hub routes.

7. It's likely that the less important routes are allowed to die off, as the working equipment gets allocated to replace failed equipment along the more important routes.

8. I'm not sure how the Navy feels about this, as their own organic courier system probably more than meets their requirements, as to whether it's a waste of their resources.

9. It's possible that they have agents buying up surplus and written off equipment from sources inside the Imperium.
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Re: Solomani Confederation (Military)

Postby Condottiere » Mon Nov 15, 2021 11:27 pm

Confederation Navy: Antebellum Ecks Boats

10. Going by the Ecks Boat in High Guard, it has a cargo capacity of twenty six and a half tonnes.

11. Exchange the ten tonne bridge for a six tonne specialist control centre, at half the cost.

12. Exchange the fifteen tonne jump factor four drive for a seventeen and a half tonne jump factor five upgrade.

13. Fuel now takes up half the volume, plus an allocation for the power plant.

14. Since there's no manoeuvre drive, you might not need the double cockpit.

15. Upgrade the battery to sixty power points per tonne.

16. Jump factor four programme appears to be free; would the jump factor five programme be free as well?

17. You could replace the two tonne early fusion power plant with a one and one tenth tonne highly technologized variant of standard fusion reactor.

18. That leaves eighteen and nine tenths tonnes for cargo.

19. And that should only increase the cost by 6.575 megastarbux.
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Re: Solomani Confederation (Military)

Postby Condottiere » Wed Nov 24, 2021 11:43 pm

Confederation Navy: The Solomani Expedition

Paragraph

1. Solomani are curious, so they go exploring.

2. ... additional secrets of gravitational manipulation to be unlocked ...

3. Exploration group of nine ships, presumably all two kilotonnes plus one support ship, likely twenty five kilotonnes.

4. Research Star Ship.

5. Expedition Personnel - ... exploration is carried out by private companies or the Confederation Navy ...; contracted, vetted, mission specialists.

6. One political commissar per starship?

7. Ratification or veto.

8. Chaplain and ship's counselor.

9. Superiority complex.
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Re: Solomani Confederation (Military)

Postby Condottiere » Thu Nov 25, 2021 12:54 pm

Confederation Navy: Pictures of Homes

Paragraph

10. New Arrivals - ... power levels increase ...: so it's either a question of what's externally detectable, or you can regulate the power plant, which would have implications, or should, on fuel consumption.

21. Lieutenant Carstairs Commanding - There is no protocol for the removal of a political officer in Solomani service – only a superior Solomani Security officer can remove or relieve a political officer whereas the political officer can relieve anyone aboard the ship of duty.

36. A Possible Solution - ... long-term drive deterioration ...


The Expedition's Agenda - The expedition’s personnel will not reveal much about their mission to outsiders ... which I somehow doubt, since being Solomani, and being on a five year mission to explore strange new worlds, seek out new life and new civilizations, boldly.

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