Solomani Confederation (Military)

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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Oct 08, 2021 12:25 pm

Solomani Confederation: Alpha Crucis

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20. You know what's missing, emigration. Well, Thundercats are on the move, Thundercats are loose ...

21. Interstellarnet.

22. Militias.

23. Small governments, that can be drowned in bath tubs.

24. Permissive environment to exploit planetary preserves.

25. Ghost cities?

26. Probable reprioritizing of resources.

27. Although much of the navy’s program was military in nature, it also included the long-awaited expansion of communication links.

28. Founding myth.

29. Anschluss.
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Oct 08, 2021 1:33 pm

Confederation Navy: Sloops of War

160. Being stuck at technological level fourteen, Improved Sensors is about as high as you can go.

161. That's lidar, radar, jammers and densitometers.

162. You get a plus one bonus, with a power requirement of four, at three tonnes and four and three tenths of a megastarbux.

163. Countermeasures suit gives a plus four bonus regardless and one more power point, at an additional two tonnes and four megastarbux; seems okay.

164. Deep penetration scanners would be popular for customs inspections, but onboard they might have only small units, which means they strategically select which parts of a spacecraft they'll examine.

165. Distributed arrays can't be emplaced on a Confederation sloop, since the vessels would be too small.

166. Enhanced signal processing gives a plus four bonus with two power points, at two tonnes and eight megastarbux; doable.

167. Extended arrays penalize you with an additional detectability of two; about the only option, at tripling power, cost and tonnage.

168. Extension net is doable, sort of like sonobuoys.

169. Improved signal processing at about half the costs and performance of enhanced signal processing, but doubling the possibility of getting jammied.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Oct 10, 2021 12:12 pm

Confederation Navy: Sloops of War

170. Life scanner - customs vessel; pretty cheap two megastarbux for what it can do, weighing in at one tonne and needing one power point.

171. Life scanner analysis suite - it's an upgrade within Confederation technological limitations, costing double, but consuming the same space and power; but can it detect black mold?

172. Mail distribution array - the post must get through, and considering the rather discrete distribution methods within the Confederation, why not on a sloop; now, whereas a sloop can afford to give up more space, this does seem odd, as it's at a higher technological level, unless it went through the primitive and advanced treatment.

173. Military countermeasures suite - selective capital ships and Solomani Security, but doubtful on sloops.

174. Mineral detection suite - customs. On the other hand, if it can detect nuclear warheads ...

175. Rapid deployment extended arrays - useful; triple the tonnage and multiply the cost of the sensor suite they are attached to by five, and triple the Power requirement ... maybe too vague.

176. Shallow penetration suite - five megastarbux at ten tonnes and requiring one power point ... up to Very Long range it allows a Traveller to ensure there is nothing unusual aboard a vessel that leaves a thermal or electromagnetic trace ... it will detect increased heat production where there should be none or the operation of fire control computers on an unarmed merchant ... stuff a patrol ship would want to know about, before it gets intimate.

177. While by themselves, these sensors don't take up much room, you'd want a larger ship in order to accommodate them all.

178. One reason that lower technologized starwarships leave extra room so that they can upgrade.

179. And the ones that are too tightly configured, are either scrapped or sold off.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Oct 12, 2021 10:49 pm

Solomani Confederation: Alpha Crucis

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30. Home front.

31. Scorched earth; Panzer Division Hitlerjugend.

32. Strategic bombing campaign.

33. I'm not sure there actually exists sufficient interstellar shipping for planetary evacuations, at least in a very limited time frame; interesting question if Solomani Security operates on a decentralized command structure.

34. Five million doesn't sound like much at that scale.

35. Could have been interesting.

36. Repression and reconstruction.

37. Solomani Security propaganda arm was going to be busy, trying to reconcile racial superiority with the spectre of defeat.

38. Economy rules.

39. The fact that the Confederation military controls a lot of guerrilla groups is not surprising, but that may have initiated them without political direction, would be.

40. Gulags; pork barrel politics; resentful displaced persons.
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Re: Solomani Confederation (Military)

Postby Condottiere » Wed Oct 13, 2021 1:07 pm

Solomani Confederation: Dagir

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3. Well, that explains the Vigilant Magnate class, which might acquit itself against Confederation Navy destroyers, possibly light cruisers.

4. Destroyers and light carriers.

5. Cloudia - Switzerland?

6. Trade fleet and home defences.

7. Orbital redoubt(s).

8. Depends on exactly how big a hammer is applied.
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Re: Solomani Confederation (Military)

Postby Condottiere » Thu Oct 14, 2021 11:16 am

Solomani Confederation: Dagir

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9. Occam - ocean liners could be floating as well, so as not to disturb the sea life

10. So long, and thanks for all the fish.

11. Weiwai - Progressives, with an additional Corporate agenda.

12. And, of course, the festering pendulumic political backlash.
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Re: Solomani Confederation (Military)

Postby Condottiere » Thu Oct 14, 2021 10:44 pm

Solomani Confederation: Alba

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5. No (permanent) Confederation naval bases, though going by previous definitions of co joint army ones, that means no military bases at all. Confederation power projection from Dagir subsector, but for some reason, the Dagir Border Fleet is being drawn down. I think lilypadding on light carriers might be the response, combined with forward maintenance support ships.
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Oct 15, 2021 11:52 am

Solomani Confederation: Orichalc

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3. Orichalc Regional Defence Association; thirteen worlds with coordinated militaries.

4. Presumably technological level fourteen and jump factor two.

5. State within a State.

6. Gustav naval base; likely leased or colocated naval facilities on Cthonia.

7. Cthonia - interesting educational system.

8. Dorsey - I'm trying to think which European city had a large amount of espionage happening, and I think it would be either Vienna or Istanbul. Berlin would be too militarized.

9. Zanzibar - You could have someone build a jump factor five Confederational Express packet boat.

10. Add an extra ten percent fuel tank.

11. Ninety billion consumers; this should be where the subsector economy revolves around.

12. Service fees and tariffs.

13. Fortress Zanzibar Great Fort, this should be interesting.

14 Cadia.
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Oct 15, 2021 10:21 pm

Solomani Confederation: Auva

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3. Naval base containing a patrol and security flotilla; Beltan seems subsector headquarters.

5. Darukaash Zen - population is listed in millions, so twenty three million dead and technological level six does seem pretty genocidal.

6. The planet is pretty small, but it could be that the survivors are too scattered to form a critical mass to kickstart an industrial revival, though the term sustainable has been applied. I'm not too sure what the point of the blockade is, except as maintaining the planet as a continuing object lesson.

7. It could also be a honey trap.

9. Grkaan Loc - heavily fortified station, acting as an orbital naval base and starport.

10. Jedda - Ancients site(s).

11. Disputed ownership - suspect it very much comes down to as to who offers the Confederation institutions the greatest archeological access.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Oct 16, 2021 12:37 pm

Solomani Confederation: Oriah

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4. Underhill seems to be somewhat equivalent to an Imperium Navy depot, described as a forward marshalling point for the sector's Strategic Fleet Reserve, with extensive repair yards that can be contracted by civilian clients. Vessels surplus to requirements are demilitarized and sold to reputable clients or mothballed; apparently, there is some shrinkage.

5. Corosso - something must be stopping them from nuking each other.

6. Smells like business opportunities; multiple starports.

7. Etrez - Amber Zoned for a reason.

9. Likely intervention

10. Oriah - seems too important to let go, yet was expelled from the Confederation. Would suspect that a blockade was in place and trade routes blocked.

12. Weeven - has to be fascinating to watch.

13. Class See starport may only apply to one or a few landing sites.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sat Oct 16, 2021 9:41 pm

Solomani Confederation: Fervore

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2. Going by the Chinese model, interior security forces outnumber the military, and it's debatable whose budget is larger.

3. Object lesson; but that depends on how much ambiguity is built into where the line(s) are.

4. Drimgir - religion is ideology, or is ideology religion? Either way, institutions trying to centralize social control.

5. Monitors produce surveillance reports, that's productivity; the smart ones probably are desperate to get off planet. Should have robotized.

7. Fervore - biological sciences probably are suppressed.

8. Probably smuggling in science texts, and presumably a Confederationally biased view of galactic history.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Oct 17, 2021 1:35 pm

Solomani Confederation: Denebola

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2. Aligned interests.

6. Arsenal - plausible deniability.

8. Baytapik - Bay of Pigs? Infiltration waypoint.

10. Phoenix - won't withstand a siege.

11. Big Brother surveillance state.

12. Plausible, especially if they can't resist a Confederation task force in orbit.

14. Turin - New Solomani Bible.
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Re: Solomani Confederation (Military)

Postby Condottiere » Sun Oct 17, 2021 10:18 pm

Solomani Confederation: Veracruz

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2. Astronavigational holes may impede trade and communications, but not necessarily local administration if you don't adhere to an artificial rigid outlay of boundaries. Tuxpan and Bisset, I'm guessing more likely Tuxpan.

3. Forward Defensive Group with battle monitors and associated tenders; that basically looks like a factor four parsec jump, otherwise it's via Boissevain and Vogar.

5. Bisset - Jamaica and Henry Morgan.

6. Or Port Royal.

8. Velscur - it suddenly struck me, dwarves.

9. Vogar - Upper House, Solomansion?

Sword and Shield - preemptive strike and aggressive reconnaissance.
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Re: Solomani Confederation (Military)

Postby Condottiere » Mon Oct 18, 2021 10:18 pm

Solomani Confederation: Vald

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2. Pesacce administrative centre and sector's largest naval base. Bases at Teta Lise, Totu and Rilo hold major portion of the sector's major fleet units.

3. he naval base at Zilon is a communications and
intelligence-analysis station, housing the Confederation
Navy’s Alpha Crucis Sector Intelligence School as well
as some logistics assets to assist movement across the
subsector.

4. Delin - Pitcairn Island.

5. Welsh; Iceland.

6. I'm pretty sure I'd smuggle back a pornographic library, computer games, media, and a rocking gaming computer.

7. No gas giants; so either the fuel is imported, or they're mining it on other rocks orbits the sun.

8. Pesacce - well, that's one coming of age ceremony.

9. Seems to have figured out most stumbling blocks of a cryogenic life style.

A. Pesacce Highport must be massive, if it's the functional subsector capital, with all the bureaucracy and major corporations located there.

C. Vald - ex tourist resort, current exile sanctuary.

D. Columbia; though what do we really know about psionics within the Confederation?

Valrocs - I had to laugh, it's Pandora.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Oct 19, 2021 1:34 pm

Solomani Confederation: Addison

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2. Short and link; subsidized merchant, possible Terran origin.

3. Mid sized monitors and gunboats in Duni; lack of starwarship facilities within subsector.

4. Addison - Strong work ethic, communal social system and hereditary burucracy; Japan?

5. Isolationist foreign policy?

7. Duni - dog in a manger.

8. Current Grand Admiral.
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Re: Solomani Confederation (Military)

Postby Condottiere » Tue Oct 19, 2021 9:48 pm

Solomani Confederation: Ziusudra

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2. Scathe appears to be heavily defended, short of an Iron Gate fortress.

3. Balboa appears to be expansionist.

4. Ziusudra appears to have a couple of squadrons of cruisers, sometimes reinforced by one or more capital ships.

5. Amiens - Amish?

6. Fifty percent of the population are acculturated indigenous aliens.

7. Converts.

8. Contented worshippers.

9. Scathe - well defended border trade port.

A. Powerful Home Forces and enthusiastic naval recruits.

B. Supply conduit for Solomani insurgent groups.

C. Ziusudra - something short of Terraforming.

D. Super volcano apocalypse.

E. Evacuating populace, and (pre)disaster relief.

F. Public transit system doesn't have sufficient capacity,

G. Interesting demographic powder keg. At this point, I'd like to know exactly when the evacuation was started, and when the volcano was expected to blow, a couple of years should allow enough of a buffer to not overload the transit system, in terms of tens of millions.
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Re: Solomani Confederation (Military)

Postby Condottiere » Wed Oct 20, 2021 11:45 am

Solomani Confederation: Regulus

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1. So watch out for Tino.

2. So the Confederation can subsidize or fund starports, or be privately funded.

3. The base at Satona houses a Confederation Army rapid response force and associated naval assets. These are mainly transport vessels and their escorts but a force of cruisers and a light carrier or two will usually be deployed there.

4. Doko Ba - pacifists.

5. Refugee haven.

6. Missionaries.

7. Pijo - ruling monarchy, currently regency.

8. Ape units; ape/human mixed units, company sized, Home Guard.

A. Yano - gaming the immigration points system.
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Re: Solomani Confederation (Military)

Postby Condottiere » Wed Oct 20, 2021 10:17 pm

Solomani Confederation: New Holland

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2. Low rated starport would encourage unregulated entrepreneurship.

3. Burton has a small force of destroyers and light carriers.

A. Caldron - Libertarian Big Brother; almost everything goes, short of violating Confederation law.

B. Nudity resort reality show.

C. Social and interpersonal credit score.

D. Eldritch - Prison colony, sterilized and electronically tagged. Likely coerced agricultural labour.

E. Sounds like the prison planet in the Honorverse, minus the infighting and cannibalism.

H. Ijsselmeer - Zuchai crystals.

K. Narnia - reep parasite, weaponized and/or commercialized.
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Re: Solomani Confederation (Military)

Postby Condottiere » Thu Oct 21, 2021 12:32 pm

Solomani Confederation: Galloway

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3. I wonder how much it costs to build a starport, and what hoops you have to jump through.

4. Not surprisingly, the naval bases of Galloway subsector have an enlarged complement of patrol vessels and a fleet deployment is maintained on a near-constant basis. This is usually several destroyer groups and a few cruisers, though it is not uncommon to see a capital ship and escorts prowling the systems near Commonwealth space as a broad hint that Gadjick is seriously outgunned by the Solomani Confederation.

5. Bella Vista - Catachan.

6. Big Parma profiteering.

7. Ways to Die on Bella Vista - Toxic City.

9. Druze - Hard to imagine anything spilling out of a Highport, considering the surrounding vacuum.

A. Port of Druze is either the HiPort, the LoPort, or the startown.
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Re: Solomani Confederation (Military)

Postby Condottiere » Fri Oct 22, 2021 11:17 am

Condottiere wrote:
Thu Sep 23, 2021 10:23 pm
Confederation Navy: Standard Docking Clamps

Type Alpha docking clamp - 0.5 tonnes, 0.25 megastarbux
attached ship tonnage - half a tonne to fifteen tonnes

Type Beta docking clamp - 1.75 tonnes, 0.875 megastarbux
attached ship tonnage - one and three quarters tonnes to fifty two and a half tonnes

Type Gamma docking clamp - 7 tonnes, 1.5 megastarbux
attached ship tonnage - seventy tonnes to two hundred ten tonnes

Type Delta docking clamp - 20 tonnes, 4.0 megastarbux
attached ship tonnage - three hundred one tonnes to two kilotonnes

Type Omega - 50 tonnes, 8.0 megastarbux
attached ship tonnage - two kilotonnes infinity and beyond!

Docking Clamp / Attached Ship / Tonnage / Tons Cost
Type I / 1-30 / 1 / MCr0.5
- 0.5-0.1666666666666667 / one tonne per half a megastarbux
Type II / 31-99 / 5 / MCr1 - 0.032258064516129-0.0101010101010101 / one tonne per one fifth a megastarbux
Type III / 100-300 / 10 / MCr2 - 0.02-0.0066666666666667 / one tonne per one fifth a megastarbux
Type IV / 301-2,000 / 20 / MCr4 - 0.0132890365448505-0.002 / one tonne per one fifth a megastarbux
Type V / 2,000 or more / 50 / MCr8 - 0.004-? / one tonne per one hundred sixty kilostarbux

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