Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Mar 11, 2020 7:31 am

Spaceships: Accommodations and How Waste Is Dealt With On The World's Largest Cruise Ship

The 6,600 passengers on board the world's largest cruise ship produce a lot of trash. We went inside the secret, crew-only deck of Royal Caribbean's Symphony of the Seas to see how crews process millions of pounds of water, food, and dry waste each year.

https://www.youtube.com/watch?v=WyT8i6NYLZM



1. For health and safety reasons, no cruise ship is allowed to have water fountains - ironically.

2. Food waste hydro processor.

3. Waste tends to be converted to energy.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Mar 11, 2020 7:16 pm

Inspiration: Sci-Fi UI Episode 4: Ender's Game

In this episode of Sci-Fi UI, we'll find out whether the computer interfaces in the film adaptation of the classic sci-fi novel Ender's Game can actually be built in the real world. In Sci-Fi UI, we deep-dive into the UI of tomorrow to see if we can learn anything about building better UI today.

https://www.youtube.com/watch?v=VASLnhY_aco



Advanced holographic controls for command bridge, with gesture controls.

Psionic communications?
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Mar 12, 2020 4:40 pm

Inspiration: 3DCGでガンダムワールド『コアファイター 制作記』GUNDAM CG WORKS

新規動画追加でつくりました。
(友情出演:ドップ)

https://www.youtube.com/watch?v=iS1VH-18xng



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Transformational fighter technology, to squeeze out more hangar space.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Mar 14, 2020 2:07 pm

Inspiration: An Architect Reviews the 890J Super Yacht - Star Citizen

In this much anticipated installment, I employ my skills as a professional Architectural designer to critically examine and critique the newly released Origin 890J Super Yacht. This video is not meant to be negative, but is instead meant to provide positive feedback while viewing the new ship both inside and out. You might also learn a bit about Architecture and Design process along the way!

https://www.youtube.com/watch?v=Xj0CHMYDIZg



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Lighting, texture, celebration, spaces, chairs, walk in closets, bathrooms, exhibitionism,
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Mar 16, 2020 7:57 pm

Inspiration: 3DCGでガンダムワールド『ホワイトベース 空へ』GUNDAM CG WORKS

Shade3Dでペガサス級強襲揚陸艦2番艦 ホワイトベース を作りました。
著作権関連の事情でBGM差換と再編集。
BGMはYoutubeオーディオライブラリからLight Years Away

https://www.youtube.com/watch?v=sEVY0slxo6Y



Speaking of pop up turrets.

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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Mar 18, 2020 9:56 am

Inspiration: Industrial Belts in Space: How would Regions of Space industrially develop over time?

The first 500 people who click the link in the description will get 2 free months of Skillshare Premium: https://skl.sh/isaacarthur15
Our future in space will require immense industry and infrastructure as we colonize out solar system and beyond. But how will those industries affect that colonization, and what form might an interplanetary civilization take from that influence?

https://www.youtube.com/watch?v=Zvj96NmddjI



Problem with telecommuting would be lag, so either the equipment is mostly or entirely autonomous, or you're going to have managers and technicians stationed close by; artificial gravity resolves a lot of health and hardship issues (and requisite premiums and sign on bonuses).

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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Mar 19, 2020 10:11 am

Spacecraft: Accommodations and The Future Of Airline Passenger Cabins

We’ve already highlighted some pretty cool innovations in the world of future cabin design, such as the Zero G flight attendant seat and the collapsible economy beds. But this year’s Crystal Cabin awards bring us far more than just those products. Let’s take a look at some of the biggest trends and future design themes that are emerging for the aircraft cabin of tomorrow.

https://www.youtube.com/watch?v=8HCQyGlfxEg


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Class dividers.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Mar 21, 2020 9:16 am

Inspiration: Space Engineers - Super Heavy Drone Carrier

A superheavy drone carrier with, although limited connection points, a massive amount of deck space for even more drones. Named after the current largest and only russian aircraft carrier Admiral Kuznetsov (адмирал кузнецов), this behemoth can be operated solely from the bridge, not having to go outside, thanks to its two Bobr (бобр, Beaver) repair rovers taking care of deck and drone repairs.

https://www.youtube.com/watch?v=gvfLMqaHXvA



1. Staggered spaced armour, in more ways than one.

2. Vehicle elevators.

За здоровье!


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Sigtrygg
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Re: Ship Design Philosophy

Postby Sigtrygg » Sat Mar 21, 2020 9:39 pm

Here is what it could look like when you switch on your jump drive:

https://www.youtube.com/watch?v=V7e-1bRpweo
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Mar 22, 2020 10:40 am

Warped spheres.

I think that jumps are basically gas bubbles drifting through the digestive tract of hyperspace.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Mar 23, 2020 9:04 pm

Inspiration: Death Star Construction Timelapse

This video is a personal project (fan film) created by myself and my FX-guru brother Isaac Botkin. He planned and crafted all the visuals in Lightwave 3D, and I composed the original score in Cubase Pro. The goal was to come up with an original melody, but keep it very much within the style and flavor of John William's iconic Star Wars scores.

https://www.youtube.com/watch?v=Zn8b3MDMjQ4


Equator first, then the core.


Minecraft: How to make a working Death Star

I'm taking a look at how to build a death star that can fire a laser to destroy planets! There are no mods used- only command block magic and a lot of free time!

My very first YouTube video was a timelapse, but I haven't done anything similar for the next 7 years. So I thought, why not go back to the roots, and make another timelapse- this time to create a Death Star! A simple Death Star might be a bit boring though, so I decided to not only make the thing massive but also give it an actual laser cannon that works using command blocks!

I googled and found some useful reference material for how the internals of a Death Star might look like, and then I started my journey of putting together the huge planet-destroying space station!

I started with the core of the planet and continued with the main infrastructure, including the main power generator, pumps, central computing unit, and power cells. After that, I used command blocks to generate the shell of the Death Star. I added the laser disk and other internal structures, before actually implementing the laser beam itself. I then looked at the original Star Wars films to recreate the laser firing animation. And let me tell you, it turned out a lot better looking than I anticipated at first!

https://www.youtube.com/watch?v=cLBCRd2QnJo



Vomp rat zeazon.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Mar 24, 2020 6:53 am

Inspiration: Space Elevators - Lore and Theory

In this episode: We take a look at Space Elevators in Halo.

https://www.youtube.com/watch?v=Fz6zkR9 ... 0&index=94


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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Mar 26, 2020 11:47 am

Inspiration: What Will Space Combat Be Like?

Stepping a bit out of my comfort zone for this one. Topic discussion video on science fiction and space combat. I talk about things that are often forgotten like orbital trajectories, space debris, overheating, and scale. Games used are Halo 3, Halo: Reach, Kerbal Space Program, and Stellaris.

https://www.youtube.com/watch?v=h-pYACAkhr0



Just shoot the spaceships until they overheat.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Mar 27, 2020 8:06 am

Inspiration: The Heretic: a short film created with Unity 2019.3

The Heretic is a short film created by Unity’s Demo Team.

The film uses every aspect of Unity’s High Definition Rendering Pipeline, features advanced effects created with the VFX Graph, and showcases Demo Team's first realistic digital human.

Written and directed by Veselin Efremov

https://www.youtube.com/watch?v=iQZobAh ... e=youtu.be



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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Mar 28, 2020 8:26 am

Inspiration: Life on a Low-Gravity Planet

Science fiction loves to take us to desolate alien worlds with low-gravity, and envision creatures evolved to those or humans adapted to those conditions or zero-gravity in space, and many planets we might one day colonize like Mars do have low gravity... but our assumptions about life on such places correct or what if we're making incorrect assumptions?

https://www.youtube.com/watch?v=CBLCNWpLFBg



Low gravity planet, heavy gases.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Mar 30, 2020 8:25 am

Inspiration: 【機動戦士ガンダム】グワジン級大型戦艦解説 【ゆっくり解説】

だいぶ時間があいてしまいました
宇宙世紀艦艇解説第二回です
短めですがお楽しみください

https://www.youtube.com/watch?v=BQMHSL2kVv8

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This is what we desperately need, spaceships with balls.

Or at least, docking clamps equipped to handle them.

The balls could be docked spacecraft, cargo or drop tanks.

Spaceship designers must show no inhibitions in exhibiting them publicly, to demonstrate their grip on this discipline.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Mar 31, 2020 6:00 pm

Inspiration: How did NASA Steer the Saturn V?- Smarter Every Day 223

I would like to point out several things:
1. Luke Talley is awesome.
2. Every single frame of this video requires more memory storage than this memory module is capable of handling. Think about that.
3. On the second channel we talk about things like how they took into account gyroscopic precession with this bad boy. They also crashed this into the moon and used the signal as a way to figure out what the inside of the moon is like. It's a good video, you should consider watching it. ( https://youtu.be/6mMK6iSZsAs )
4. This is not the Apollo computer. This is the Saturn V computer. They're different. This steered the rocket.

https://www.youtube.com/watch?v=dI-JW2UIAG0



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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Apr 02, 2020 11:58 am

Inspiration: The Eight Star Fleet Ship Design Rules

To preserve the artistic style and continuity of Star Trek, there are certain rules or guidelines to follow, especially for the starships of our heros.

https://www.youtube.com/watch?v=Au9UeLfI6TE



1. Engineering

2. Physics

3. Seems unlikely

4. Scale

5. Safety

6. Philosophy

7. Aesthetics

8. Identification


9. Handwavium
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Apr 03, 2020 12:32 pm

Inspiration: Astartes - Part Five

Part Five of Astartes, a Warhammer 40,000 fan film project.
This marks the end of this chapter of the Astartes project. What comes next? Well I'd love to continue! I have many 40k stories I'd like to tell and I already know where I want to take things next if the support is there. Also with the experience gained, raise the quality, enlist key help and bring episodes to you quicker!

If anyone would like to support me in this project please consider the links below. I work as a contract 3d artist so any donation means less time working for others and more time on Astartes!

https://www.youtube.com/watch?v=eoCcpMW8fSs



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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Apr 04, 2020 4:52 pm

Inspiration: Elite Dangerous: Fleet Carrier Announcement Analysis | Breaking down FDevs fleet carrier livestream

Frontier Developments have done their first deep dive livestream into the personal Fleet Carrier system. In this video we breakdown what we know: How much they cost, what they do, how they move, the debt system, player to player trading, storage and everything we now know is coming to Elite Dangerous via the Fleet Carrier update in the forthcoming Betas and the June 2020 update.

https://www.youtube.com/watch?v=wVJKm0TBFqM



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Mobile interstellar spaceport and trading post.

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