Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Feb 19, 2020 9:38 am

Spaceships: Armaments and Smaller (Ground Vehicle) Weapons

Supposedly a one hundred and twenty millimetre variant, though an Israeli one hundred and sixty millimetre is listed at just under a quarter of a tonne. It could be breech loaded.

In theory, a technological level four twenty four centimetre trench mortar would weigh under a tonne, with an eighty plus kilogramme shell.

. Support Mortar
.. technological level
... eight [note one]
.. range
... let's say closeish
.. tonnage
... 225 kilogrammes [note one]
.. damage
... nine dice divided by ten
.. cost
... twelve point one kay bux [note two]
.. ammunition
... magazine
.... one round
.... cost
..... one hundred bux [note two]
... reloading
.... provision could be made for the hopper to get fed from an internal magazine
.. (ground) effect traits
... artillery
... blast
.... six

Notes
one default technological level seven, advanced size reduction; arguably long range or accuracy at technological level ten.
two longer range or accuracy might actually be more dependent on ammunition, though the quality of the barrel would be a factor.
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Re: Ship Design Philosophy

Postby Condottiere » Thu Feb 20, 2020 2:15 pm

Spaceships: Armaments and Smaller (Ground Vehicle) Weapons

Normally I'd buck a quarter tonne weapon system up a technological level, and shrink it; however, multiple missile or rocket launchers can vary in mass by simple addition and subtraction.

. Tactical Missile Launcher
.. type
... anti aircraft
.. technological level
... ten
.. range
... definitely closeish
.. tonnage
... one tonne [note one]
.. damage
... eight dice divided by ten
.. cost
... sixty four kay bux [note one]
.. ammunition
... magazine
.... sixteen tubes
.... cost
..... thirty two kay bux [note one]
... reloading
.... provision could be made for the launcher to get fed from an internal magazine, but this seems external
.. (ground) effect traits
... scope
... smart
... track

Notes
one four times a quarter tonne, and four times the cost.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Feb 20, 2020 10:14 pm

Spaceships: Armaments and Smaller (Ground Vehicle) Weapons

Normally I'd buck a quarter tonne weapon system up a technological level, and shrink it; however, multiple missile or rocket launchers can vary in mass by simple addition and subtraction.

. Bombardment Rocket Launcher
.. type
... would assume area effect
.. technological level
... six
.. range
... mostly closeish
.. tonnage
... one tonne [note one]
.. damage
... five dice divided by ten
.. cost
... fifteen kay bux [note one]
.. ammunition
... magazine
.... six tubes
.... cost
..... four kay bux [note one]
... reloading
.... provision could be made for the launcher to get fed from an internal magazine, but this seems external
.. (ground) effect traits
... automatic
.... three
... blast
.... fifteen

Notes
one half two tonnes tonnes, and half the cost.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Feb 21, 2020 11:42 pm

Spaceships: Armaments and Smaller (Ground Vehicle) Weapons

Normally I'd buck a quarter tonne weapon system up a technological level, and shrink it; however, multiple missile or rocket launchers can vary in mass by simple addition and subtraction.

. Heavy Rocket Pod
.. type
... would assume area effect
.. technological level
... six
.. range
... maybe closeish
.. tonnage
... one tonne [note one]
.. damage
... six dice divided by ten
.. cost
... twenty four kay bux [note one]
.. ammunition
... magazine
.... twelve tubes
.... cost
..... twelve kay bux [note one]
... reloading
.... provision could be made for the launcher to get fed from an internal magazine, but this seems external
.. (ground) effect traits
... automatic
.... three
... blast
.... ten

Notes
one double half tonne, and double the cost.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Feb 21, 2020 11:54 pm

Spaceships: Armaments and Smaller (Ground Vehicle) Weapons

Normally I'd buck a quarter tonne weapon system up a technological level, and shrink it; however, multiple missile or rocket launchers can vary in mass by simple addition and subtraction.

. Rocket Pod
.. type
... would assume area effect
.. technological level
... six
.. range
... could be closeish, especially if range is adjacent next round, indicating target and targetter are closing
.. tonnage
... one tonne [note one]
.. damage
... four dice divided by ten
.. cost
... thirty two kay bux [note one]
.. ammunition
... magazine
.... seventy two tubes
.... cost
..... thirty two kay bux [note one]
... reloading
.... provision could be made for the launcher to get fed from an internal magazine, but this seems external
.. (ground) effect traits
... automatic
.... three
... blast
.... five

Notes
one quadruple quarter tonne, and quadruple the cost.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Feb 22, 2020 12:00 am

Spaceships: Armaments and Smaller (Ground Vehicle) Weapons

Normally I'd buck a quarter tonne weapon system up a technological level, and shrink it; however, multiple missile or rocket launchers can vary in mass by simple addition and subtraction.

. Rocket Pod
.. type
... would assume area effect
.. technological level
... six
.. range
... could be closeish, especially if range is adjacent next round, indicating target and targetter are closing
.. tonnage
... 0.23611111111111111111111111111111 tonnes [note one]
.. damage
... four dice divided by ten
.. cost
... 7'555.56 kay bux [note one]
.. ammunition
... magazine
.... seventeen tubes
.... cost
..... 7'555.56 kay bux [note one]
... reloading
.... provision could be made for the launcher to get fed from an internal magazine, but this seems external
.. (ground) effect traits
... automatic
.... three
... blast
.... five

Notes
one seventeen/eighteenth a quarter tonne, and seventeen/eighteenth the cost.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Feb 23, 2020 7:44 am

Spaceships: Armaments and Things That Go Boombastic In The Night

Image

You might think that bombs have become outdated, especially in Five Kay, and examination of their performance leaves a lot to be desired when comparing them to the default standard ship missile.

A cursory glance at the specifications, does tend to warrant this conclusion; probably the only bomb that has some bang for buck would the the small one, also known as high explosive.

It's at this point you have add ons, assuming they can be applied.

Give it guidance, and it becomes relatively smart.

Add deployable wings, and it can glide to the target in an atmosphere, possibly over a hundred kilometres for a static target, and seventy klicks against a moving one, going by a current example.

Stealth it, and without a rocket motor, probably rather difficult to detect.

Interestingly enough, nuclear warheads default to six damage dice, whether as a spacecraft missile, multi warhead torpedo, artillery shell, or pocket nuke; a dedicated torpedo warhead only has an eight dice blast.

While I'm not quite sure how to incorporate fuel air trait to an artillery shell, unless it's like a flare and you add a parachute.

However, I'm quite sure that you're supposed to use an earthquake sized bomb, and shove it out of the back of a medium sized military transport plane; it only does one die of (spacecraft) damage, but triples the blast radius.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Feb 24, 2020 11:27 am

Spaceships: Star Citizen CARRACK TOUR

A Full Anvil Carrack Tour from Star Citizen Alpha 3.8.2 d on the PTU, with some of my thoughts on this New Ship in Game.

https://www.youtube.com/watch?v=uD9nBMDoB_o


Spacecraft design porn.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Feb 24, 2020 11:57 am

Starships: Confederation Cost Cutter Class

One cubic metre of steel is seventy nine hundred kilogrammes.

So twenty percent of ninety nine and a half tonnes equals two hundred and seventy eight point six cubic metres, so the hull would weight in at 2'200.94 tonnes, not counting engineering, weapon systems, hydrogen, and fixtures.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Feb 24, 2020 10:07 pm

Spaceships: Star Wars Starfighters By Factions Type and Size Comparison 3D

๐ƒ๐ข๐ ๐ˆ ๐ฆ๐ข๐ฌ๐ฌ ๐š๐ง๐ฒ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐’๐ญ๐š๐ซ๐Ÿ๐ข๐ ๐ก๐ญ๐ž๐ซ๐ฌ ๐ข๐ง ๐’๐ญ๐š๐ซ ๐–๐š๐ซ๐ฌ ?
Post you favourite Starfighter in the comment section

Every Starfighter in Star Wars Type and Size Comparison 3D

๐…๐ž๐š๐ญ๐ฎ๐ซ๐ข๐ง๐ 

*******Galactic Republic *******
N-1 starfighter
Z-95 Headhunter
V-19 Torrent
ARC-170
BTL-B Y-wing

*******Separatists *******
Vulture droid
General Grievous'Soulless One
Droid Tri-Fighter
Geonosian Starfighter
Hyena Droid Bomber
Porax-38
Scimitar
Slave I

*******Galactic Empire*******
TIE interceptor
TIE fighter
TIE Striker
TIE Defender
TIE Phantom
TIE Brute
TIE Bomber
TIE Advanced x1

*******Rebel Alliance / Resistance *******
E-wing
T-wing Interceptor
T-65B X-wing
B-wing
T-70 X-wing
BTA-NR2 Y-wing
Poe's X-wing
U-wing
Y-Wing

*******First Order*******
First Order TIE fighter
TIE Baron
First Order TIE Bomber
TIE Silencer
TIE Whisper
TIE Dagger

*******Jedi Order*******
Yoda's Jedi Starfighter
Jedi Interceptor - Anakin Skywalker - Eta-2
Delta-7 Jedi Starfighter - Obi-Wan Kenobi
Stealth X
Luke's X-wing - Luke Skywalker
Whitecloak fighters

https://www.youtube.com/watch?v=PkuPOIA48_s



I guess you could put the solar panelling array on angled wings to give it that structural integrity to prevent getting ripped off at nine gees, and just account for that extra iron.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Feb 27, 2020 2:49 am

Spaceships: Star Trek Door (Extended Version)

This is the longer version of my video that explains the features of the automatic sliding door I built in my house. It is powered by air, it is fully enclosed in the wall, and it has the appearance of a standard interior door.

https://www.youtube.com/watch?v=qOSBUU74SHc


Facial recognition, voice command, and/or RFID chip.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Feb 29, 2020 3:00 am

Inspiration: Battlestar Galactica: Cylon Basestar | Ship Breakdown

Spacedock breaks down the biomechanical Cylon Basestars of the Second Cylon War. (Battlestar Galactica).

https://www.youtube.com/watch?v=8GKTM_GR0K0



Ironically, in Deadlock, probably more useful for the Colonials.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Feb 29, 2020 9:20 am

Spaceships: Boeing B838 - Boeing's B737 Replacement

Today's Video: Boeing B838 - Boeing's B737 Replacement

https://www.youtube.com/watch?v=SkmGBHzBDUM

Image


Double hulled, rather than double hull.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Mar 01, 2020 12:13 am

Spaceships: Airbus Reveals New Concept Aircraft

Airbus has unveiled a brand new concept aircraft that's already flying at a small scale at the 2020 Singapore Airshow! In today's video, I give you full the run down as to what this aircraft is all about!

https://www.youtube.com/watch?v=xG3Q6yLiJbg



Image

Could have a doubled hull, surrounded by hydrogen tanks.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Mar 03, 2020 8:01 am

Inspiration: 7 STRANGEST New Aircraft

We take a look at some of the strangest new aircraft ranging from the biggest to the craziest.

https://www.youtube.com/watch?v=miEwfK5VVEU

Sources & Credits:
7. Celera 500L

6. SB-1 Defiant

5. Lilium Jet

4. DLR HY4

3. Jet Wing & Flyboard

2. Dreamchaser

1. Stratolaunch
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Mar 04, 2020 6:10 am

Inspiration: AIRBUS A350 - High Tech In The Air | Exceptional Engineering Full Documentary

Rush hour at Munich Airport: An Airbus A350 takes off. The long-range wide-body aircraft of the European aircraft manufacturer is said to declare war on its largest competitor, the American Boeing 787 "Dreamliner". Of all commercial aircraft, the A350 has the highest proportion of carbon fiber in the fuselage and wings, thus setting new standards of stability with a high level of comfort. The assembly of the high-flyer takes two and a half months. Can Boeing keep up?

https://www.youtube.com/watch?v=XFfVmvV3a9Y



As research has shown, one inch makes all the difference.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Mar 05, 2020 10:12 pm

Inspiration: 3DCGใงใ‚ฌใƒณใƒ€ใƒ ใƒฏใƒผใƒซใƒ‰ใ€Žใ‚ฌใƒณใƒšใƒชใƒผ ่ขซๅผพใƒ‘ใƒผใƒˆ01ใ€GUNDAM CG WORKS

่ขซๅผพ่กจ็พใฎใŠๅ‹‰ๅผทใงใ™ใ€‚

https://www.youtube.com/watch?v=f_Gak1z92EE


Image

Missile rack.

https://www.youtube.com/watch?v=jA_7DV1cjYk
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Mar 06, 2020 8:19 pm

Spaceships: Accommodations and Lifts

Image

1. Transport between decks.

2. Single occupant, but large enough to accommodate a spacesuit.

3. Could also function as an airlock, and access the exterior.
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Re: Ship Design Philosophy

Postby Condottiere » Sun Mar 08, 2020 8:09 am

Spaceships: Can Humans Live in Zero Gravity Like in The Expanse?

As inspired by the Belters from The Expanse, in today's video we investigate what would happen to humans living in space. Would they look like the Belters? Watch and find out.

https://www.youtube.com/watch?v=TTNpa_-S1mU



1. Super tall.

2. Weaker skeletons.

3. Changing gravity affects your spatial awareness, coordination, and possibility of motion sickness.

4. Bones lose minerals at a much greater rate in lower gravity, from one and a half percent per annum Terran norm, to one percent per month in in space for the superannuated.

5. Living in space speeds up the human biological clock.

6. Cardiovascular functions deteriorate, which requires a two hour daily intensive exercising.

7. Special diets.

8. Muscle growth and bone density hormones.

9. Fluid shifting to the head, causing increased eye pressure and vision problems, calcium leaching from the bones, and kidney stones.

10. DNA damage consistent with radiation exposure.


Urine is the answer to everything; it can be used to power the fusion reactor.

This is why you want a healthy ratio of medical personnel to passengers and crew.

And why you'd want armour plating on spacecraft.
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Re: Ship Design Philosophy

Postby Condottiere » Tue Mar 10, 2020 1:47 am

Spaceships: Armament and ETC Cannons - The Future of Tank Weaponry

The ETC cannon is like the less cool but more practical brother of the railgun. Future MBTs will almost certainly be armed with them, as conventional cannons are reaching the end of their development potential.

https://www.youtube.com/watch?v=u0gneYoV2PQ


Cheaper alternative to mass drivers and railguns.


Electrothermal-chemical (ETC) technology is an attempt to increase accuracy and muzzle energy of future tank, artillery, and close-in weapon system[1] guns by improving the predictability and rate of expansion of propellants inside the barrel.

An electrothermal-chemical gun uses a plasma cartridge to ignite and control the ammunition's propellant, using electrical energy to trigger the process. ETC increases the performance of conventional solid propellants, reduces the effect of temperature on propellant expansion and allows for more advanced, higher density propellants to be used.

The technology has been under development since the mid-1980s and at present is actively being researched in the United States by the Army Research Laboratory, Sandia National Laboratories and defense industry contractors, including FMC Corporation, General Dynamics Land Systems, Olin Ordnance, and Soreq Nuclear Research Center.[2] It is possible that electrothermal-chemical gun propulsion will be an integral part of US Army's future combat system and those of other countries such as Germany and the United Kingdom. Electrothermal-chemical technology is part of a broad research and development program that encompasses all electric gun technology, such as railguns and coil guns.

https://en.wikipedia.org/wiki/Electroth ... technology

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