Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 30, 2021 11:12 am

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Starwarships: Bridges and Why Starfleet's Bridge Design Was Lethal to the Crews

Trek Chapters!!
0:00 - Intro / Trek Bridges Unrealistic
02:17 - Breaking Down Bridge Stations
06:12 - Most Important Part in Video
07:22 - Defiant Bridge
09:29 - NX01 Bridge
10:57 - Shenzhou and Discovery Bridge
12:32 - Windows Vs Viewscreens
14:20 - Intrepid Class Bridge
15:44 - Constitution Class Bridge
17:04 - Galaxy Class Bridge and Ending

https://www.youtube.com/watch?v=61-jrSK47LY



1. That's why you have inertial compensation, so that you don't fly around when the hull takes impact.

2. Speak in tongues.

3. Love Boat.

4. Eighty tonne command bridge, with saucer separation.
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 30, 2021 11:21 am

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Starwarships: 5 RARE Starfleet Ship Designs in STAR TREK

In this video we look at five rare Starfleet ship designs.

https://www.youtube.com/watch?v=H5RjHfoYGhE



1. Flying wing would be perfect for saucer separation, as it would be more streamlined for planetary reentry.

2. Thicc.

3. Slipstream engineer

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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 30, 2021 11:34 am

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Starwarships: Star Trek: 10 Secrets Of The Kelvin Enterprise You Need To Know

An inside look at Star Trek’s most ample nacelles.

https://www.youtube.com/watch?v=6KfEzyvAt7w



1. Inflation.

2. Bright, shiny and transparent.

3. Engineering is a brewery.

4. Multiple fusion bottles.

5. Jump flash.

6. Manoeuvre drives could pulse in different colours.

7. Structural integrity.

8. Dispensable.

9. News to me.

10. Camouflage.
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Re: Ship Design Philosophy

Postby Condottiere » Fri Oct 01, 2021 12:51 am

Starships: Engineering and Cruising

40. We know that COmbined Rocket and Manoeuvre is canon.

41.That has an add on effect, which doesn't take account of either acceleration cap.

42. With highly technologized Manoeuvre drive, you can have both, an optimal cruise speed, and a very high combat speed.

43. I guess the ultimate expression might be COmbined Rocket and Manoeuvre, or Manoeuvre.

44. CORAMOM.

45. That way, you maximum rocket acceleration, plus maximum manoeuvre drive acceleration, or just switch to the economy drive.

46. Ganging up the drive modules would be COmbined Manoeuvre and Manoeuvre (and so on until you hit nine modules), or COmbined Rocket and Rocket (and so on).

47. Or should that just be simplified to COMAMS and CORARS?

48. I believe that Orbital and Limited Range drives will work outside their stated diameters, but at one thousand's of their stated factors.

49. Which is still probably faster than solar sails.
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Re: Ship Design Philosophy

Postby Condottiere » Fri Oct 01, 2021 10:41 pm

Spaceships: Hulls and Technological Levels

1. Basically, there aren't any.

2. In theory, steel could be manufactured a couple of centuries before Christ.

3. And nickel iron planetoids are a natural occurring phenomenon.

4. One assumes you have to invent artificial gravity first, before you can incorporate it in the hull.

5. Which would be when, technological level eight or nine?

6. The next marker that is actually mentioned is self sealing, at technological level nine.

7. The rest are add ons.
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Re: Ship Design Philosophy

Postby Condottiere » Sat Oct 02, 2021 12:49 pm

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Starwarships: Is this the DUMBEST ship design in Star Wars? - Legends Lore

The Assaults Frigate Mk. 2 may very well be the dumbest looking and designed ship in Star Wars history. I'll roast it in today's Star Wars Lore video!

The Assault Frigate MK2 was a variant of the dreadnought class heavy cruiser used by the Rebel Alliance and the New Republic. The dreadnought was one of the most famous Star Wars capital ships and was created by the Galactic Republic before the Clone Wars. All that and more explained in today's video!

https://www.youtube.com/watch?v=VLGk45-ZMVU



1. Does heavily manned vessels make sense, in view of automation costs?

2. Structural section add ons, in terms of original hull configuration, which sort of creates a hybrid.
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Re: Ship Design Philosophy

Postby Condottiere » Sat Oct 02, 2021 12:58 pm

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Inspiration: Disney's Star Wars hotel: Tickets, opening, how it works

Disney’s Star Wars Galactic Starcruiser hotel opens March 1, 2022, and general bookings begin Oct. 28, 2021. Nothing like this has been done before, so let’s break down all the details of this two-night vacation where you can live inside your own Star Wars adventure. Bridget Carey nerds out to explain how it works, what it costs and what to do before you go.

00:00 - Galactic Starcruiser everything we know
01:40 - Galactic Starcruiser location
04:06 - Galactic Starcruiser pricing and booking
06:17 - What to pack
07:51 - Galactic Starcruiser story
10:53 - How to prepare for your trip
12:07 - What I’m looking forward to the most
13:48 - Future of theme park experiences

https://www.youtube.com/watch?v=OYQErgoF6oA



I think, this is one case, where a virtual reality headset might be the smarter option, though I doubt that Disney would permit that.

I kinda suspect this programme would be rather large, and heavily Hondo Ohnakaed.
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Re: Ship Design Philosophy

Postby Condottiere » Sat Oct 02, 2021 10:19 pm

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Starwarships: Lesser Known Starships of the Rebel Alliance

We take a look at some Rebel star ships who don't get as much recognition as they should.

https://www.youtube.com/watch?v=w2xdh0qIhaY



1. I get the impression that the ships are a series of barrels glued together.

2. We know that the Falcon was supposedly a half eaten burger.

3. Repurposed building sort of implies tail sitter.

4. You'd think that anyone who turned their tractor beam on you, would enjoy the full attention of the ship's primary weapon systems.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Oct 04, 2021 12:04 am

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Starwarships: The Venator Breakdown You Won't Want to Watch

I don't honestly hate the ships. But they could have been so much better, with very little effort. But that's true of a lot of Star Wars.

https://www.youtube.com/watch?v=q7H_PC_OV5M



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Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Oct 04, 2021 11:49 am

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Inspiration: I wish the Nightflyer would night-fly off into a sun. Ironically. You can do better, SyFy.

No.

Really.

I'm not kidding.

It's that bad.

https://www.youtube.com/watch?v=5c2R8gFEOVE


1. Presumably, that's why you have six separate modules.

2. Redundant gravitation; not having seen the series, I'm speculating that the idea might have been to spin the biodomes when the spaceship isn't accelerating; how that works at the angle shown while acceleration, I'd probably have opened up the actuators like a flower at a right angle, how that works out in terms of collisions with space debris, your guess is as good as mine.

3. So the guys at Battletech appear to have it down pat, plus, the modules are armoured.

4. You got to love hamster cages.

5. Captain Peaking Tom.

6. Dumping biohazardous waste.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Oct 04, 2021 12:39 pm

Spaceships: Hulls, Planetoids, and Detachable Bridges

1. In theory, it doesn't seem plausible that a planetoid hull can have the detachable bridge option.

2. If you think about it, if a planetoid can have hangars that have direct access to space, than you certainly can have a detachable bridge.

3. What appears to be missing is an option for a detachable command bridge.

4. My estimate would be a hundred tonnes, and probably at either 1.05 megastarbux per hundred tonnes, or 1.2 megsarbux per hundred tonnes.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Oct 04, 2021 7:19 pm

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Starwarships: 13 Ugliest Starships in Star Wars

We take a look at 13 ships that dishonor the hyperspace lanes with their terrible aesthetic.

https://www.youtube.com/watch?v=J_p2xq6Zbg8



1. I think the terms are unbalanced unaesthetic.

2. In theory, the blocky ones are more likely viable spacecraft designs.
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Re: Ship Design Philosophy

Postby Condottiere » Tue Oct 05, 2021 11:14 am

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Starwarships: Bridge, Linguistics, and Star Trek 09 USS Enterprise warps into a trap

Captain Kirk attempts to rescue the Enterprise from warping into a trap.

https://www.youtube.com/watch?v=8wpLe91qsNg
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Re: Ship Design Philosophy

Postby Condottiere » Tue Oct 05, 2021 11:24 am

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Spacestations: Given Starfleet represents the whole of Terra, "Starbase Yorktown" was a really weird name choice

I love Star Trek and I am a life-long Trekkie, but even I have to admit that the Starbase Yorktown makes utterly no sense, at all, anywhere, at any point.

https://www.youtube.com/watch?v=ySp33wAV1JQ



1. I happen to like floating around and do crazy stuff.

2. Image
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Re: Ship Design Philosophy

Postby Condottiere » Wed Oct 06, 2021 12:15 am

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Spaceships: The True Cost Of The Most Advanced Aircraft Carrier | True Cost

The USS Ford is the most advanced aircraft carrier the US has ever built. The tally for the total cost is $13.3 billion, nearly 30% more than initial estimates. However, more costs are expected. The Navy accepted the Ford in 2017 without some of its newest technologies operating, and the ship still won’t be completely ready for battle until 2022.

https://www.youtube.com/watch?v=jpSRHB-wJ14



1. You want to avoid the consequences of munitions mishaps.

2. Our annual maintenance cycle is two weeks; operational, plus weekly transitions.

3. Sometimes it works out, like the Dreadnought.

4. Optionally, we could have used internal combustion, steam or rocket assist, instead of magnetic or rail catapults.

5. Vacuum pressure toilets; try to avoid connecting the toilet systems.
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Re: Ship Design Philosophy

Postby Condottiere » Wed Oct 06, 2021 6:11 pm

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Stawarships: 10 Lesser Known Starfighter of the Rebel Alliance

https://www.youtube.com/watch?v=MOON519paj0



1. Haich Wing - too awkward to control, and too man power intensive.

2. Cutlass Nine - no comment.

3. Tempest Bomber - if you had a fission reactor power plant on the far side.

4. Delta Seven - interesting concept in a minimal design, using plug ins like human psionic pilots and a diagnostic droid.

5. Spearhead - Ai Wing prototype.

6. Reconnaissance Ecks Wing - okay.

7. Ecks Four Gunship - turrets.

8. Bellbullab Twenty Two - Thirties aesthetics; Art Deco?

9. Starchaser - no comment.

10. Tea Wing - looks like just attaching engines on wingtips, of what looks like a Star Trek Federation shuttle.
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Re: Ship Design Philosophy

Postby Condottiere » Wed Oct 06, 2021 6:28 pm

Spaceships: Computers and Factor Zero

1. Can you have a Computer/0?

2. In theory, Manoeuvre and Library programmes require no, or none perceptible, bandwidth.

3. Extrapolating known computer performance, you might come up with technological level five (which I rather doubt), and maybe five kilostarbux (about eighteen percent of succeeding computer).

5. More realistic may be technological level seven, just cheaper with s lot less Random Access Memory.

6. More interesting would be the /bis variant, that would allow a monojump with an additional five bandwidth specialized for that function, at seven and a half kilostarbux.

7. You might think there's not much point in having a computer/zero, but when you're cutting corners, and don't need more than the very basic programmes, why not?
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Re: Ship Design Philosophy

Postby Condottiere » Thu Oct 07, 2021 9:38 am

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Starwarships: I wouldn't even give the B-Wing a B grade

I have no idea why someone thought a massively overly-complicated, massive pain-in-the-ass-to-maintain monstrosity would make a good startfighter, but here we are.

At least it has a lot of guns?

https://www.youtube.com/watch?v=zfYuP3wTUpw



1. Probably follows the Ai Wing; much as Why follows Ecks.

2. Hamster cage, where the tail wags the dog.
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Re: Ship Design Philosophy

Postby Condottiere » Thu Oct 07, 2021 10:39 pm

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Starwarships: The Battlestar Galactica is an astonishingly large warship, and I'm here to talk about... its phones

But seriously, though. The "Re-Imagined Series" Battlestar Galactica is an amazingly awesome warship... but I'm still going to focus on the sound-powered phones and the damage control stations.

Because way too often writers just hand-wave past that stuff. BSG isn't your momma's science fiction where everyone always knows everything that's going on, and there's always some gadget somewhere that will fix all the problems. Nope, this is a damned-near fully-analog story, where, yeah, people talk to each other on wall-mount phones, and, yeah, sometimes stuff breaks and you have to figure out what and where.

I mean, sure, the show was a lot more about exploring the definitions of humanity and sentience and sapience and all that stuff, but it's the attention to detail that really sells it.

https://www.youtube.com/watch?v=EUdpwocUGPQ



1. Cease the means of reproduction.

2. Isolate ship systems.

3. Unpowered transducer; voice powered.

4. Missile magnet.

5. Distributed damage control stations.

6. Thank you for your sacrifice.
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Re: Ship Design Philosophy

Postby Condottiere » Fri Oct 08, 2021 7:20 pm

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Starwarships: The X-Wing is a horrible starfighter design. I said what I said.

And I mean it, too.

And, as horrible as the B-Wing was itself, at least it had a certain style about it. This thing? Meh.

About the only positive things that can be said for it is that it is hyperspace capable and it does bring a lot of guns and torpedoes to the party.

Which is good.

Because you're going to be missing a lot.

https://www.youtube.com/watch?v=RpIoaXWLmiE



1. Commentator mental breakdown?

2. Exactly what's the probable range for space fighting?

3. Even dogfighting is within ten kilometres.

4. Would think the spread out lasers actually assist accuracy.

5. Do we have inertial bubbles?

6. Inert torpedoes until armed?

7. All joking aside. I rather doubt they're using turbines for propulsion.

8. And spread out engines should help with manoeuvrability.

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