Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 16, 2021 11:44 am

Spaceships: Vegan Interface Transport

1. Sixty, one hundred twenty and two hundred tonne pattern smallcrafts; maybe not that small.

2. If I understand this correctly, you can using customized recess space and hull rails, sort of makes it a pseudo breakaway hull at five percent additional tonnage.

3. My presumption is that you can add the smallcraft's manoeuvre drive thrust to overall thrust, maybe the power plant to the overall energy grid (but I doubt this).

4. I'm not sure how their contents remaining aboard the craft throughout the interstellar voyage, since presumably you can access them through hatches and airlocks.

5. If the smallcraft is absent, the recess has a garage door that acts as a pseudo hull, and you an use the recess as you would your own garage.
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 16, 2021 12:01 pm

Spaceships: Vegan Interface Transport

6. The preferred accommodation, workspace, and bridge configuration may be open offices.

7. They may also be reconfigurable.

8. It could be that Vegans are highly focussed, and less subject to distractions, if their environment caters to them.

9. I've considered the all the way through passage, but in most cases, this could be a security issue, as well not exactly how I'd have spaceships dock.
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 16, 2021 12:14 pm

Starships: Vegan Vessel

1. More than half tonnage consists of recessed smallcraft.

2, Deckplan not quite how imagined that would work, and certainly leaves no avenue for adding thrust to overall motivation.

3. A variant of containerization/lighters?

4. Modularity is suggested, insofar as the smallcraft themselves are selected to for specific roles, functions, and/or missions.

5. Sort of reminds me of the rebooted Lost in Space.

6. Except for the somewhat unique accommodations configuration, there's not much really to comment on, except in trying to figure out if hull railing is worth trying to pare down hangar space to five percent.
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 16, 2021 1:18 pm

Starships: Commercial Vessel Vigilant Magnate

1. I have no clue as to who operates this starship.

2. Looks like a one off design.

3. Technology level fourteen may indicate Confederation.

4. Twenty security and two stewards.

5. However ... many ships run with more stewards and a fully qualified doctor ... which means there are more of these ships around.

6. It's hard to believe this ship makes back it's operating costs.

7. Is acceleration factor four fast?

8. (Fast) armed merchant cruiser? Chasing commerce raiders.

9. Or becoming a commerce raider, though range is too limited to be actually effective.
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Re: Ship Design Philosophy

Postby Condottiere » Fri Sep 17, 2021 10:16 pm

Image


Inspiration: 10 Secrets Behind Alien's Nostromo Ship You Didn't Know

Alien's iconic ship was originally painted yellow. Gross.

https://www.youtube.com/watch?v=Q2fTCKgMLkM



1. Recycled.

2. Religious imagery.

3. Ramming speed.

4. Okay, refinery; where's the refined product?

5. Lockheed Martian and Rocky Road.
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Re: Ship Design Philosophy

Postby Condottiere » Mon Sep 20, 2021 11:19 am

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Starwarships: The Most Important Starship in the Star Wars Galaxy

The Gozanti Class cruiser is economical and mundane, it also happens to be one of the most important ships in the entire Star Wars Galaxy.

https://www.youtube.com/watch?v=x_e3UTp7SM4



1. Frigate or corvette; I'll go with frigate.

2. And speaking of which, something that the Confederation Navy would adapt for the patrol role.

3. The presence role doesn't really require speed.

4. Default four docking clamps.

5. Cheap operational cost.

6. Might act as a Carryall.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Sep 20, 2021 9:48 pm

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Starwarships: 8 Jankiest Star Ships in Star Wars

Today we take a look at some star ships that have a certain broke ass quality.

https://www.youtube.com/watch?v=4GfnmgsARxk



1. Too many aerofoils?

2. Minimalism.

3. I believe the concept is stand off missile platform.

4. Get a firm estimate in advance.

5. I guess that's where pirated manoeuvre drives end up; I wonder if we could harness two jump drives with cables and fuel hoses.

6. Could have been guano.

7. Junk fighters.

8. So annual two week maintenance is carried out by a Space Academy drop out and a monkey.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Sep 21, 2021 12:23 pm

Spaceships: Modified Addumsa System Defence Boat

Nothing outstanding, but the entry may be incomplete, someone may wish to recalculate hull armour, as factor eighteen seems over the top, and factor twelve doesn't seem to match either tonnage nor cost, nor would eleven.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Sep 22, 2021 9:38 pm

Starships: Naval tender Carnot class and Docking Clamp Type V

I don't know why I hadn't thought of it before, but it suddenly occurred to me that I had the perfect example of ship design limitations of the docking clamp with no limitations.

And it turns out, yes, Type V actually has no upper tonnage limitation, despite weighing in at only fifty tonnes each.


Image
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Wed Sep 22, 2021 9:59 pm

Image

Inspiration: Sci-Fi Series "ATROPA" Episodes 1-4 | DUST

When Off-World Officer Cole Freeman finds the missing research vessel ATROPA, he discovers an inconsistency in the ship logs. He wakes the crew from hypersleep, and they soon find themselves caught up in a much bigger mystery.

Series Description: A troubled Off-World cop, running from his past, finds himself slammed directly into it when he boards the mysterious spaceship ATROPA.

"ATROPA" by Eli Sasich

A love-letter to the grungy science fiction movies of the 70s and 80s, the seven-episode digital series ATROPA features a twisting sci-fi plot, dazzling visual effects, and legendary genre actor Michael Ironside (Total Recall, Top Gun, Starship Troopers).

Cast
Detective Cole Freeman ANTHONY BONAVENTURA
Moira Williams JEANNIE BOLÉT
Jacob Sanders CHRIS VOSS
Captain Robert McKay DAVID EDELSTIEN
Andrew Jensen BEN KLIEWER
Boys on Beach QUINTON RIEPL, KAEDEN REIPL

https://www.youtube.com/watch?v=YVuZDtz-Aes

https://www.youtube.com/watch?v=HbGZl0gqo6A

https://www.youtube.com/watch?v=otZ_seBPIEk

https://www.youtube.com/watch?v=ysc_reRZM5A


Grappling line. Torchlights. Artificial gravity?

Surprisingly entertaining.
Condottiere
Warlord Mongoose
Posts: 9970
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship Design Philosophy

Postby Condottiere » Wed Sep 22, 2021 10:23 pm

Image

Inspiration: Sci-Fi Series "ATROPA" Episodes 5-7 | DUST

When Off-World Officer Cole Freeman finds the missing research vessel ATROPA, he discovers an inconsistency in the ship logs. He wakes the crew from hypersleep, and they soon find themselves caught up in a much bigger mystery.

Series Description: A troubled Off-World cop, running from his past, finds himself slammed directly into it when he boards the mysterious spaceship ATROPA.

"ATROPA" by Eli Sasich

A love-letter to the grungy science fiction movies of the 70s and 80s, the seven-episode digital series ATROPA features a twisting sci-fi plot, dazzling visual effects, and legendary genre actor Michael Ironside (Total Recall, Top Gun, Starship Troopers).

Cast
Detective Cole Freeman ANTHONY BONAVENTURA
Moira Williams JEANNIE BOLÉT
Jacob Sanders CHRIS VOSS
Captain Robert McKay DAVID EDELSTIEN
Andrew Jensen BEN KLIEWER
Boys on Beach QUINTON RIEPL, KAEDEN REIPL

https://www.youtube.com/watch?v=AxkBK5o_JL8

https://www.youtube.com/watch?v=dpr3tzESWjM

https://www.youtube.com/watch?v=1YQaH1JkmBA


Chekhov's gun.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 23, 2021 9:38 pm

Image

Spaceships: Armaments, and Lockheed Martin Rapid Dragon

https://www.youtube.com/watch?v=c0JRuQvN1xE


Torpedo grapples, missile container/launcher?

Palletized missile packs.

Out of the cargo hold.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Sep 23, 2021 9:51 pm

Spaceships: Docking Clamps

1. This one design mechanism that always looked a bit wonky.

2. I don't quite see how a fifty tonne docking clamp can hold on to a hundred megatonne asteroid, but okay.

3. At the other end of the scale, why having established a ratio of one to thirty, it inexplicably switches to nineteen point eight to one, and then reverts back.

4. My needs require somewhat customized sizes below three hundred tonnes, so I'd logically use the one to thirty ratio.

5. Type IV is one to a hundred; okay.

6. Type V is one to infinity, minimum two kilotonnes; is fifty tonnes the doorway to infinity?

7. How far does forty nine tonnes get you?
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Sep 24, 2021 11:01 am

Spaceships: Solar Sailing versus fractional acceleration

1. Solar sails require neither power nor fuel, but have acceleration factor of zero (somewhat plusish).

2. Can cover a surface area of dozen of klix, and take days to change course or speed.

3. They take up five percent of total volume when stowed away, and cost one fifth of a megastarbux per tonne, and in theory you can't engage the jump drive when unfurled, but I doubt that, if sail stowage would be in a cargoesque bay and the unfurled solar sail is beyond the jump bubble.

4. If the panels are fitted to a ship without a power plant, then assume the (non–existent) power plant is sized to the ship’s basic systems and a Thrust one manoeuvre drive.

5. That's usually thirty power points per hundred tonnes, default early fusion would be three tonnes per hundred, standard fusion two tonnes per hundred, late fusion one and a half tonnes per hundred.

6. Minimal manoeuvring does not include long periods at full thrust, so solar power alone is useless for most commercial and military vessels.

7. If you switch off artificial gravity and all other non essential ship systems, you'll have more than two thirds power available for a manoeuvre drive, arguably weapon systems and sensors.

8. You could also temper acceleration sprints with fractional acceleration, allowing constant acceleration.

9. To what extent that can be stretched is speculative.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Sep 24, 2021 11:39 am

Spaceships: Solar Panelled Acceleration

1. A ship equipped with solar panels consumes power plant fuel at one–quarter the normal rate so long as it is only engaged in minimal manoeuvring and does not fire any weapons.

2. With, or without, power plants.

3. So the issue seems to be squeezing out enough juice from the panels to power the manoeuvre drive continuously.

4. At technological level twelve, high technologized acceleration factor one manoeuvre drives can be tweaked to be seventy five percent efficient in energy usage.

5. So basically, acceleration factor one would require only two and a half power points per acceleration factor, per hundred tonnes.

6. Essentially, power spikes cannot be the reason, at this tier, to not full and constantly, accelerate the manoeuvre drive, purely on solar panelled power.

7. Maybe, hugging the sun more closely.
Last edited by Condottiere on Sat Sep 25, 2021 3:20 pm, edited 1 time in total.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Sep 24, 2021 11:13 pm

Spaceships: Hangars, Launch Facilities, Docking Clamp, and attached Fighter

1. External cargo mount costs a thousand starbux per tonne of cargo.

2. The cargo can be accessed externally.

3. Default fifteen tonne light fighter would cost fifteen kilostarbux, and default thirty five tonne medium fighter would cost thirty five kilostarbux.

4. Cheap and easy way to have on call fighter to defend convoy.

5. Separate docking clamp would cost around half a megastarbux, though can be used multiple time.

6. Docking space is about 0.275 megastarbux per spacecraft tonne, and full hangar about 0.4 megastarbux per spacecraft tonne.

7. So if a convoy needs a couple of one shot Hurricats, this is probably the way to do it.

8. Optionally, you could always collect the blown fighter and stuff it in an empty cargo hold for refurbishment.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Sep 24, 2021 11:28 pm

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Inspiration: MOONFALL Official Trailer (2022) Apocalyptic Sci-Fi, New Movie Trailers 4k

In Moonfall, a mysterious force knocks the Moon from its orbit around Earth and sends it on a collision course with life as we know it. With mere weeks before impact and the world on the brink of annihilation, NASA executive and former astronaut Jo Fowler (Halle Berry) is convinced she has the key to saving us all - but only one astronaut from her past, Brian Harper and a conspiracy theorist K.C. Houseman believe her. These unlikely heroes will mount an impossible last-ditch mission into space, leaving behind everyone they love, only to find out that our Moon is not what we think it is.

https://www.youtube.com/watch?v=TSPMC6jNEho



Image
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Sep 25, 2021 3:28 pm

Spaceships: Solar Panelled Acceleration

8. In a way, attempting to get self reliant solar panelling is a bit wonky, since I'll assume power is based on the chosen technological level at default value, which would make technological level six fission reactor eight power points, which at half a tonne of solar panelling gets you one and one third hundred tonnes of spacecraft, technological level seven diesel power plant five power points, five sixths of a hundred tonnes of spacecraft, double that for technological level eight early fusion reactor with ten power points.

9. You can build smaller spacecraft, but the minimum tonnage for solar paneling remains at half a tonne, and we'll assume excess power points are lost.
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Re: Ship Design Philosophy

Postby Condottiere » Sat Sep 25, 2021 4:50 pm

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Starships: Engineering and NASA Designs Near Light Speed Engine That Breaks Laws Of Physics

The planet Earth isn’t going to be habitable forever. If the human race is going to survive, one day we’ll have to pack up our things, and move to another planet. It sounds easy, until you realize the vastness of space, and even how big our solar system is.

No matter where we’re going in space, we need to travel fast, and not just at the speed of light either. We’re talking about ludicrous speed.

But some researchers have designed an impossible engine that violates the laws of physics. And another group of scientists’ are now saying a warp drive is possible. Is NASA really working on this technology, and what does the future hold for space travel?

https://www.youtube.com/watch?v=W6WjiupbVHI



1. Maybe gravitational focus gives the EM Drive that extra push it needed.

2. Solar panelled ion acceleration.

3. Nuclear pulsing.

4. Solar sailing doesn't do it for me anymore.

5. Self centered drive.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Sep 26, 2021 4:09 am

Spaceships: Solar Panelled Acceleration

10. Tweaked power plants have little effect on the cost per tonne of solar panelling, being a hard hundred kilostarbux per tonne.

11. Tweaking only has an effect insofar how the solar panelling affects fuel efficiency.

12. Default fusion reactor fuel usage is fifty kilogrammes per five tonnes per month, which we'll peg at unrefined, at five starbux.

13. The real difference is that on the minus side, you don't have to scruple over how that manufactured energy can be utilized.

14. On the plus side, you save the cost and volume of power plant and fuel tank.

15. While we're dickering around as to how manoeuvre drive maneuvering will effect solar panelling, what about high thrust reactionary rockets?

16. Another thought is if you can have multiple solar panelling on the the same hull, and if all can be used simultaneously?

17. Then you'd have multiple sources of thirty power points per hundred tonnes for power, some of which could be diverted to weapon systems.

18. I guess the real fun is at technological level twenty, when the basis of energy production are hundred power point antimatter power plants, at five times more cost and energy density to late fusion reactors , while solar panelling remains the same cost, despite the five times, or if compared to technological level seven twenty times energy density without the requisite inflationary cost, at the exact same cost.

19. The future truly looks bright for solar power.

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