Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Aug 19, 2019 3:55 pm

That's always been the distinctive difference between Imperial and Rebel fighters; Vader's was probably retconned to explain how he managed to get away from Yavin. That and shields.

Star Wars is basically fantasy, but I still find the Hey Wing too small for what it's supposed to be capable of.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Aug 20, 2019 6:33 am

Starwarships: Understanding the Role of CIS Star Fighters


Today we break down the role and purpose of each star fighters ship in the Confederacy of Independent Systems.

https://www.youtube.com/watch?v=nBOXBhHB6bM


1. Planetary defence forces with unique local manufactured fighters - sounds about right.

2. Territorial defence split cashew nut fighter - turret; tractor beam seems redundant.

3. Fan blade - not too sure on the stealth part; let's say it does make propulsion more efficient at the cost of being easier to hit, and the increased volume permits more weapon emplacements.

4. Vulture droid - wonder how much the walking tanks/boarding aspect costs?

5. Rogue fighter - Cylon Raider.

6. Umbarran fighter - we don't have viable energy shields, but we could place the cockpit on gimbals.

7. Hyena bomber - seems a better prospect than the Thai Bomber.

8. Droid trifghter - not too sure what advantage this design supposedly gives; gimballed cockpits might be beneficial to gravity bred pilots, who might still get disorientated despite artificial gravity.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Aug 23, 2019 8:08 pm

Starwarships: Understanding the Role of Republic Star Fighters

Today we break down the role and purpose of each starfighters ship in the Galactic Republic Navy.

https://www.youtube.com/watch?v=SsUJPQfdiaQ


1. Ironically, dolphins make great pilots; presumably, navigators as well; they can also smell a trap.

2. Headhunter - probably should figure more prominently in the films due to availability and numbers, but that's retconning.

3. Aggressive Reconnaissance - rear gunner probably more useful as centralized turret; crew probably better composed of cheap specialists.

4. Torrent - folding wings, so aerospace fighters with aerofins could reduce volume, or increase it, by about five percent; one which makes them more compact and faster, the other would make them larger and slower.

5. Ann One -Ann for Anakin; space going variant of a pod racer.

6. Aethersprite - psionic powered jump drive, as well as sensor suite, at least in our iteration; the issue would be that you're going to be spending a week in hyperspace, and the ring would be more an easily slipped on drop tank that might have it's own refueling drone, so maybe thirty/seventy split, that would allow three weapon emplacements in the primary.

7. Actis - Drop in astrodroid mobile ship computer.

8. Vee Wing - probably better than the Thai Kiter.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Aug 25, 2019 8:31 am

Spaceships: Engineering and Planetary Environments

I wonder if fusion rockets or manoeuvre drives are carbon neutral or have other unforeseen environmental impacts?

Like local gravity fields going all wobbly.
Moppy
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Re: Ship Design Philosophy

Postby Moppy » Sun Aug 25, 2019 1:24 pm

In one of Niven's stories a fusion torch drive was used as a weapon to attack buildings.

A fusion drive in atmosphere will of course raise the temperature. Probably they don't change the composition of the atmosphere unless used to burn something. Probably.

Terraforming and full weather control are available around TL 12 so I think it's not a problem in Traveller. Traveller ships also don't have problems with heat management so planets should not either. Overheating is a significant issue for today's spacecraft as you can only radiate heat away, which is a slow process. Cooling fans don't work in vacuum. However, Traveller ships magically contain the heat of their fusion reactors.

To be honest the danger of climate change from sci-fi spacecraft engines seems less than the danger caused by a ship crashing on a planet with an atmosphere at orbital velocity.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Aug 25, 2019 4:18 pm

One reason they encourage parking at the HiPort could be to minimize any possible impact.

Though it has me now thinking, exactly what happens directly under a vehicular gravitic motor, spaceship or otherwise? If it's a two hundred kay battleship, perhaps increased local gravity field.
Moppy
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Re: Ship Design Philosophy

Postby Moppy » Sun Aug 25, 2019 8:58 pm

Condottiere wrote:
Sun Aug 25, 2019 4:18 pm
Though it has me now thinking, exactly what happens directly under a vehicular gravitic motor, spaceship or otherwise? If it's a two hundred kay battleship, perhaps increased local gravity field.
1) Nothing unless you want the the GM to put reproductive health warnings on grav belts.

2) If using non-magical lift such as rotors or wings, the weight of the vehicle is supported by the ground as normal, but over a wider area as the air column spreads out. Basically if you have a closed van full of pidgeons, it weighs the same if they're roosting or flying. You will see variations as they flap, but it will average out the same.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Fri Sep 13, 2019 4:16 pm

Grav motors utilize technology that somehow interacts directly with the planetary gravitational field, so you have to wonder if it alters local gravity, specifically that underneath it, compared to manoeuvre thrusters that probably in the Mongosian variant pushers that recreate gravitational thrust independent of external gravitational wells.

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