Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Oct 01, 2018 3:55 am

The new firmpoint rules threw the conventional tactics out the window.

I thought about it, and came up with a fusion of Cold War and Pacific War doctrine: use fleet defenders to snipe enemy fighters and drones at long range, and behind them well armoured medium fighters to close with the survivors.
Condottiere
Chief Mongoose
Posts: 6344
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship Design Philosophy

Postby Condottiere » Mon Oct 01, 2018 3:57 am

Spaceships: And The Worlds of The Expanse (no spoilers)

What is the universe of The Expanse like? What are the cultures and histories of Earth, Mars and the belt? How does gravity work in The Expanse? How does science and technology affect people and relationships? What are the roles of Holden, Miller and Avasarala in the story of The Expanse?

https://www.youtube.com/watch?v=VNjrI0YvZYA
Condottiere
Chief Mongoose
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Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship Design Philosophy

Postby Condottiere » Wed Oct 03, 2018 11:56 am

Starships: Why Are Alien Ships Always So Boring?

I break down some of the common flaws in alien ship design.

https://www.youtube.com/watch?v=bfMbr3tFLDw


Tough to properly armour.
Condottiere
Chief Mongoose
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Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship Design Philosophy

Postby Condottiere » Fri Oct 05, 2018 7:17 am

Starships: Haynes Owners' Workshop Manuals

Just came back from watching Venom and stumbled across a book fair.

1. Klingon Bird of-Prey IKS Rotarran

2. USS Enterprise 2151 onwards

3. Millenium Falcon Modified YT-1300 Corellian Freighter

4. Imperial Death Star DS-1 Orbital Battle Station

5. Mad spoofs Movie Classics

6. China Home Inspirational Design Ideas

for approximately twenty five pounds and ten shillings, or six Credits Imperiale.

Still shrinkwrapped.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Oct 09, 2018 8:51 pm

Spaceships: Fighter Jockeying and Why Mixed Fighter Squadrons Are a Bad Idea

Spacedock lays out some thoughts on mixed fighter squadrons.

https://www.youtube.com/watch?v=NC7bHxwzfS0


I remember Wing Commander; what I found appealing was that the wing/squadron/group had a wide variety of fighters, bombers and fighter-bombers to choose from that was most suitable for a particular type of mission, though while it's not an issue in Traveller, most organizations, civilian or military, like their pilots to be very familiar with one type of craft at any one time, which cuts down on mistakes and training costs.

And then, at least on a carrier, and especially in the Traveller context, space is at a premium, besides wanting to simplify the logistics tail.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Oct 14, 2018 12:03 am

Spaceships: Armaments and External Weapon System Bays

While guided munitions can self correct mid flight, or just after launch, you can shoot them in most directions.

Energy weapons and unguided munitions would have a rather limited arc when embedded in an internal bay, so you can embedded in a rather largish gun box, that's at least ten percent larger due to the rotating machinery, and not countig the extra armouring, which could be greater than that of the default hull.

This means you can fire in any direction, as long as nothing on the superstructure blocks it's line of sight.

This would require at least a thousand tonnes in addition to that used by the external bay, in order to, ah, support the external bay, but all unused tonnage can be used to embed other weapon systems, as per High Guard rules.

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