Ship Design Philosophy

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Thu Apr 12, 2018 8:24 pm

Spaceships: Life Support and Importing Short Term Support

Oops, off by a factor of ten.

Maintenance is five hundred per month, four days would sixty seven schmuckers per set.

Maintenance is fifty per month, replacements cost six and two thirds schmuckers, every four days, per twenty personnel.

Theoretically, you could stretch it out for a smaller number of air breathers, but it probably is a matter of diminishing returns.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sat Apr 14, 2018 9:50 pm

Spaceships: How Fast Are The Ships of The Expanse

https://www.youtube.com/watch?v=SIaGXcE ... e=youtu.be

Image

I foresee a lot of LED lighting in our future; I think she also mentioned sixteen gees.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Apr 15, 2018 9:54 pm

Starships: Longspaceships

Image

Reviewing some Saxy Viking history, I recalled that the reason they were successful was their capability to beach their ships very close to their objectives.

That would demonstrate a requirement for a starship that can easily manoeuvre in an atmosphere, rather than waste time standing off and launching smallcraft connectors.

Instead, nap of the earth, and launch grav powered vehicles.

The expensive ones would have stealth hulls.

Image
baithammer
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Re: Ship Design Philosophy

Postby baithammer » Sun Apr 15, 2018 11:44 pm

It had more to do with the longships being able to travel across both ocean and river.
That would demonstrate a requirement for a starship that can easily manoeuvre in an atmosphere, rather than waste time standing off and launching smallcraft connectors.
Forgetting that the longship has size limitations and beaching is more like docking than trans-atmospheric operations.

In most cases it is less expensive and safer to use auxiliary craft for landing than land a 1,000t+ ship.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Apr 16, 2018 12:29 pm

I'm the first to declare you shouldnt risk the jump drive.

However, this would be ameliorated by the capability to get to the objective fast, drop the troops and their gear, but not use the ship's weaponry to engage defensive systems.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Tue Apr 17, 2018 11:51 pm

Spaceships: Why is the International Space Station 400 km above the Earth?

https://www.youtube.com/watch?v=KDlCTLYwvxc
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Sun Apr 22, 2018 10:30 am

Starships: Slow Boat To China

What would qualify it?

1. Monojumper: the jump drive would tend to be the most expensive piece of hardware, and the one almost everyone is concerned with. As a technological level nine artifact, it would be easy to source parts for, or make an ad hoc repair.

2. Wages would be really below average; except for the chief engineer.

3. The pilot and/or the Captain might be astro navigation skill level zero; if not, ild navigation tapes could be picked up at the flea market, or a newer black market one.

4. The bridge is likely to be cramped.

5. At best, staterooms are clean, but basic.

6. Escape capsules and other emergency equipment might be present. but not necessarily recently maintained.

7. Armament might be for show.

8. The hull could be technological level ten; the price doesn't change.

9. Passages and freight rates are cheaper; how that's arranged within the context of possible fixed pricing would be upto the dungeon master to figure out.
Condottiere
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Re: Ship Design Philosophy

Postby Condottiere » Mon Apr 23, 2018 9:22 pm

Spaceships: Nuclear Propulsion

https://www.youtube.com/watch?v=Zm7PNlK5Aco

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