Prime Directive...

Discuss the Traveller RPG and its many settings
Infojunky
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Re: Prime Directive...

Postby Infojunky » Sun Mar 16, 2014 11:07 pm

Nerroth wrote:the Niven estate
Larry Ain't Dead yet!
Evyn
Jean
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Re: Prime Directive...

Postby Jean » Mon Mar 17, 2014 12:00 am

This freebie lists many of the different species in the SFU:http://rpg.drivethrustuff.com/product/9 ... oleplaying

We list so many because the SFU is diverse. Some species tend to be NPCs, simply because of their nature, but nothing prevents a Referee from allowing an exceptional character from appearing out of the "norm" for the species.
Jean
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Tom Kalbfus
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Re: Prime Directive...

Postby Tom Kalbfus » Mon Mar 17, 2014 1:58 am

Nerroth wrote:As I mentioned further up the thread, there are numerous "strains" of Tholians in the Star Fleet Universe. But the dominant "Pillar" strain has no legs, and possesses a limited means of hovering above the ground instead.

Actually, if you want to see a preview of how the Tholians would be detailed in Prime Directive (along with a bunch of other fiction and background articles of note), there is a set of files sieved out of various issues of Captain's Log and grouped in one place in Away Team Log. ATL is available right now on Warehouse 23 and DriveThruRPG, while the print edition should go to press in the near-to-mid future. (You can see a list of documents in this file here.)

Away Team Log is ruleset-neutral, so should work just as well as a resource for Mongoose Traveller players as it would for those of GURPS4e and D20M. (There was talk at one point of a series of supplements supporting the ATL material in each ruleset, but I don't know what the current story is on that front.)
Actually as I recall, in the original series, they never showed a Tholian, all they showed was their starships, the first time we ever got to see a Tholian was in the Enterprise episode "In the Mirror Darkly", so there is nothing to say that SFU Tholians don't look like that, and to tell you the truth, I kind of liked they way they looked, and also that they were silicon based life forms that shattered when they got too cold. I also like the Enterprise version of the Gorn, instead of the "rubber suit" Gorn that Captain Kirk encountered.
Nerroth
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Re: Prime Directive...

Postby Nerroth » Mon Mar 17, 2014 3:43 am

Commander Loskene appeared on the viewscreen in The Tholian Web, but you could only see so much of his/her/its form there.

The crystal-arachnid form used for In a Mirror, Darkly was one possible extrapolation of what else comprised the Tholian phenotype. The SFU's "Pillar" Tholian as detailed in Away Team Log is another.

That said, the article in ATL does note that several alternate types of Tholian evolved on the ancestral world of Tholia Prime, including the "Tholped" form. But the "Pillar" Tholians were the ones which became the main type of Tholian involved in running their star-faring civilization.


I would recommend giving Away Team Log a look, if you were thinking of sampling more of the universe while waiting for the Traveller: Prime Directive core book to be published.

Indeed, since you mention the Gorns, there is an article in ATL covering the history, culture, and society of their Confederation. Plus it includes a planetary survey of Skoleos, a Federation member world whose salamander-like inhabitants often go "off-world" to serve in the Confederation Navy, rather than with Star Fleet. (Like the Gurkhas who serve in the British, Indian, and Nepalese armies, the Federation "looks the other way" when Skoleans go to serve with their Gorn allies.)

I should note that because of this Gorn connection, the Skoleans were not featured in Prime Directive Federation. They will be included in the future Gorn sourcebook instead.
The above post is 100% unofficial.
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Re: Prime Directive...

Postby Nerroth » Mon Mar 31, 2014 6:08 pm

I saw the talk in another thread about the "space gypsy" concept in another Traveller-supported setting.

While they are quite different in nature, I thought it worth mentioning the closest equivalent to that setup seen in the Star Fleet Universe: the Jindarian Caravans. This species lives a wholly nomadic lifestyle, with each caravan based around a series of asteroid ships and supported by smaller "metal-hull" vessels. They have been in space for about 100,000 years, and have been encountered in the Alpha Octant, the Omega Octant, and the Lesser Magellanic Cloud. But no-one knows exactly where they originally came from. Each group of caravans only knew about the others in their "home" operating regions, until they each learned of their more distant cousins late in the SFU timeline.

The Jindarians of Alpha tend to keep to themselves, for the most part. The Jindarians of Omega have a permanent one-hex territory on the map, called the Jindarian Freehold. While the Jindarians of the LMC made their asteroid shipyard technology available to the local Jumokian pirates, who in turn passed this knowledge on to the Magellanic exiles in order for them to survive the long decades of Andromedan occupation.
The above post is 100% unofficial.
Galahad64
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Re: Prime Directive...

Postby Galahad64 » Fri May 02, 2014 8:41 pm

HI...Is there any update on a release time frame for Prime directive. Also, will there be any companion books available?
shadowabbot
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Re: Prime Directive...

Postby shadowabbot » Sat May 03, 2014 11:01 am

This is the answer I got on the Federation Commander forum

http://www.starfleetgames.com/federatio ... 1&start=45
Jean
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Re: Prime Directive...

Postby Jean » Sat May 03, 2014 5:35 pm

I know that I just sent the ship combat part off to playtest.

We are working on it.
Jean
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crazy_cat
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Re: Prime Directive...

Postby crazy_cat » Sat May 03, 2014 6:13 pm

@ Jean and @MSprange
So it's in the works - but realistically, given it has been for two years or so now and all the delays and false starts so far, is this now a month away? three months? six months? a year? a bit longer? or is it just vapourware at this point?
"You should never be in the company of anyone with whom you would not want to die"
shadowabbot
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Re: Prime Directive...

Postby shadowabbot » Sat May 03, 2014 6:54 pm

The prime directive traveller topic was started 6/14/11.
Rick
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Re: Prime Directive...

Postby Rick » Sun May 04, 2014 8:43 am

I'm sure that people looking at the above post will have gone to the first post in this thread to check - then scratched their heads in puzzlement! :twisted:
"Understanding is a 3-edged sword" bit like a toblerone, really.
locarno24
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Re: Prime Directive...

Postby locarno24 » Fri Jun 06, 2014 7:34 am

[Prod]

Does anyone know the status of PD? I'm intrigued by how the Ship combat stuff will work, as much as anything.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
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Re: Prime Directive...

Postby Jean » Fri Jun 13, 2014 5:22 am

The ship combat system is still in playtest. We are doing some major rearrangement to make the book stronger.
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locarno24
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Re: Prime Directive...

Postby locarno24 » Mon Jun 16, 2014 10:43 am

Fair enough. I'd rather see that properly fleshed out, and I realise that this setting involves more divergence than normal from the 'standard' traveller rules due to...well....FTL, Shields, you name it...
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
Galahad64
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Re: Prime Directive...

Postby Galahad64 » Sat Jul 05, 2014 3:41 pm

...But is there anymore guess as to the release date.
Rick
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Re: Prime Directive...

Postby Rick » Sun Jul 06, 2014 6:39 pm

Galahad64 wrote:...But is there anymore guess as to the release date.
Not a clue, which is an incredibly disappointing situation to be in after (what appeared to be) a great start with regular updates.

It looks as though, rather than having a Traveller product that we could really get behind and support, ADB may have to 're-sell' the concept to us all over again. Too many delays and not enough done to keep interest going.

I was really enthusiastic about this line of products when it was first announced and when we got a few more updates through. Unfortunately, I am very disappointed now and losing a lot of interest; time for ADB to step up and really promote this product.
"Understanding is a 3-edged sword" bit like a toblerone, really.
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Re: Prime Directive...

Postby Jean » Sun Jul 06, 2014 10:14 pm

Another interesting idea. Thanks. :)
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Matt Wilson
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Re: Prime Directive...

Postby Matt Wilson » Mon Jul 07, 2014 1:28 pm

Take all the time you need to get it right. Game design is hard. Plenty of people will be excited to see it when it's ready.
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Re: Prime Directive...

Postby FreeTrav » Mon Jul 07, 2014 4:35 pm

Jean, I'd like to discuss an idea I have, that I think ADB must know about and at least tacitly approve before I go ahead with it - could you please drop me a note off-forum at editor@freelancetraveller.com?
Jeff Zeitlin
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The Electronic Fan-Supported Traveller® Magazine and Resource
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Re: Prime Directive...

Postby Jeffrywith1e » Sat Aug 23, 2014 2:03 pm

picking through the last several posts, this product appears to still be breathing. But it looks like there's little hope. Do I have that about right?

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