Egil Skallagrimsson wrote:
Yep, the RAW for low berths are very brutal.
Personally I am not convinced that a form of transport that kills half of those who use it would be allowed...
I'd agree, unless extremely desperate or without any other choice (convict transport leaps to mind for the latter, refugees for the first). However, my issue then (and generally anyway) is the ticket price is far too high.
Anyway, CT was never that brutal. Roll 5+ and get a DM +1 for Medic (which you'd better have), and DM of -1 for passenger End of 6 or less (which my Medic would refuse to take on). So really a 4+ roll and they live. That's 9 in 11 of surviving. Fair odds for the type of transport it was modeled on.
So, to the OP's original concerns, I had a look again at the MgT rules. In my opinion you should:
1 - Have a qualified Medic attending (imo a minimum Skill DM +2 and Stat DM +1 = DM +3 so far)
2 - Better ships (not all though) will have better built and maintained low berths for a Situational DM +1
3 - The Timing DM was mentioned, but imo it doesn't apply. This is one of those tasks that is only doable in a set time. I'd say the 10-60 minute line. Emergency low berths would be built to take advantage of the Timing DM by dropping the insertion time by a line to the 1-6 minutes frame, at the cost of having to thaw with the DM -1 for the rushed insertion. Frozen Watch low berths would be purpose built to use a rushed extraction in a combat replacement situation suffering the same DM -1. In both cases I'd make the special low berths (Emergency and Frozen Watch) of the better quality for the DM +1 to offset the penalty for the unusual usage.
Note: I've since changed my mind about the specifics for the Timing DM issue above, see my next following post.So I'd make it a Routine Task for an additional DM +2 to hit the CT mark for typical Free Traders (which should not have the better built or maintained low berths) with a decent Medic.