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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sun Nov 11, 2012 2:43 pm 
Weasel

Joined: Fri May 27, 2011 2:11 pm
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Location: UK
[quote="msprange"][quote="delrom5"]So my hunch is that book sales are in the region of 5 000 - 8 000 books. [/quote]

!!!

If _only_. Ten years ago, you would have been right on the money. These days, if an RPG book sells a _tenth_ of the figures you quote (and I am not just talking about Mongoose here, this goes for most of the 'big' names in the market), then it is considered a good seller. Not poor, not even average, but _good_.

That might put the discussion on Deneb, Solomani Rim and other titles into perspective...[/quote]

This is part of the big white elephant that we're all dancing around. The persepective that most of us have is looking into the (games) shop through the window. We're have no role in the games business other than as consumers, so we don't have access to information such as this. Although Dragonmeet seminars (being the next game con planned) often touch on the state of gaming, perhaps Matt along with Cubicle 7 and Pelgrane Press staffers should get together and do a state of the RolePlay industry seminar.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sun Nov 11, 2012 2:47 pm 
Weasel

Joined: Fri May 27, 2011 2:11 pm
Posts: 36
Location: UK
[quote="Greg Smith"][quote="Prime_Evil"]
My impression is that the RPG hobby has been in a slow decline ever since the d20 wave crested and that the premature announcement of D&D 4e was the final nail in the coffin, .[/quote]

That's about right.

4e split the D&D part of the hobby, killed the third party market but did wonders for Paizo.[/quote]

Yet Traveller faces a similar split between T5 and MgT...


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sun Nov 11, 2012 4:29 pm 
Greater Spotted Mongoose

Joined: Tue Nov 13, 2007 4:09 am
Posts: 1494
delrom5 wrote:
Greg Smith wrote:
Prime_Evil wrote:
My impression is that the RPG hobby has been in a slow decline ever since the d20 wave crested and that the premature announcement of D&D 4e was the final nail in the coffin, .


That's about right.

4e split the D&D part of the hobby, killed the third party market but did wonders for Paizo.


Yet Traveller faces a similar split between T5 and MgT...


Not even close. Traveller is already fragmented along multiple edition lines and has been for 20 years. The subset who will buy into T5 are already defined, and most of them have never been Mongoose customers past the CRB (if that). T5 is also not envisioned as an extensive product line, as far as I can tell. That role remains with Mongoose.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sun Nov 11, 2012 5:37 pm 
Banded Mongoose

Joined: Sat Sep 29, 2012 8:37 pm
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Plenty of us have bought both T5 and mong, so what? Business follows specific rules, such as it is not enough to satisfy a customer, but they want to be delighted; such is the jargon, it's really impossible to distill tens of thousands of dollars of a degree into a simple sentence. But really, make good stuff, follow your four p's or whatever (product, price, place, promotion), get it out here.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sun Nov 11, 2012 6:08 pm 
Mongoose

Joined: Wed Feb 11, 2009 3:36 am
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GypsyComet wrote:
The subset who will buy into T5 are already defined, and most of them have never been Mongoose customers past the CRB (if that).


*Ahem* Now, I wouldn't necessarily say that. Granted, there is a vociferous segment of the T5 client base who would vow upon their firstborn's parents' graves never to touch a Mongoose product, but there's also a fair segment (nowhere near as loud about it - but isn't that usually the case with the reasonable?) who likely will form a crossover population. (I am one such, and I am quite well aware of others from seeing names crossing over between here and the restricted T5 board.)

Look, any time you have a new version of anything introduced, you're going to have some who think it's the Second Coming, some who think it's the epitome of blasphemy and heresy, and some who are willing to take a look to see what there is there that's worthwhile... and how much work it's going to take to get that worthwhile portion without having to take too much garbage along with it. This is no different. Me, I've already seen a number of things I'm going to be using, in both systems. To be honest, I've almost never played any game or system strictly by the Rules As Written, beyond the first couple of times while I'm feeling out the basics. After all, the game is mine, yes? (Did I just hear the Hasbro Secret Police pull up outside?)


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sun Nov 11, 2012 6:28 pm 
Greater Spotted Mongoose

Joined: Tue Nov 13, 2007 4:09 am
Posts: 1494
Galadrion wrote:
Me, I've already seen a number of things I'm going to be using, in both systems.


Then you are the intended audience for T5. Those who are looking forward to running T5 exclusively are probably in for a shock. Like all prior editions of Traveller, T5 is a big toolbox. Like some prior editions, it is setting generic with only hints of the 3Imp bias (much like the Mongoose CRB). That endears it to some and makes it anathema to others.

My impression is also that it will have the fewest edition-specific products of any edition save Traveller Hero, which had only one. Marc already has editorial approval over the 3Imp setting materials published by Mongoose; he doesn't need to publish his own.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Mon Nov 12, 2012 11:21 am 
Greater Spotted Mongoose

Joined: Thu Oct 13, 2005 3:41 am
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GypsyComet wrote:
Then you are the intended audience for T5. Those who are looking forward to running T5 exclusively are probably in for a shock. Like all prior editions of Traveller, T5 is a big toolbox. Like some prior editions, it is setting generic with only hints of the 3Imp bias (much like the Mongoose CRB). That endears it to some and makes it anathema to others.
My impression is also that it will have the fewest edition-specific products of any edition save Traveller Hero, which had only one. Marc already has editorial approval over the 3Imp setting materials published by Mongoose; he doesn't need to publish his own.


I almost think that OTU products should be system neutral wherever possible and should focus on the setting rather than game mechanics. Obviously, OTU products will need to include some crunchy stats in places but the emphasis should be more on the fluff.

Personally, I love the idea of a dedicated Third Imperium setting book to sit alongside the core rulebook, although my own preference would be to see a book that provides an overview of the entire sweep of the future history outlined in the OTU from the interstellar wars period right through to the dawn of the Fourth Imperium. I don't think a product of that scope has ever been attempted before. Ideally each chapter would outline a specific era and the kind of games that that particular time period is suited for. Ideally, the book would also contain a chapter on divergence points that discusses options for changing the canonical timeline at critical points - including the variant timeline established by GURPS Traveller. (This might even be an appropriate place to drop hints about how to incorporate SF tropes such as time travel and alternate universes into the Traveller system).

One of the issues that the OTU faces is that there is a high barrier to entry for newcomers - unless you are familiar with the history of the game system it's hard to know where to start. A solid introductory book would go a long way towards addressing this issue, especially if it focuses on providing GMs with options rather than a metaplot that is set in stone. And the grandiose sweep of Traveller's future history has echoes of SF classics such as Asimov's original Foundation trilogy and Poul Anderson's Poleseotechnic League.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Mon Nov 12, 2012 5:06 pm 
Banded Mongoose

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IMO splat books should be somewhat generic, and when in doubt, lean more towards hardish sci-fi. A compendium of minor alien species, should be generic, though could be linked with developed territory. Source books I can use are what sells me: vehicles, aliens, spacecraft, tech, weapons, ad infinitum. Though charnging the paradigm at established TL's should be avoided, it makes everything an outlier.

Though following successful older adventure modules like twilight's peak or the sky raider's trilogy, where you get both the adventure material and source book material is something that would sell me.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Mon Nov 12, 2012 11:54 pm 
Weasel

Joined: Fri May 27, 2011 2:11 pm
Posts: 36
Location: UK
[quote="GypsyComet"][quote="delrom5"][quote="Greg Smith"][quote="Prime_Evil"]
My impression is that the RPG hobby has been in a slow decline ever since the d20 wave crested and that the premature announcement of D&D 4e was the final nail in the coffin, .[/quote]

That's about right.

4e split the D&D part of the hobby, killed the third party market but did wonders for Paizo.[/quote]

Yet Traveller faces a similar split between T5 and MgT...[/quote]

Not even close. Traveller is already fragmented along multiple edition lines and has been for 20 years. The subset who will buy into T5 are already defined, and most of them have never been Mongoose customers past the CRB (if that). T5 is also not envisioned as an extensive product line, as far as I can tell. That role remains with Mongoose.[/quote]

Whilst there was a period (about 5-10 years ago) when there were three overlapping rulesets; GURPS, T20 and Traveller Hero, they were all so different that the rules were incompatable. However, MgT and T5 will share a ruleset with many similarities but enough differences to trip up unwary gamers; Caveat Ludius


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 13, 2012 2:41 am 
Greater Spotted Mongoose

Joined: Tue Nov 13, 2007 4:09 am
Posts: 1494
delrom5 wrote:

Whilst there was a period (about 5-10 years ago) when there were three overlapping rulesets; GURPS, T20 and Traveller Hero, they were all so different that the rules were incompatable. However, MgT and T5 will share a ruleset with many similarities but enough differences to trip up unwary gamers; Caveat Ludius


While that will be the case with the newest buyers, the Traveller fanbase as a whole is divided between *all* prior editions, still in print or not. Yes, even T4. If you've ever encountered an AD&D2e purist, it is just like that, but several times more divided.

Fortunately, quite a few of those editions use similar language to describe tasks, weaponry, and several of the sub-systems Traveller is so well known for, so they aren't as completely at odds as, say 2e vs 3e D&D.. Doesn't mean there won't be confusion, but it should be down to a level that can be handled.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 13, 2012 7:49 am 
Greater Spotted Mongoose

Joined: Sat Nov 10, 2007 7:50 am
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Location: Rehovot, Israel
I can get about 99% of the 15mm (classic Traveller scale) minis I need for Traveller from various retailers such as 15mm.co.uk, Khurasan Miniatures, Critical Mass Games, Ground Zero Games and Rebel Minis. That said, I'd really like you to sell an official Traveller license to one of these companies, especially for aliens such as Droyne and Hivers, which are less common on the market (I can get at least 3 versions of "Aslan" and 2 versions of "Vargr" as well as Imperial marines very easily).

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 13, 2012 10:23 pm 
Lesser Spotted Mongoose

Joined: Mon May 24, 2010 6:59 pm
Posts: 694
Prime_Evil wrote:
Ok...a couple of related questions....

Should a new edition of the core rulebook spend expand upon the current exploration of alternative technological paths such as warp drives and stargates / artificial wormholes? Or should it stick as close as possible to technological paradigm of the OTU?

What about settings where portable energy weapons are more common than they are in the OTU (blasters, disruptors, etc)? Should Traveller offer stats for these weapons in settings where they are available?

And how should Traveller tackle potentially game-changing technologies such as cybernetics, artificial intelligence, genetic engineering, and nanotechnology? In a technologically conservative setting of the OTU these technologies either don't exist or are heavily regulated by the Imperium, but they are of great importance in other SF settings.



The core book does have rules for alternatives to jump drive, and surely cybernetics has its own supplement. Some of the other TL16+ tech is raised in the CSC.

To be honest, the CRB is very good, it is all you need to get a sci-fi game off the ground, and can be expanded with whatever supplements you want (or DIY). If you start adding lots of cybernetics, nanotech etc to the core rules it will quickly become unwieldly, save all that for the supplements.

The only book that is really crying out, I'll say that again, CRYING OUT for a second edition, is, and I will CRY OUT again, the huge wasted opportunity that is the ....wait for it

CENTRAL SUPPLY CATALOGUE

Oh, I might have mentioned that before on some other posts.

Egil

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Last edited by Egil Skallagrimsson on Tue Nov 13, 2012 10:38 pm, edited 1 time in total.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 13, 2012 10:34 pm 
Lesser Spotted Mongoose

Joined: Mon May 24, 2010 6:59 pm
Posts: 694
Prime_Evil wrote:
One of the issues that the OTU faces is that there is a high barrier to entry for newcomers - unless you are familiar with the history of the game system it's hard to know where to start. A solid introductory book would go a long way towards addressing this issue, especially if it focuses on providing GMs with options rather than a metaplot that is set in stone. And the grandiose sweep of Traveller's future history has echoes of SF classics such as Asimov's original Foundation trilogy and Poul Anderson's Poleseotechnic League.


Yes, I can see the arguement for a OTU supplement, but, as someone who only started playing Traveller a few years ago, and was initially perplexed by 3I, I found that the introductionary sections in MgT Spinward Marches was all I really needed to get up to speed on what I needed to know, there after a bit of digging around on forums, and a few questions (mainly on this board) completed all the details, and threw up other ideas.

The thing is, would an OTU supplement actually sell very many copies? Would those who know bother with it, and why would those who don't know care? Without becoming too heavy in detail, would there be enough original material to justify a whole book (perhaps throwing in a sector, Core?, would fill it out).

Egil

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Wed Nov 14, 2012 5:32 am 
Banded Mongoose

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The sheer volume of material written for the OTU lends itself to the ability to possibly writing a say "Handbook to the Third Imperium" ala D&D 3E books. I say possibly, because despite the volume of material, there would be the issue of what to write applicability to an intended audience. In looking at the other Mongoose "campaign" books (2300, Judge Dredd, Universe of Babylon 5, Strontium Dog, Hammer's Slammers), each shows or explains how the campaign ignores or changes the Core rules to get a better feel. In part, the 3I uses most if not all of the Core Rules without variant. So perhaps not as much to write about there. That leaves the volumes of flavor text. To me that's where the difficulty in writing such a book begins.

The 3I is vast (11000 worlds anyone?) and during the year 1105 is fairly static as a whole. Fifth Frontier War and the Rebellion is in the future, Solomani Rim War in the past. Characters are not the "movers and shakers". So to write about the 3I as a whole distances PC's (and thus players) from a general writeup? On the other hand, Milleu 0 for T4 did a great job of integrating the nascent 3I with how PC's could get involved in the 3I and for the size the Imperium at the time, actually make a difference. I would buy anything being a Traveller junkie, but I feel that if a combination between the scale difference can be found, then such a book would have more value to newcomers.
Just my .02CR

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Wed Nov 14, 2012 6:18 am 
Banded Mongoose

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One neat thing that can be done though is if you do regions or areas, you can write them in such a way as to say for example Solomani Rim:

"If you want to know more about this area, pick up Solomani Rim, Alien Module 5 - Solomani, Book 5: Agent" or whatever is suitable to expand player/referee knowledge or options (and it plugs for selling more books!)

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