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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Wed Nov 14, 2012 6:07 pm 
Banded Mongoose

Joined: Sat Sep 29, 2012 8:37 pm
Posts: 381
Location: Place of Indians, US
A 3I book would mostly cannibalize sales of the library data and be non specific, better just to include relevant facts in other pubs, such as 'so and so sector in relation to the Imperium' because their situation, geographically would make them far different; some frontier like, others long settled. Much of what the Imperium is can already be gleened from DonM's integrated timeline.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Fri Nov 16, 2012 1:53 am 
Cub

Joined: Thu Nov 08, 2012 11:42 pm
Posts: 2
I'd love miniatures! I also wouldn't mind a 2nd edition. That being said I'd like for there to be more extensive art in it but I understand that art makes the price rise. Perhaps a separate "The Art of Traveller" would be in order?


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Fri Nov 16, 2012 12:25 pm 
Greater Spotted Mongoose

Joined: Thu Oct 13, 2005 3:41 am
Posts: 855
dragoner wrote:
A 3I book would mostly cannibalize sales of the library data and be non specific, better just to include relevant facts in other pubs, such as 'so and so sector in relation to the Imperium' because their situation, geographically would make them far different; some frontier like, others long settled. Much of what the Imperium is can already be gleened from DonM's integrated timeline.


I respectfully disagree - the Library Data book is useful, but it isn't really targeted at newcomers and it doesn't provide much guidance on how to USE the information contained within it in play. I'm thinking of a book that provides high-level advice on how to adapt different campaign models (free traders, mercenaries, military personnel, pirates, secret agents, bounty hunters, explorers, etc) in different periods of history (e.g. Milieu 0, The Classic Era, the Civil War / Hard Times Era, the New Era, the Fourth Imperium, etc). I don't think that something like this has ever been attempted - it's like the introduction to the Spinward Marches book on steroids. Ideally, it would focus on practical advice intended to help GMs answer the question "how do I kick off my first campaign in the OTU?".

DonM's integrated timeline is an impressive work that I've been known to consult on occasion, but it would be very intimidating to anybody who isn't already somewhat familiar with the OTU. It actually contains too much detail for newbies - it would be hard for a newbie to work out which events listed in the timeline have importance and which are merely incidental detail.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sat Nov 17, 2012 1:34 am 
Banded Mongoose

Joined: Sat Sep 29, 2012 8:37 pm
Posts: 381
Location: Place of Indians, US
Prime_Evil wrote:
I respectfully disagree - the Library Data book is useful, but it isn't really targeted at newcomers and it doesn't provide much guidance on how to USE the information contained within it in play. I'm thinking of a book that provides high-level advice on how to adapt different campaign models (free traders, mercenaries, military personnel, pirates, secret agents, bounty hunters, explorers, etc) in different periods of history (e.g. Milieu 0, The Classic Era, the Civil War / Hard Times Era, the New Era, the Fourth Imperium, etc). I don't think that something like this has ever been attempted - it's like the introduction to the Spinward Marches book on steroids. Ideally, it would focus on practical advice intended to help GMs answer the question "how do I kick off my first campaign in the OTU?".

DonM's integrated timeline is an impressive work that I've been known to consult on occasion, but it would be very intimidating to anybody who isn't already somewhat familiar with the OTU. It actually contains too much detail for newbies - it would be hard for a newbie to work out which events listed in the timeline have importance and which are merely incidental detail.



The best thing for newcomers is us the community, taking the time to help. My experience with the OTU is, to paraphrase Clausewitz on battle plans, it doesn't survive contact with the game table; just about every OTU I've played in has subtle tweaks by the GM and with how the players that are playing it, changes it.

Considering the breadth of the Imperium in time and size, that is a multi-volume history at least, and the only authoritative writer to write it would be Marc. Otherwise it's a minefield, which I'll bet Matt has little desire to open himself up for a rasher of abuse that would come from even attempting such a project.

Giving it some thought and looking at some of the newer games in the works that seem to have people excited like Nova Praxis or Eclipse Phase, a Trans-humanist supplement would probably sell well and is uncharted territory considering past Traveller work. I have some in my campaign, trans-droyneist actually, it is an interesting subject, throws a nice curveball in there.

Another subject I see come up quite a bit lately are mercenary campaigns, so maybe a supplement with a few mercenary tickets might be popular as well.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 20, 2012 12:08 pm 
Stoat

Joined: Fri Jul 04, 2008 8:40 am
Posts: 59
I think that Mongoose needs to finish with what they have started before going towards miniatures and 2nd Edition.

*First we need to have all the Alien Modules that we are missing: Hivers, Kkree, Vilani etc

*Then we still miss a book about some careers: Civilians, Drifters, Scholars

*Other sectors and places to play in. You said you wanted to map the ThirdImperium. Please do continue with that.

*Lastly: Books that can help the players actually understand the vast size and how to RP in the Third Imperium (I have said this many times) so we need a Players Guide to the Third Imperium.

Thanks


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 20, 2012 12:24 pm 
Cosmic Mongoose

Joined: Sun Dec 21, 2008 11:29 pm
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Location: UK
I think they covered Drifters in Book 6, Scoundrel.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 20, 2012 2:18 pm 
Weasel

Joined: Sat Nov 18, 2006 11:16 am
Posts: 49
2e Mercenary and High Guard, yes, because they're broken. Make HG self contained (no flipping between core book and HG) and get a ship grognard like Dom Mooney to error check the heck out of it. Mercenary needs to be more like the SPICA Field Manual, and present more of an adventure engine.

2e Core book? Well I'd not buy it, and I am not sure it is needed. But maybe readjust some of the equipment with input from CSC. But I think that it's the least broken Mg rulebook ever, and probably the least broken first edition Traveller rules.

I find the LBBs unreadable now my eyesight is going, and I am nowhere near as blind as many.

War in a box, yes please!

I'd focus on more source materials and more aliens, settings and so that have never been done before or are in dire need of republishing, like Hivers and Droyne.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 20, 2012 3:07 pm 
Cosmic Mongoose

Joined: Sun Dec 21, 2008 11:29 pm
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Location: UK
Try something else, as well, just off the top of my hat - Heist In A Box; Tomb In A Box. A complete raid for a team of player characters, and a complete Ancient tomb to delve into.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Tue Nov 20, 2012 9:15 pm 
Weasel

Joined: Fri May 27, 2011 2:11 pm
Posts: 36
Location: UK
I read on another site (forgot where) that Traveller today is stuck in a rut in terms of era - we're puttering back in 1105. I really enjoyed Martin Dougherty's New Era 1248 sourcebooks and would like to see more depth given to the 4th-I, and possibly move the storyline to 1253.

Another area for would be to explore beyond the Imperium in 1105. Although there are bits and pieces hinted at, what is involved in mounting an expedition beyond? This could cover either the Zho's Core expeditions or the Rim expeditions.

Finally, if the Core Rulebook is taken to a second edition, please get Bryan Gibson to do all of the art for it.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Thu Nov 22, 2012 9:26 pm 
Greater Spotted Mongoose

Joined: Wed Jul 30, 2008 1:18 pm
Posts: 1228
With Disney taking over StarWars maybe a supplement "Traveller - The Musical" is useful. After all even Sanctuary had a musical episode (And a nice one)

Jokes aside:

+ Reviving the Gateway Domain Setting

or

+ Doing something similar for the Antares/Julian region

would be nice. Lots of small powers and the 3I "just another player" (big but distant). In Gateway the limiting factor of the 3I power is the SolRim War, in Antares it is the Julian Protectorate that might over-react.

A campaing set in SolRim times and a "neutral" area where both sides operate might make for some nice ideas

Oh and please do the "TAS" book


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sat Nov 24, 2012 2:21 am 
Stoat

Joined: Fri Jul 04, 2008 8:40 am
Posts: 59
If you do the TAS book, i promise to buy a copy of every Traveller and 2300 AD book that you publish in the future!


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sat Nov 24, 2012 12:40 pm 
Greater Spotted Mongoose

Joined: Thu Oct 13, 2005 3:41 am
Posts: 855
alex_greene wrote:
Try something else, as well, just off the top of my hat - Heist In A Box; Tomb In A Box. A complete raid for a team of player characters, and a complete Ancient tomb to delve into.


Heist in a box would be a good idea considering how often Traveller games degenerate into infiltration missions..lol.


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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sat Nov 24, 2012 1:20 pm 
Cosmic Mongoose

Joined: Sun Dec 21, 2008 11:29 pm
Posts: 2503
Location: UK
I also thought of "Hijack In A Box," but they already released one of those and called it Snapshot.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sat Nov 24, 2012 2:08 pm 
Cosmic Mongoose

Joined: Sun Dec 21, 2008 11:29 pm
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Location: UK
I'd also look at releasing the sourcebooks in epub and mobi formats alongside PDF, for downloading onto ereaders.

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 Post subject: Re: Future Traveller - Testing the Waters
PostPosted: Sat Nov 24, 2012 2:59 pm 
Lesser Spotted Mongoose

Joined: Tue May 29, 2012 1:13 pm
Posts: 659
alex_greene wrote:
I'd also look at releasing the sourcebooks in epub and mobi formats alongside PDF, for downloading onto ereaders.


With epub3 coming on line, it would be a time to add special effects to the CRB. You could have ship gen, dice rollers, system gen etc. Especially fitting for s Sci-fi rpg.


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