We have a number of 'what if?' things for Traveller sketched out - some more serious than others, some closer in timescales than others. However, I just wanted to float some ideas past you chaps and see what you thought...
We have mentioned this before and, honestly, still have not done anything about it, so don't panic just yet
However, I believe the game as a whole can be improved if we looked at doing second editions of Mercenary and High Guard. The latter has a multitude of options that could be added, and the whole design process could use some streamlining/integration. For Mercenary, I think the biggest change would be to actually running mercenary companies, and the inclusion of a seperate 'mini-game' for them.
What do you think?
THE SECOND EDITION
A grand work, this - a new core rulebook. It would mostly be tweaks and the bringing in of rules from supplements into the core (such as AP/SAP from CSC, hacking rules, etc). However, I am also thinking change of format, to perhaps something more like Legend, where everything is effectively an LBB (in the Legend format, not current LBB size), and everything is $19.99. What do you think?
MINIATURES - A WAR IN A BOX
This one could be much closer to fruition. We have been debating Traveller miniatures for a while now but have been looking for a way to do them. The current thinking is to have a number of 'closed' releases - that is, a box set (around $50) containing rules and two starter armies, and 6-12 blister/clamshell expansions. No more. These releases will basically revolve around a single war/series of battles in Traveller (we were thinking a 2300AD game, a clash against Kaefers, to begin with). A little later, we'll release another war (as box set a 6-12 clamshells) - all rules properly compatible, of course.