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 Post subject: Re: Traveller 5th Edition
PostPosted: Mon Jul 09, 2012 4:31 pm 
Mongoose

Joined: Mon Aug 06, 2007 10:48 pm
Posts: 175
far-trader wrote:
2330ADUSA1 wrote:
...So what now? Will we have different versions of the Traveller game battling against one another for everyones dollar?


I doubt it. People will buy into the one they like, which ever one that is. I suspect there are some who have been waiting for this and haven't been happy with or bought into MgT. So no loss there for Mongoose. Likewise there are those who don't give a fig for T5 and never intended to buy into it and will stick with MgT (...or GT, or MT, or TNE, or CT, etc.). So again, no loss for Mongoose.

Net: More Traveller material without anyone loosing sales.

I think you are being wildly naive. At least way too optimistic.

Mongoose Traveller is the only version of Traveller that is actually publishing product. That means that even people who are not that wild about Mongoose or Mongoose Traveller are still likely to buy the game. Once there is a "new Traveller" made directly by "the guy who created Traveller", that is just going to have to have an impact on the sales (and penetration) of Mongoose Traveller. I really don't see a way around that.

Also, if it was just a one-time "vanity project", then, yes, I agree the impact would be minimal to non-existent. However, if it does become a viable line of products that are regularly produced, printed, and sold, then that is pretty much guaranteed to come at the expense of Mongoose Traveller. (I do admit that is a pretty big 'if'.)


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 Post subject: Re: Traveller 5th Edition
PostPosted: Mon Jul 09, 2012 11:40 pm 
Greater Spotted Mongoose

Joined: Tue Nov 04, 2008 6:13 pm
Posts: 931
I don't think that T5 books will have much impact on the Mongoose Traveller line. While there may be a few here or there, I think people will most likely buy both if they are big Traveller fans, or they've already made their vote with their money.

I have every version of Traveller except for the D20 stuff. Until the GURPS stuff came out, I bought supplements and books because I liked the game. For GURPS I bought virtually all the stuff because a) it was cool, and b) the production values of SJG are at the tops of any game publisher I've yet to encounter. Not only did they take the core game forward, the added to it quite considerably. I have had only two qualms with MgT's Traveller thus far - 1) The books and supplements are constant sources of consternation for me because they are riddled with errors and extremely poor editing. It's atrocious, and I expect a LOT of a publisher when I'm paying $40 for a sourcebook. The minimum being that it was edited well.... 2) MgT has brought very little to the game except to publish materials that have already been published (sometimes multiple times). I understand the desire to put their own 'spin' on things, which I don't mind, but please at least ADD things to the books. Lets see some new things, new ships, new supplements that haven't existed yet.

Yeah, I bought into the kickstarter T5 stuff. At first I wasn't going to, but the reality is that I would have bought the book anyway, so in essence I've pre-ordered it. Having that money upfront makes a TON of difference for someone self-publishing. MM doesn't have GDW or another gaming publishing house behind him anymore, so he's relying on the userbase to pony up the initial print costs. Yeah, there's some extras in there I wouldn't normally buy, but I didn't have the ability to pick and choose.


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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 1:07 am 
Banded Mongoose

Joined: Mon May 07, 2012 7:27 pm
Posts: 203
Location: USA, NJ - East Coast
Well as I have already said, I will buy it all but I can see T5 as causing issues for MGT. Now as to redoing the previews Traveller products, I feel they have greatly added to any product that they have redone and added alot more updated details and items into each. Call it putting order to all the previous products. Eventually once everything has been redone, then the pure new stuff will add to the collective mass whole.

It will be interesting to see what timeline T5 will follow, does anyone from the playtest crew know what timeline T5 is going to be set at?

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 1:22 am 
Greater Spotted Mongoose

Joined: Sun May 28, 2006 5:19 am
Posts: 927
Location: Lakewood wa
I do agree that MGT has added a lot to many of the products they have redone. 2nd ed 760 patrons is really great, as is CSC. I will use those both for years nomatter what edition is out.

I am glad they are redoing things, I never collected the original. I was in college at that time, and each of my gaming circle collected different things because we could not afford everything we wanted. I did Runequest because that is what I GMed. Somwbody else did trqaveller. But I love the game, and with MGT I have collected most of the stuff. And am waiting for more. Just wish they would actualy do something with Drinax. Great idea they are letting die from lack of interest.

Owen


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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 2:17 am 
Mongoose

Joined: Mon Dec 14, 2009 4:15 am
Posts: 117
Location: SoCal
2330ADUSA1 wrote:
It will be interesting to see what timeline T5 will follow, does anyone from the playtest crew know what timeline T5 is going to be set at?


All the examples in the playtest materials use Spinward Marches 1105. Stands to reason that will be the default setting... again.

I too love Traveller (I started in 1984) and T5 has a lot of interesting things in it - but it's a different system to MGT, very heavily rules-oriented and likely too detailed for most. I don't think it can be readily grasped like MGT, nor play as fast, but it will be a good game for those that take to it.

MGT is my favorite version of all the previous ones and I would be surprised if T5 makes a meaningful dent in its sales. Presuming MG still has the rest of its license available... and that T5 delivers on time... and that some other game doesn't pop up that hurts them both...


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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 3:11 am 
Banded Mongoose

Joined: Mon May 07, 2012 7:27 pm
Posts: 203
Location: USA, NJ - East Coast
Well as I said I will buy T5 regardless, and anything that is put out for it as well too. I will also continue to purchase MGT's stuff as well too. Now for me I use my own InHouse rules set that are tried and true for me now for 25+ yrs and based off mostly the d100 system, and everything else is just resorse materials that are easily adapted to my own gaming syste. So for me the more the better, my own issue now is to get my new addition done on my home for my new entertainment room that will allow me to display all of my stuff in my own gaming library for dad's hobby! My wife has her 176 yr old restored Victorian home, and I am building a 2nd floor to my garage that will be heated and be a 30 by 75 foot room dedicated to dad's gaming hobby. Wall to wall shelves to display all my books(library) and minis. I have 36 yrs of stuff to display, and a need a perfect game area for me and the boys to game in uninterrupted. Construction starts later this month.

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 4:44 am 
Duck-Billed Mongoose

Joined: Sat Jan 01, 2005 2:36 am
Posts: 2096
Location: Spokane, WA
I can't remember if I've posted my thoughts in this thread so heck, why not again?

First, what we call "Traveller" has been two things: The 'Traveller' system/mechanic and 'The Third Imperium' setting. The original Traveller LBB's didn't have a 'setting' in them per se, but the entire mechanic was driven by how Marc envisioned the Third Imperium.

Think of it as AD&D/D&D and Greyhawk as one up through v3.5, the deities and race descriptions were for Greyhawk and such, later works specifically mention Greyhawk whereas in the book the deities and stuff are "there".

GURPS and T20 were not "Traveller" they were the Third Imperium published using the mechanics of their respective publishers.

Fast forward to today: Mongoose has stripped the mechanics called "Traveller", still at its core heavily driven by the setting "The Third Imperium" and is the engine for many settings: Judge Dread, Strontium Dogs, Hammer's Slammers, and yes virginia - The Third Imperium.

What's nice is now you can cleanly use MGT mechanics to run anything, and honestly you can use the MGT:3I books under almost any system the UPP's (and racial stuff) are all that's in the MGT mechanic.

What does this mean with T5 coming out? nothing. T5 is T5 was supposed to come out same time as MGT, be compatible, and out the gate was a "roll low" system which made everything backwards and confusing. Play it if you want, no biggie either way.

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 2:50 pm 
Lesser Spotted Mongoose

Joined: Sun Dec 13, 2009 6:13 pm
Posts: 464
Location: San Diego, CA
daryen wrote:
Mongoose Traveller is the only version of Traveller that is actually publishing product. That means that even people who are not that wild about Mongoose or Mongoose Traveller are still likely to buy the game. Once there is a "new Traveller" made directly by "the guy who created Traveller", that is just going to have to have an impact on the sales (and penetration) of Mongoose Traveller. I really don't see a way around that.

Also, if it was just a one-time "vanity project", then, yes, I agree the impact would be minimal to non-existent. However, if it does become a viable line of products that are regularly produced, printed, and sold, then that is pretty much guaranteed to come at the expense of Mongoose Traveller. (I do admit that is a pretty big 'if'.)


If someone doesn't like Mongoose Traveller, I doubt they are interested in any Traveller. If they long for a GDW comeback and a whole new series of T5 product by buying a Traveller 5 book, they should get used to the idea (if they haven't already) that the book will probably be the only thing published by Marc Miller. There may be a few PDFs popping up that say "Playable with T5". But by then, the T5 craze spell will have worn off. And Mongoose will still be here producing books and selling them as long as they continue to keep them in stock.

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 3:26 pm 
Greater Spotted Mongoose

Joined: Sun Sep 02, 2007 1:15 am
Posts: 1220
ShawnDriscoll wrote:
If someone doesn't like Mongoose Traveller, I doubt they are interested in any Traveller.


Do I like MgT? Quality has been hit or miss. I've bought Core and HG and find little new in them. Mostly it's CT. So too with the rest I've looked at. So I think you can put me in the demographic of "doesn't like Mongoose Traveller" though to be clear I don't hate it either.

So you would doubt I am interested in ANY Traveller. My interest is long lived, deep, and still strong. I've played most of the rule sets for the game, some I like, some I don't, but the game, Traveller, I still love, warts and all. That's more than just "interested" in my opinion. And I'm hardly an outlier example.

So your opinion that someone either likes MgT or they aren't interested in Traveller is wrong.

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 3:45 pm 
Stoat

Joined: Mon Feb 25, 2008 8:49 pm
Posts: 68
I also disagree that if you don't like Mongoose Traveller you don't like Traveller. I really enjoy traveller just not mongoose/classic. I need more crunch then what they offer.


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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 4:39 pm 
Mongoose

Joined: Mon Aug 01, 2011 2:43 am
Posts: 109
Same here. I like the MGT corebook well enough, but the supplements are not very good IMO. My preferred forms of Traveller are Megatraveller, The New Era, and GURPS Traveller.


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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 4:44 pm 
Lesser Spotted Mongoose

Joined: Sun Dec 13, 2009 6:13 pm
Posts: 464
Location: San Diego, CA
far-trader wrote:
So your opinion that someone either likes MgT or they aren't interested in Traveller is wrong.


Ok. Someone is in a game store and they are looking at the RPG book shelves and see the Mongoose Traveller Core Rulebook and some of the supplements and Third Imperium books. They look through the Core Rulebook and go, "Meh." They put the book back on the shelf and look at what other RPG games the store has.

Are they interested in Traveller?

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 4:47 pm 
Lesser Spotted Mongoose

Joined: Sun Dec 13, 2009 6:13 pm
Posts: 464
Location: San Diego, CA
lordmalachdrim wrote:
I also disagree that if you don't like Mongoose Traveller you don't like Traveller. I really enjoy traveller just not mongoose/classic. I need more crunch then what they offer.


You liked Mongoose Traveller enough to buy it. When I say don't like Mongoose Traveller, I mean don't like it and don't buy the book.

There's a lot of RPG players that just don't care for Sci-Fi. It's not an interest for them. Some players need toys to go with their game setting. Some need the full-on color renders on every page of the book which needs to be hard cover always.

If someone buys a Traveller book, they are interested in Traveller obviously. Anyone that is interested in Traveller has more than probably bought the Mongoose Core Rulebook. Why be on this forum otherwise? Because you don't like Mongoose Traveller?

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Last edited by ShawnDriscoll on Tue Jul 10, 2012 7:02 pm, edited 1 time in total.

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 5:11 pm 
Greater Spotted Mongoose

Joined: Sun Sep 02, 2007 1:15 am
Posts: 1220
ShawnDriscoll wrote:
Ok. Someone is in a game store and they are looking at the RPG book shelves and see the Mongoose Traveller Core Rulebook and some of the supplements and Third Imperium books. They look through the Core Rulebook and go, "Meh." They put the book back on the shelf and look at what other RPG games the store has.

Are they interested in Traveller?


That shows they are not interested in Mongoose Traveller, nothing more. They may well be interested in Traveller in another form. What you described is exactly what happened when I found GURPS Traveller upon release. I was in a game store looking at RPG new releases and saw GURPS Traveller. "COOL!" I picked it up, flipped through it, and put it back down disappointed. Didn't like it. And looked at other games. I was still interested in Traveller though. And same with MgT. Except I couldn't pick up the book at the store, I had to buy the PDF online. "Meh". If I could have I'd have put it back too. And still I'm interested in Traveller.

Again and still your premise is wrong. And now you're just trying to build a special case or something instead of admitting it's wrong. Further participation on my part in this "debate" seems pointless. Go ahead and have the last word on it.

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 Post subject: Re: Traveller 5th Edition
PostPosted: Tue Jul 10, 2012 5:34 pm 
Lesser Spotted Mongoose

Joined: Wed Aug 13, 2008 2:11 am
Posts: 582
Location: Austin, Texas
far-trader wrote:
What you described is exactly what happened when I found GURPS Traveller upon release. I was in a game store looking at RPG new releases and saw GURPS Traveller. "COOL!" I picked it up, flipped through it, and put it back down disappointed.


That matches my experience also, except I actually bought the GURPS Traveller book. After reading through it though, I couldn't escape the feeling that it was a guidebook for how to emulate Traveller using GURPS, not a new version of Traveller. The fact that they also switched meters out for yards was off-putting as well. Not only an emulation, but an unfaithful one. ;) I had a similar but lesser reaction to T4. I picked it up hoping for a sleek new version of Traveller I could get my group excited about, and wound up just not that excited.

I keep coming back to a quote from a famous computer language designer - "Smalltalk is a better Smalltalk than C will ever be", (said by Bjarne Stroustroup about the language "Objective-C", a competitor to his own "C++" language).

So that leaves me wondering if T5 will feel like some other game emulating Traveller, or if it will feel like "real Traveller" the way that the LBBs do and to a large extent MgT does.

For the record, I missed out on the whole MegaTraveller and TNE periods - I did play some LBB (well really TTB) Traveller in the late 80's, but by the 90's my group was all "AD&D2e or Nothing".

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