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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 10:30 am 
Lesser Spotted Mongoose

Joined: Sun Sep 09, 2007 5:18 pm
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rust wrote:
Unless the French and German bureaucracies change considerably
until 2300, their colonial administrations will ensure that all regula-
tions are adhered to, with very high fines for anyone who believes
that regulations can be ignored just because the capital is far away
and that colonial bureaucrats are lazy or powerless ... :wink:


Before I post anything about racial stereotypes about the British, French and German races, I'm posting this question to ask: do I either 1) go ahead and post anyway or 2) be discrete and not mention anything?

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 10:30 am 
Chief Mongoose

Joined: Sun Feb 17, 2008 10:17 pm
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Location: Sonthofen / Germany
Captain Jonah wrote:
Cough Bribe Cough

Possible, but only if the bribe is higher than the fine
would be, so not exactly a good deal ... :lol:


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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 10:55 am 
Lesser Spotted Mongoose

Joined: Sat May 20, 2006 3:14 pm
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Location: UK
Sorry if I'm being a little slow on the uptake but could you expand on that?

Ship's maintenance cost: multiplied by how many months it takes to get to your destination and back if there's no cargo or passengers to pick up

Crew Salaries: Direct debit I assume but given you're heading outsystem and communication doesn't cope for this I assume its paid into a suitable account for them perhaps a smaller amount so the majority if direct debited at their preferred bank.

Rental Charges: Cost for employing labourers to unload and load cargo if you don't want to cope with the bill of crewmembers fulfilling these roles.

Landing/Refuelling Costs: Whereever you dock you will be charged, refuelling is something you can't avoid and then there's the auxiliary costs after all in 2300ad you need somewhere to shunt your stutter drives and I can see that being preyed upon by an avaricious local authority.

Mortgage Cost: Direct debited from the owner's account so any cargo or passenger payments would have to go through their account so they don't default on this during their trip to and from their destination.

Have I missed anything?

Sorry but your post got me thinking (never a good sign in my case!) and this is my way of trying to understand (and clearly I don't) in the Traveller game I ran last year I decided that the lab ship one of the player character's owned was modified so it could refine fuel to help with the repayments which would cover alot of the costs as I could discern.

With Traveller 2300 I doubt this will be anything as easy (and that wasn't) and figure this was something I really need to understand.


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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 10:58 am 
Duck-Billed Mongoose

Joined: Tue Feb 03, 2009 9:58 pm
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IanBruntlett wrote:
rust wrote:
Unless the French and German bureaucracies change considerably
until 2300, their colonial administrations will ensure that all regula-
tions are adhered to, with very high fines for anyone who believes
that regulations can be ignored just because the capital is far away
and that colonial bureaucrats are lazy or powerless ... :wink:


Before I post anything about racial stereotypes about the British, French and German races, I'm posting this question to ask: do I either 1) go ahead and post anyway or 2) be discrete and not mention anything?


As long as it is humorous and not insulting or racist.


As far as Bribes go. Clearly Sir you have no understanding of the darker side of life where street wise is the skill to have.

Those bureaucrats and administrators don't see any of that fine, it goes to the colony or to the home nation. A local colony administrator is going to be on Lv5,000 a month or less since he is hardly going to be pulling in a higher wage that a high skill pilot. So swing past that colony once a month, ensure prompt and speedy service and a minimum of paperwork and delay with an “Administrative Surcharge” of say two thousand for the supervisor who deals with your ship and a thousand each for his people. Ten or fifteen thousand tops which is nothing much compared to the income level of the commercial cargo haulers or larger passenger ships.

A dozen or more ships “Doing Business” the same way at that colony and those bureaucrats and administrators are tucking away more than their salary each month in “Extras”. You would quickly reach the point where the Admin teams would have their own ships and visiting ships would comm for their good friends on the staff.

A very popular deal and with kick backs going up the line to the managers lots of blind eyes would be turned. The colony itself even benefits because ships are more willing to go to worlds where they are treated well.

Or you could have a by the book data pusher who everyone including his own work mates hates.

The sort of jobs worth who upsets everyone, levies fines for the slightest infraction and is generally a huge pain. So less ships are willing to go there or they start charging more to run loads there, the colony sees a drop in traffic or starts having to pay more for its goods since some bureaucrat is hitting every ship that visits with a few hundred thousand Lv in fines which are promptly passed onto the colony in higher charges.

Less ships visiting, no supplementary payments being made because the jobs worth by the book type may catch you and hit the visiting ship with a huge fine for offering bribes and his own collages with the sack for taking bribes so all the other administrators are losing money since they are stuck with just the basic salary.

Unless the entire colony staff is that uptight any lone stickler for the rules is going to get promoted back to the core worlds or to a desk job in an office somewhere well out of the way.

Besides which it depends on the nationality of the colony and visitor. Some nations are more than a little hostile to other nations in 2300 and this could very easily extend to the ships and crews.

British/US/Canadian/Australian ships visiting each others colonies would probably get on well with a minimum of fuss and a handshake over the palm full of cash vouchers. :D

On the other hand French or German ships visiting worlds strongly aligned with the other home nation are in for a much rougher visit. :shock:

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 11:46 am 
Lesser Spotted Mongoose

Joined: Sun Sep 09, 2007 5:18 pm
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Location: Northumberland, England
Captain Jonah wrote:

IanBruntlett wrote:


Before I post anything about racial stereotypes about the British, French and German races, I'm posting this question to ask: do I either 1) go ahead and post anyway or 2) be discrete and not mention anything?


As long as it is humorous and not insulting or racist.


OK.

British - a nation of shopkeepers (maybe that stereotype is no longer true) that tackle challenges in a Heath Robinson manner (in particular see the American meaning at http://en.wikipedia.org/wiki/Heath_Robinson

French. Laid back. Cultured. Believe that government/EU regulations apply to everyone except themselves.

German. Rules oriented. Writers of interesting C++ books - http://www.josuttis.com/libbook/

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 12:33 pm 
Duck-Billed Mongoose

Joined: Tue Feb 03, 2009 9:58 pm
Posts: 1658
Location: United Kingdom
Hopeless wrote:
Sorry if I'm being a little slow on the uptake but could you expand on that?

Ship's maintenance cost: multiplied by how many months it takes to get to your destination and back if there's no cargo or passengers to pick up


Not a factor since costs to carry are per light year. So a run from Nyotekundu at the start of the French arm all the way to say Hochbaden via a scenic run of Neubayern, Augereau, Queen Alices Star, DM 34 14332 and Beta Comae. A total of severn stutterwarp runs with say 10 days each if you include flight times in system and discharge times. A shade over two months. Now maintenance. Life support the mortgae etc for that entire two month run for the Anjou is Mlv1.4, under half a million for the tiny Thorez. Cargo picked up from the start for delivery at the final world before the return trip would pay for the entire distance in LYs, passengers or cargo going from say Nyotekundu to Neubayern would just pay for that part of the trip and be replaced with cargo and passengers for the next worlds on the run. Lv10,000 a month is LV40,000 for the entire run out and back. You could pay for the entire round trips maintenance just by ten tons of cargo on your first run

Hopeless wrote:
Crew Salaries: Direct debit I assume but given you're heading outsystem and communication doesn't cope for this I assume its paid into a suitable account for them perhaps a smaller amount so the majority if direct debited at their preferred bank.


Well the entire run is two months up so that is Lv12,000 for your pilot. But is like anything else, you get paid at the end of the month. If the ships fund doesn’t have the cash for some reason wait a while or change ships. I see the rougher frontier worlds being very cash sort of places and the more core like worlds being all charge cards/RFID and E-Cash

Hopeless wrote:
Rental Charges: Cost for employing labourers to unload and load cargo if you don't want to cope with the bill of crewmembers fulfilling these roles.


The Anjou includes 4 crew as cargo handlers, no mention of specialist cargo moving kit on the ship but cargo is going to be moved in zero G on and off ships so small thrusters packs or waldos. On the frontiers you could hire them for a price but its not going to be too high or you bring your own. The Anjou has 4 cargo handlers so probably has 4 cargo moving units as well.


Hopeless wrote:
Landing/Refuelling Costs: Whereever you dock you will be charged, refuelling is something you can't avoid and then there's the auxiliary costs after all in 2300ad you need somewhere to shunt your stutter drives and I can see that being preyed upon by an avaricious local authority.


Docking Lv300 a day, a day or three to unload and reload cargo. There is no cost for discharging since it happens as soon as you enter the shelf. The only time you would pay would be docking at some weird deep space station that used exotic tech to bleed off the charge without having a 0.1G gravity well handy. Fuel costs. I have factored in the Thorez costs. The Anjou uses 140Dtons a month or Lv130,000 buying the fuel at frontier costs. As for being preyed upon by greedy local administrators. See my post on Bribes. If the bulk of shipping in the frontiers is independent and you annoy them they will stop visiting you. If you charge them more to visit they will charge more to bring cargo to you or collect it from you. You business and trade suffers and you lose money rather than make it. National colonies have cargo ships from the home nation to call on but they few of the nations have a large enough fleet to meet the needs of all their colonies.

Hopeless wrote:
Mortgage Cost: Direct debited from the owner's account so any cargo or passenger payments would have to go through their account so they don't default on this during their trip to and from their destination.


Pay when you get back to your home port. There are 30 worlds in known space. Skipping on a mortgage isn’t possible, its far easier to wreck the ship as an insurance scam. Steal the ship, refuse to pay the bank. Then what? There is no where to run to. This isn’t the 30,000 worlds of the 3rdI and its neighbours. Banks will simply charge you for being late on the monthly payment unless they know you are doing a 5 month long circuit up most of the arm and will expect payments every 6 month for half a years money


Hopeless wrote:
Have I missed anything?

Sorry but your post got me thinking (never a good sign in my case!) and this is my way of trying to understand (and clearly I don't) in the Traveller game I ran last year I decided that the lab ship one of the player character's owned was modified so it could refine fuel to help with the repayments which would cover alot of the costs as I could discern.

With Traveller 2300 I doubt this will be anything as easy (and that wasn't) and figure this was something I really need to understand.


The passenger costs will put ships such as liners right on the edge which is supported by the background with nations subsidising runs to their colonies. But for cargo haulers, if you can get a ship and crew you are away very quickly.

The prices are too high, they reflect lots of cargo and too few ships hence the charges being far higher than the costs. More ships begin to bargain with each other by lowering the costs. If one charges Lv750 a Ly per Dton and makes a huge profit another can charge Lv720, get the run and still make a big profit. The price would swing down to the point where the national lines, the big independent groups and so on decide that is the point and no lower. If it is profitable to add more ships to the fleets then more ships will be build increasing the number of ships in known space till they reached the point where the cost to carry cargo has reached the level the big haulers were happy with.

If 2300 has ships like the Anjou in such numbers 78+ official ones, not counting the knockoffs and unlicensed copies. There must be enough cargo to support ships able to haul 1,712Dtons each. And that is just one class of ship. The Ships of the French arm lists a number of ships hauling 200-300Dtons each or more.

The Anjou’s alone can carry 133,536Dtons if they only carry their entire load in a month and make two half empty runs.

No if the price is too high and there is nothing to reflect why it is so high it would drop in a free market.

If a ship can expect to make 10 Light years a month then a price fluctuating between Lv100 and Lv150 per Dton per Ly is far more reasonable and where I would expect the markets to reach.

The Anjou making two runs full would be looking at 1712Dtons times ten light years times Lv150 at the top end or Lv100 at the bottom end. Which is between MLv2.56 and Mlv1.7. This is enough to be viable without a huge profit that goes nowhere but into the ships vault. If the Anjou costs about Lv850,000 a month including fuel and all the little costs then it needs to be half full each trip to make a break even at the lower hauling fee and can make a decent profit if it carries full loads or can earn the higher fee. Seems reasonable to me.

The Thorez is much tighter if it just does deep space stuff but when you add on the “to and from orbit” stuff it is perfectly viable.

Perhaps set the base price at Lv120 Per Dton and Broker + SOC 8+ with each effect adding or subtracting Lv10 to a max of Lv150 and a minimum of Lv90

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jun 29, 2012 11:58 pm 
Lesser Spotted Mongoose

Joined: Fri Jun 11, 2004 3:20 pm
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Bear in mind that the Thorez isn't designed to haul bulk cargo like an Anjou is. The Thorez is a courier, so it's small, high-value cargoes. Personally, I wanted to bump up the stutterwarp, as I think the stock Thorez is actually too slow to make a decent courier, especially if you consider the largest user will probably be the military for fleet comms, however the brief was to replicate the original designs. I might work on a Thorez Block 2....

G.

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 Post subject: Re: 2300AD is Back!
PostPosted: Sat Jun 30, 2012 9:52 am 
Duck-Billed Mongoose

Joined: Tue Feb 03, 2009 9:58 pm
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GJD wrote:
Bear in mind that the Thorez isn't designed to haul bulk cargo like an Anjou is. The Thorez is a courier, so it's small, high-value cargoes. Personally, I wanted to bump up the stutterwarp, as I think the stock Thorez is actually too slow to make a decent courier, especially if you consider the largest user will probably be the military for fleet comms, however the brief was to replicate the original designs. I might work on a Thorez Block 2....

G.


As a viable trade ship the Thorez comes through when it does the door to door stuff, that is to say picking up on the surface of one world and delivering on the surface or another and can then charge the extra for that. Being able to land is a big advantage to a player group off doing adventurer type stuff in the frontiers but as it cannot VTOL is use in the wilds is very limited.

We need a lot more Player type ships please :wink:

Making it faster while retaining the MHD for the thrusters quickly increases fuel volumes needed. Still upping it to a new military drive will help a bit.

A lot of the ships of the French arm (which I am waiting to see added with the same high quality plans :wink: ) are slow. The Metal is 0.59 loaded, the 821 is 0.62 ( I like the look and use of the Krupp 821 :lol: ), the Hudson at 0.63.

From a design point of view above a small size you need to use an MHD since Fuel cells top out in power and are more expensive than the smaller ships. MHDs suck down fuel at a great rate. Fusions are good but well out of the range of small to medium ships or anything civilian that isn't a national fleet publicity vessel.

Still by dropping the cargo prices passengers and cargo can compete with each other at a much more viable level. To and from orbit costs are still out but I'll play with them later.

Waiting now for the next books :lol:

Keep up the good work guys (and girls if any).

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 Post subject: Re: 2300AD is Back!
PostPosted: Sun Jul 01, 2012 2:18 am 
Lesser Spotted Mongoose

Joined: Fri Jun 11, 2004 3:20 pm
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Captain Jonah wrote:

As a viable trade ship the Thorez comes through when it does the door to door stuff, that is to say picking up on the surface of one world and delivering on the surface or another and can then charge the extra for that. Being able to land is a big advantage to a player group off doing adventurer type stuff in the frontiers but as it cannot VTOL is use in the wilds is very limited.

We need a lot more Player type ships please :wink:

Making it faster while retaining the MHD for the thrusters quickly increases fuel volumes needed. Still upping it to a new military drive will help a bit.

A lot of the ships of the French arm (which I am waiting to see added with the same high quality plans :wink: ) are slow. The Metal is 0.59 loaded, the 821 is 0.62 ( I like the look and use of the Krupp 821 :lol: ), the Hudson at 0.63.

From a design point of view above a small size you need to use an MHD since Fuel cells top out in power and are more expensive than the smaller ships. MHDs suck down fuel at a great rate. Fusions are good but well out of the range of small to medium ships or anything civilian that isn't a national fleet publicity vessel.

Still by dropping the cargo prices passengers and cargo can compete with each other at a much more viable level. To and from orbit costs are still out but I'll play with them later.

Waiting now for the next books :lol:

Keep up the good work guys (and girls if any).


About the biggest SW/PP combo you can fit in to the Thorez at the expense of just cargo space is an L, which will give you a loaded speed of 2.93 LY/day - not to be sniffed at. Of course, that leaves you just 1.36 tons for cargo....

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 Post subject: Re: 2300AD is Back!
PostPosted: Sun Jul 01, 2012 9:28 am 
Duck-Billed Mongoose

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GJD wrote:
About the biggest SW/PP combo you can fit in to the Thorez at the expense of just cargo space is an L, which will give you a loaded speed of 2.93 LY/day - not to be sniffed at. Of course, that leaves you just 1.36 tons for cargo....


Unless you are dealing with spare parts or some sort of vital items most of what the Couriers would be carrying is going to be data.

Pull a stateroom and replace it with a secure data vault.

Fleets are going to have tenders and resupply ships with fabricators so I don't see a lot of need to ship Dtons of cargo at that speed. On the other hand getting some specialists or senior personnel on site along with orders, intelligence reports, scout data etc is likely to be far more common.

Sending a courier to report enemy ships that is slower than those enemy ships means the warning arrives after the enemy have attacked.

Truly fast couriers are going to be big to fit in a fission plant and expensive so only nations or the biggest organisations could afford one.

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 Post subject: Re: 2300AD is Back!
PostPosted: Tue Jul 03, 2012 9:40 am 
Weasel

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Location: Newcastle, UK
Captain Jonah wrote:
Cough

Is that into the new breathalysers that are required before operating a starship in the French Arm? ;)


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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jul 13, 2012 10:51 am 
Duck-Billed Mongoose

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2300 Ship Design Questions for Colin

I am making several assumptions with regard to ship design and thought I would wave them in front of you for your opinion.

Also a few questions :lol:


Counter rotating spin habitats.

I am assuming here that since the vast majority of the pictures of ships with wheels or spin pods seem to have only a single pair of pods or one wheel that the tonnage required for the spin mechanism includes a counter rotating flywheel which is much smaller but heavier and with a vastly faster rate of spin to counteract the rotation of the main habitat.


Double hulls and hamster cages.

I am assuming that the double hull designs are those with a rotating wheel design such as the Lavoiser class survey vessel, the Arriane class liner or the tall ship all of which have clear external toroid rotating habitats.

The hamster cage on the other hand I am assuming to be those with a rotating section inside the hull ala 2001 which have obvious round hull sections to contain the hamster wheel such as the frigate from ships of the French arm or the Arroanches class carrier


Question. Why are the hamster cages which are contained inside the ships hull more expensive than the external double hull design?

Question. The city class liner is the shape of a rugby ball (Football for you American types) with no obvious external wheel. It is noted as having 0.65G. Presuming that it is maintaining no more than 2RPM to prevent the passengers from suffering from rotational sickness it would need to have a rotational radius of 145m. This would give it a circumference of 910m. If the outer hull is 3535Dtons then the rotational section at that radius would be 18m wide, a wheel rather than the entire outer hull. Are you using a different picture of the liner from that of the old GDW book?

Question. Fuel costs in the core and frontier. Why is fuel so much more expensive in the core? At Lv1800 for the frontier and Lv6000 for the core and considering that MHDs or anything with Thrusters will drink the stuff like a fish it becomes hugely profitable to refine the stuff.

A tech 11 Fuel processor will be producing 10Dtons in 9 Hours or 26Dtons a day (I presume it is 20 – plant tech level hours here as the note on page 209 is not clear). Since all that is required is a source of water or ice and processors the only problem I see would be environmental controls on world.

So you either find an ice ball in the outer system or import the stuff from up the arm where environmental restrictions are not in place. Considering that you can make the stuff at cost or buy it at Lv1800, ship it to the core and sell it for Lv6000 that is a very profitable venture. Also that cost doesn’t include any interface costs though you would need to be either mad or in a system without any water or ice except on the planet to even consider shipping fuel from the surface to orbit.

A single run from surface to surface with a Cortez is going to cost you Lv312,000 in fuel at the core. Or a single processor can purify that much in two days from an ice asteroid for a tiny fraction of the cost.

This harks back to the very long topic here a while ago about why is fuel so expensive. So why is fuel so expensive?


That’s all for now :wink:

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jul 13, 2012 4:00 pm 
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Captain Jonah wrote:
This harks back to the very long topic here a while ago about why is fuel so expensive. So why is fuel so expensive?
Wait... you don't think there won't be some OPEC-Like consortium controlling fuel prices...

I can see a factory explosion on Mars as justification for the prices out past the asteroid belt to soar ahead of news on the explosion as speculators try to cash in...

More news after this commercial break. This is Chet Huntme for Stellar NewsToday

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jul 13, 2012 4:07 pm 
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I think you have hamster cage and double hull mixed up. Discovery from 2001 would be double Hull. The German warship that's not a Bismark or Sachsen with the buggy front end has two contra-rotating Hamster cages.

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 Post subject: Re: 2300AD is Back!
PostPosted: Fri Jul 13, 2012 7:31 pm 
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The problem with fuel prices is fuel purifiers.

You can have a group of countries or companies set the price high but as long as you can buy cheap and efficient fuel purifiers you can play the market. The overheads are simply not high enough. Unless you have the leg breakers or warships hunting you down for selling cheap fuel it is too easy to get and make and sell.

What stops players or anyone else for that matter refining their own and selling it at Lv6000 and pocketing the huge profit.

Many of the prices in 2300 come from the GDW game and are very off in a system using the Traveller rules.

Re Double hulls and hamster cages.

I thought the hamster cage was a structure inside the hull that spins to produce gravity like a hamster wheel. The separate torus hull structure around the ships spine was the double hull. For example the Anjou has a double hull; the forward section is a ring hull separate from and surrounding the inner hull.
2001 would be a hamster cage rotating inside the ship’s hull. The ships I mention above with separate rotating wheels or rings and an inner spine are Double hulls. A hull inside a hull.

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