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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Fri Jan 20, 2012 1:40 am 
Cosmic Mongoose

Joined: Fri Dec 19, 2008 11:57 pm
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donm61873 wrote:
Matthew and I considered several options, and agreed on going offlist to e-mail. I don't mind seeing the same issue repeatedly, it stresses the need. HOWEVER, I will ask that people please reference page numbers and books in their e-mails.


Till he gets sick of hearing from me anyways...


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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Fri Jan 20, 2012 3:01 am 
Duck-Billed Mongoose

Joined: Sat Jan 01, 2005 2:36 am
Posts: 2097
Location: Spokane, WA
donm61873 wrote:
Matthew and I considered several options, and agreed on going offlist to e-mail. I don't mind seeing the same issue repeatedly, it stresses the need.
The email route is a smart move, very - easy to organize however you want (categories etc).

While in the USAF I've had at times duties similar to what Don has undertaken - dealing with convoluted regulations and such - needing to compile input from many bases to fix problems with those regulations.


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HOWEVER, I will ask that people please reference page numbers and books in their e-mails.
YES! It's like giving feedback on a game session and only saying "it sucks" without saying "how" it sucked.

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Fri Jan 20, 2012 5:52 pm 
Chief Mongoose

Joined: Mon May 30, 2005 10:12 pm
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sent in my questions and identified misprints.

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Sat Jan 21, 2012 5:09 pm 
Lesser Spotted Mongoose

Joined: Sun Sep 09, 2007 5:18 pm
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Location: Northumberland, England
The CRB's section, "Character Creation" uses synonyms - in paticular see page 9 for the "Career Summary Table". The headings can be confusing...

"Qualification" while used for most careers is replaced with "Enlistment" for military etc types.

"Prom." (Promotion) while used for most careers is replaced with Advancement for military etc types. Add in the military-specific "Commission" and I'm totally lost.

HTH!

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Sat Jan 21, 2012 5:21 pm 
Stoat

Joined: Sat Jan 21, 2012 5:05 pm
Posts: 78
Every book that has had deckplans in it never gave us the mapping conventions (dTon size in squares, overhead space taken up by various systems and conduits, various other crunchy bits...) IIRC.
You can get the main idea of my gripes: I really like crunchy bits in my deckplans and I want more spacecraft options, preferably in one single place.

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Sat Jan 21, 2012 11:36 pm 
Duck-Billed Mongoose

Joined: Sat Jan 01, 2005 2:36 am
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Location: Spokane, WA
Rusty_Unycorn wrote:
Every book that has had deckplans in it never gave us the mapping conventions (dTon size in squares, overhead space taken up by various systems and conduits, various other crunchy bits...) IIRC.
You can get the main idea of my gripes: I really like crunchy bits in my deckplans and I want more spacecraft options, preferably in one single place.
I had the same problem with GURPS 3ed Traveller.. i finally just said the ceilings were "8 ft tall, 1 ft crawlspace between that an floor of next deck/hull" - this made it about 3m tall (which is 9.75 ft) and allowed very tall people/races to enter the space with relative comfort.

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Last edited by GamerDude on Wed Jan 25, 2012 6:37 pm, edited 2 times in total.

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Sun Jan 22, 2012 12:13 pm 
Cub

Joined: Wed Jan 11, 2012 1:27 pm
Posts: 8
Errata: you have some very 'stretchy' meters in the US. :lol:


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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Mon Jan 23, 2012 2:31 am 
Duck-Billed Mongoose

Joined: Sat Jan 01, 2005 2:36 am
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Location: Spokane, WA
legozhodani wrote:
Errata: you have some very 'stretchy' meters in the US. :lol:
I know you're teasing in a friendly way - but I don't get the joke (since 1 m = 3.25 feet or 1 yd 3 in)

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Mon Jan 23, 2012 3:31 am 
Chief Mongoose

Joined: Mon May 30, 2005 10:12 pm
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Location: Yoobah City, Kahlifoanya
because 2m is closer to 6.5 feet not 9.5 feet. :)

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Wed Jan 25, 2012 6:36 pm 
Duck-Billed Mongoose

Joined: Sat Jan 01, 2005 2:36 am
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Location: Spokane, WA
Chernobyl wrote:
because 2m is closer to 6.5 feet not 9.5 feet. :)
I don't know what you mean... :shock:

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Thu Jan 26, 2012 3:41 am 
Banded Mongoose

Joined: Tue Jan 03, 2006 4:37 pm
Posts: 284
Location: You have always been here.
Most of what I notice falls under errata, but I would like to make one request for cleaning up the line in general. Please put borders around the tables! Sometimes it gets unclear where the text is and where the table is, especially if the table isn't formatted to have alternating grey/white rows.

Other than that minor nitpick, I'm not noticing anything particularly systemic.


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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Thu Jan 26, 2012 5:13 am 
Mongoose

Joined: Sat Mar 03, 2007 10:00 pm
Posts: 137
Location: Hummelstown, PA
If you do a Deluxe book with errata and maybe some of the cooler stuff from supplements folded into the core book, and maybe some new art, I will happily buy a copy.

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Fri Feb 03, 2012 2:23 pm 
Greater Spotted Mongoose

Joined: Tue May 09, 2006 11:29 am
Posts: 1387
Location: West Cumbria, UK
danbuter wrote:
If you do a Deluxe book with errata and maybe some of the cooler stuff from supplements folded into the core book, and maybe some new art, I will happily buy a copy.


Well, to be honest, if they did a "Deluxe Player's Rulebook" with all the background, career information, equipment and rules from the career books to date, I think it would do very well... it wouldn't need to have all the information, indeed that would be unwise, since people wouldn't buy the books, but just the careers alone would make it worthwhile - the rules and most of the specific background could be referred to the career books, with just the basics being brought into the main book.

A "Big Bumper Book of Referee Fun" could be good too - but I kinda like having separate books when doing different GM tasks, although books that actually stay open would be a move I'd appreciate (which is why I'm slowly moving towards PDFs - I can keep those just one alt-tab away instead of trying to keep a softback book open. :)

My favourite would be to rewrite High Guard, redoing the ship design rules, perhaps bringing them more in line with the new vehicle rules if people like them and with notes explaining in more detail the accepted tolerances and practices when designing deckplans, as well as various sizes of staterooms and common areas. For example, a warship would probably be happy with 4-square staterooms that are double-occupied - indeed, you may even get 4 people to a 6-square area, if you have double bunks on either side of a central "corridor", most likely with a shared fresher at the end of the block - most likely used for enlisted crewmen where space is at a premium (that's similar to the bunkspace on a WWII sub). Compare that to a larger, luxury stateroom on a private yacht and you can see how the tonnage may vary, let alone the allowance needed on the deckplans.

Splitting the design rules off into their own rulebook would also be a valid (in my opinion) option, also... allowing them to be looked at in more depth. Perhaps, then, High Guard could discuss various things like probable fleet strengths and the chain of command - things that are only really covered in Sector Fleet, but would apply to non-3I settings also.


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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Fri Feb 17, 2012 3:12 pm 
Greater Spotted Mongoose

Joined: Tue Oct 30, 2007 7:52 pm
Posts: 1140
Location: Boston Area, MA/USA
BFalcon wrote:
My favourite would be to rewrite High Guard, redoing the ship design rules, perhaps bringing them more in line with the new vehicle rules if people like them and with notes explaining in more detail the accepted tolerances and practices when designing deckplans, as well as various sizes of staterooms and common areas. For example, a warship would probably be happy with 4-square staterooms that are double-occupied - indeed, you may even get 4 people to a 6-square area, if you have double bunks on either side of a central "corridor", most likely with a shared fresher at the end of the block - most likely used for enlisted crewmen where space is at a premium (that's similar to the bunkspace on a WWII sub). Compare that to a larger, luxury stateroom on a private yacht and you can see how the tonnage may vary, let alone the allowance needed on the deckplans.


As a side note, one thing.

1.) Get rid of the "Core Computer" option from HG or modify it so it's an add-on. Then put the complete range of model/1 to model/9 in the core starship design sequence and extend that sequence so that a player can build ships up to 10,000 tons.

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 Post subject: Re: The Great Traveller Clean-Up!
PostPosted: Fri Feb 17, 2012 8:59 pm 
Chief Mongoose

Joined: Mon May 30, 2005 10:12 pm
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Location: Yoobah City, Kahlifoanya
Group tasks related to skills in the SKILLs chapter. There's a lot of information floating around in other places that should be grouped under skills. It was recently pointed out that locks and security are in page 144 of the core book, in spacecraft operations. In reality, something as generic as that should be under skills (locks aren't found only on spacecraft after all!).
A chapter like spacecraft operations should cover routine and unusual things done in ships and small craft. Space combat, transit time, navigation, jumping, maintenance, comms, refits, repairs, procedures, useful blank forms for shipboard bookkeeping - logs, fuel consumption, port fees, paperwork, etc.

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