Oh to be a fly on the wall,,,

Discuss the Traveller RPG and its many settings
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kafka
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Oh to be a fly on the wall,,,

Postby kafka » Wed Jan 04, 2012 8:37 pm

MongoosePub Mongoose Publishing
Just discussing with Marc Miller and his advisors the future of Traveller...
Oh to be a fly on the wall,,,or the bug in the telephone or the spyware on the Skype call... Frankly, I love when game designers have seminars and wish there were more for Traveller.

But as GT teaches - steady as she goes is the usual refrain. Look forward to something mindblowing like a Grand Explorations books that will make the Galaxy the oyster of those brave intrepid adventurers.
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.
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Re: Oh to be a fly on the wall,,,

Postby Wil Mireu » Wed Jan 04, 2012 8:43 pm

I hope they're going to do what they did with Runequest - drop the setting completely and release the rules as a standalone OGL system (as they've done with Legend).
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Re: Oh to be a fly on the wall,,,

Postby GamingGlen » Wed Jan 04, 2012 11:03 pm

Wil Mireu wrote:I hope they're going to do what they did with Runequest - drop the setting completely and release the rules as a standalone OGL system (as they've done with Legend).
Can't you do this yourself? The general rules are not that OTU related, well, okay, the non-human species are. That would be the thing I'd like to see is alternate non-OTU alien species supplement.

I've run several Traveller campaigns, albeit all of them short, but none have ever been in the OTU.

But then I can say the same thing about Runequest: I use Harn as my world setting.

Do people really have a hard time filing off serial numbers? :twisted:
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Re: Oh to be a fly on the wall,,,

Postby kafka » Wed Jan 04, 2012 11:38 pm

You see that is the beauty of a Grand Explorations book...you could keep all the OTU trimmings and set it somewhere completely different.

If the Ancients are the ones who carved up Jump Space into navigability corridors - Jump 1-6. Later they build expressways to allow them to move entire planets through jump space then entire systems through portals (ie Jump Gates just not physical ones like B5 but fields) but over time these would corrode and breakdown without regular repair work. Whilst, the younger races could skip along using M1-6 those superhighways could have exit points anywhere in Chartered Space and beyond (perhaps, it is the same route that the Primoridals use to the galactic centre).

Now, a freak experiment in 1116 learnt how to open and map a partial network of these hyper-spacial expressways but it was a classified military secret. Needless to say, attempts were made before. Some of these are the Lost Expeditions which would be the subject of Grand Explorations. You could throw Hivers to cooperate with Imperials, Solomani and Zhodani in this lost expanse as they search for a way home in another part of the galaxy or even neighboring galaxy (Magellanic Clouds or Andromeda) against the K'kree Steplords and their Aslan & Vargr underlings - who despite being meat eaters have their uses. Hence you could populate it with tons of alien races and lost human civilizations and maybe even victims of misjumps are not destroyed but end up here.

This has been a concept in MTU for some time. I once wanted to run entire campaign on this premise in the aftermath of the Solomani Rim War. For my location of the hyper-spacial expressways was in the Dark Nebula sector. In my own campaigns, the military secret was all but lost when Lucan purged the Grand Admirality but in a last act they hardwired the maps onto the latest warships. Most were destroyed in the line against Dulinor or Margaret or Solomani or Craig...etc. Some survived and made their way to Stephon who made their way to Norris. Some fell prey to the Black Imperium and Virus. That would be a subject of my 1248 Campaign...
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Re: Oh to be a fly on the wall,,,

Postby Vargrz » Thu Jan 05, 2012 12:00 am

I've run games in and out of OTU. Mongoose is a great version of Traveller.

I second the motion about wishing to have been a "fly on the wall."

I hope Marc Miller and Mongoose continue to collaborate for many, many years!
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Re: Oh to be a fly on the wall,,,

Postby GamerDude » Thu Jan 05, 2012 2:25 am

Vargrz wrote:I hope Marc Miller and Mongoose continue to collaborate for many, many years!
If I remember the early announcements - the MGP license for Traveller was 10 years, starting in I believe 2008.
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Re: Oh to be a fly on the wall,,,

Postby kafka » Thu Jan 05, 2012 3:43 am

The essence of the Ancient jump gate would be a sustainable artificial wormhole network - so perhaps we are no longer talking about Jump Gates but Stargates. Now, IMTU each of Grandfather's children commanded an area that approximates a Sector so buried in each Quadrant (collection of four Sectors) may have a working or broken Stargate. Most would probably be in pinched off pocket universes thus where entropy has taken its toll and burnt out voids...which might create new channels or expressways to reach beyond.

Even using the fastest ships that the OTU can deliver would never get participants home except in a time scale greater than one generation. However, players would not know that. They would be forever searching for a way home on a rickety old ship - something the size of Battleship - that way you could have a small ship do scouting and a big ship to replenish lost/dead PCs. And, that would preserve some elements of the OTU, as they picked up a ragtag fleet also searching for a way back to Chartered Space. And along the way...
And therefore as a stranger give it welcome.
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As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.
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Re: Oh to be a fly on the wall,,,

Postby Wil Mireu » Thu Jan 05, 2012 10:21 am

Rambling and wishful thinking aside...

It would be nice to get some idea of what this mysterious tweet was actually about. Was it to determine if Traveller even has a future with Mongoose? Or was it to plan some future events or direction for Traveller within Mongoose? The tweet is a bit ambiguous!

Mr Sprange? Anything to say about this?
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Re: Oh to be a fly on the wall,,,

Postby MongooseMatt » Thu Jan 05, 2012 10:37 am

It certainly has a future :)
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Re: Oh to be a fly on the wall,,,

Postby ShadowDave » Thu Jan 05, 2012 12:15 pm

And you thought the tweet was ambiguous! :D
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Re: Oh to be a fly on the wall,,,

Postby middenface » Thu Jan 05, 2012 2:04 pm

msprange wrote:It certainly has a future :)

'The future is all around us, waiting in moments of transition, to be born in moments of revelation.

No one knows the shape of that future, or where it will take us. We know only that it is always born in pain'

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Re: Oh to be a fly on the wall,,,

Postby rust » Thu Jan 05, 2012 3:42 pm

Yes, although my favourite idea of the future is another one ...
Future. That period of time in which our affairs prosper, our friends are true and our happiness is assured.
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Re: Oh to be a fly on the wall,,,

Postby AndrewW » Thu Jan 05, 2012 5:12 pm

middenface wrote:No one knows the shape of that future, or where it will take us. We know only that it is always born in pain'
But what about Grandfather¿
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Re: Oh to be a fly on the wall,,,

Postby rust » Thu Jan 05, 2012 5:25 pm

AndrewW wrote: But what about Grandfather¿
He is the one who provides the pain.
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Re: Oh to be a fly on the wall,,,

Postby IraShaine1972 » Thu Jan 05, 2012 10:32 pm

Wil Mireu wrote:I hope they're going to do what they did with Runequest - drop the setting completely and release the rules as a standalone OGL system (as they've done with Legend).
The core Traveller rules seem to be pretty generic already. You have several available and upcoming settings using the Traveller rules already. Hell I thought the RQ2 book was pretty generic as well. I just hope that the Traveller books stay in the same format. I do not care for the digest style books.
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Re: Oh to be a fly on the wall,,,

Postby Somebody » Fri Jan 06, 2012 11:20 pm

I would prefer they drop the rules and Keep the 0TU. The setting books are the best of the MGT stuff, rules set is not as good as Mega (game engine) or TNE (chargen)
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Re: Oh to be a fly on the wall,,,

Postby Vargrz » Sat Jan 07, 2012 2:14 am

I find the Mongoose rules to be the best since the Original, when I played as a senior in high school in the '81! I think the rules are a homage to the original with just a few tweaks to make it new and fresh. I also think the setting books Mongoose is putting out are very good.
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Re: Oh to be a fly on the wall,,,

Postby Somebody » Sat Jan 07, 2012 3:40 am

To each his own. I hate random drivencharacter generation, damage scaling, the effects based design systems with the lack of detail, non-integrated/incompatible design systems... Sorry the MGT system has tons of problems and honesty l do not care about „homage" just about solid system. The in OTU SB are good but price/quality wise other rules engines are better buys
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Re: Oh to be a fly on the wall,,,

Postby apoc527 » Sat Jan 07, 2012 5:53 am

To each his own indeed. Everything you listed about MGT that you don't like is exactly WHY I like it. Of course, if I want a non-random chargen game, I'll play something else entirely. Like GURPS.
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Re: Oh to be a fly on the wall,,,

Postby Vargrz » Sun Jan 08, 2012 5:41 pm

For a while I had trouble with random Character generation too.

During those years I played Fantasy Hero and GURPS. Then I became increasingly annoyed by players who would maximize their characters to such an extent it started to suck the fun out of running for them.

What I like about MGT's system is the characters randomize well and seems to give everyone at the table a niche to excel in. At the same time, no one player is likely to have a god-like advantage. Life is random and we all wish we could control our fate, but sometime we (like our PCs) must accept the random nature of the universe!

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