RAM Grenade launcher attachment

Discuss the Traveller RPG and its many settings
dimonic
Cub
Posts: 3
Joined: Mon Nov 30, 2009 3:36 pm

RAM Grenade launcher attachment

Postby dimonic » Thu Dec 22, 2011 2:16 pm

Which skill is used to fire a rifle-attached RAM grenade launcher in MGT?

Is it

a) the relevant rifle skill?

b) Heavy Weapons (launchers)

c) do you get it at 0 as a generalization for Gun Cbt,

d) all of the above?
BP
Cosmic Mongoose
Posts: 2802
Joined: Sun Mar 01, 2009 7:40 am

Re: RAM Grenade launcher attachment

Postby BP » Thu Dec 22, 2011 3:54 pm

:lol:

RAW - get too detailed and one shoots themselves in the foot!

Anyway, I'd go with #d - use highest of Rifle with a negative DM (i.e, assume more experienced have some familiarity after a certain level), Heavy Weaps(Launchers) which is specific to grenade launchers (and rockets - lol) , or Gun-0.
apoc527
Lesser Spotted Mongoose
Posts: 738
Joined: Sun Jun 01, 2008 3:55 am
Location: Seattle, WA

Re: RAM Grenade launcher attachment

Postby apoc527 » Fri Dec 23, 2011 4:13 am

It's GC (slug rifle) or Heavy Weapons (launchers). I believe this is clarified in CSC.
-Apoc527
nats
Lesser Spotted Mongoose
Posts: 440
Joined: Sun Sep 27, 2009 5:34 pm
Location: Pocklington, East Riding of Yorkshire

Re: RAM Grenade launcher attachment

Postby nats » Fri Dec 23, 2011 3:03 pm

Its Heavy Weapons (Launchers) and its in the core book - same for all grenade and rocket launchers. Skill for shooting a grenade (indirect fire) is nothing like shooting a bullet which although slightly ballistic is direct fire. So I wouldn't personally allow any gun skill to be used instead.
6A6AB9, Citizen(Corporate), 8th Term, Rank 3, Cr Enough
Trade(Architecture)3, Art(3d Illustration)2, Computers2, Admin2, Leader1, Drive(Wheeled)1, Advocate1, Art(Painting)1, Flyer0
Comm(TL7), Computer(TL8), Binoculars(TL6), Tent(TL7), Ground Car(TL7)
rust
Chief Mongoose
Posts: 5941
Joined: Sun Feb 17, 2008 10:17 pm
Location: Sonthofen / Germany

Re: RAM Grenade launcher attachment

Postby rust » Fri Dec 23, 2011 4:05 pm

I would base my decision upon the background of the cha-
racter in question. If he learned to use a rifle with a RAM
grenade launcher in a military career, he has most probab-
ly learned to fire RAM grenades, too (= skill level 0). How-
ever, if he never learned to use a rifle with a RAM grenade
launcher in any of his previous careers and just bought a
rifle with a RAM grenade launcher, he will probably have
no idea how to use it (= untrained).
Jame Rowe
Greater Spotted Mongoose
Posts: 1227
Joined: Tue Oct 30, 2007 7:52 pm
Location: Boston Area, MA/USA
Contact:

Re: RAM Grenade launcher attachment

Postby Jame Rowe » Fri Dec 23, 2011 4:13 pm

rust wrote:I would base my decision upon the background of the cha-
racter in question. If he learned to use a rifle with a RAM
grenade launcher in a military career, he has most probab-
ly learned to fire RAM grenades, too (= skill level 0). How-
ever, if he never learned to use a rifle with a RAM grenade
launcher in any of his previous careers and just bought a
rifle with a RAM grenade launcher, he will probably have
no idea how to use it (= untrained).
I agree with this. It would be for Army, Marines, maybe insurgents, Agents, Navy and Scouts.
"Are you in charge here?"
"No, but I'm full of ideas!"

Baron Damascaa Kiikiigulii/Sakhag/Antares. Deal with it - come visit!
GypsyComet
Duck-Billed Mongoose
Posts: 2170
Joined: Tue Nov 13, 2007 4:09 am

Re: RAM Grenade launcher attachment

Postby GypsyComet » Mon Dec 26, 2011 7:17 am

I would allow the higher of Gun Cbt or Heavy Weapons to be used for repairs, as gunsmithing is not nearly so picky as aiming can be.
CTMTTNET4GTT20THMGTT5
It's all Traveller, so it's all Good.
phavoc
Cosmic Mongoose
Posts: 4910
Joined: Tue Nov 04, 2008 6:13 pm

Re: RAM Grenade launcher attachment

Postby phavoc » Thu Dec 29, 2011 10:27 pm

Use their gun skill, or if you want, gun skill - 1. Troops issued rifles with attached grenade launchers still have to qualify with the weapon (in the US Army at least). If you want to assume good skills, then use their gun skill. But if you perhaps you felt they would not get that much training, then the N-1 would work as well. For those troops who weren't infantry, or perhaps they had the ground forces designation, but road a desk to Admin-4, then go with no positive DM at all. They knew the launchers were around, they fired them once a year, but that was about it.

Dedicated grenade launchers should, in my opinion, also go with the gun-combat skill. Today they are essentially the 'rifle' for the grenadier, and it becomes his primary weapon. I don't like lumping it in with launchers because I equate them with something more shoulder-fired than a rifle-type weapon. But that's just me. Skills like Heavy Weapons should be applied to something that is not normally used as a rifle. Using today's tech, an assault rifle, a grenade launcher, a squad-automatic weapon (SAW) would use gun skills. A shoulder-fired rocket launcher, a 40mm auto-grenade launcher, or a .50cal machine gun would be heavy weapons skills. It's arguable where exactly something like an M60 would fall in... it kind of straddles both definitions.
User avatar
locarno24
Cosmic Mongoose
Posts: 3161
Joined: Mon Jun 13, 2005 7:46 pm
Location: Wildly Variable

Re: RAM Grenade launcher attachment

Postby locarno24 » Tue Jan 03, 2012 11:38 am

Its Heavy Weapons (Launchers) and its in the core book - same for all grenade and rocket launchers. Skill for shooting a grenade (indirect fire) is nothing like shooting a bullet which although slightly ballistic is direct fire. So I wouldn't personally allow any gun skill to be used instead.
Agreed - if someone is "trained with a rifle with an underslung", I'd expect to see a skill level in both Heavy Weapons (Launchers) and Gun Combat (Slug Rifles). An understanding of how to effectively use an area-effect weapon and how to 'drop' a grenade don't really fit within the scope of the gun combat skill.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
rust
Chief Mongoose
Posts: 5941
Joined: Sun Feb 17, 2008 10:17 pm
Location: Sonthofen / Germany

Re: RAM Grenade launcher attachment

Postby rust » Tue Jan 03, 2012 11:48 am

I think I would have a problem with the direct fire / indirect
fire reasoning mentioned, because I would consider most of
the rocket launchers as direct fire weapons - but this is pro-
bably another discussion.
Mithras
Greater Spotted Mongoose
Posts: 847
Joined: Fri Jul 09, 2004 5:35 pm
Location: East Yorkshire, England
Contact:

Re: RAM Grenade launcher attachment

Postby Mithras » Tue Jan 03, 2012 12:38 pm

Heavy Weapons, lets get some use out of that skill!
Paul Elliott
HOSTILE: A Gritty SF setting inspired by Alien, Outland and Bladerunner - for Cepheus Engine https://www.paulelliottbooks.com/hostile.html

Who is online

Users browsing this forum: No registered users and 15 guests