Postby kafka » Fri Jan 27, 2012 12:19 am
I don't think the Rebellion wrecked the Imperium as it did refine it. Take the DGP boys who laid out all the sectors on the ground from Atlas of the Imperium and said what will is there - so many dragons and proceeded to fill in the details.
GDW (small case dgp, as they were major contributors) saw the Imperium as one giant battle map as an outgrowth of their legacy as a wargaming company. As Marc stated, he wanted the Rebellion as an excuse to drop a Naval fleet into any given system. What they failed to appreciate and develop was the consequences of the FFW. The War lasted a few issues of JTAS but ultimately gave way to a Cold War. If Mongoose is do the FFW right - it must include the human stories which is why I suggest the Odyssey as a campaign arc and Liam who has lived through Iraq twice (three?) would be the perfect writer.
GDW in developing MT was actually developing the Imperial Campaign by consolidating it. I have always viewed the Rebellion in political terms, otherwise, it is the overlay or a filter to view the CT universe through. It is quite possible to run everything is normal (a la CT) in MT in the Safes with the gradual encroachment of the clouds of war till they block out the radiant future.
Similarly, I have seen how it can be done with TNE albeit at a lower tech level, save, those of the Regency.
The secret to the background story is to keep it in the background otherwise, it might influence choices the players make but it is ultimately the players who decide the fate of the game. Not Mongoose, not Marc but ourselves. Forums may offer suggestions on how that background can be better released. But, I would not want to play Norris or his butler fetching the warrant but rather the ordinary joes who in the end swoop down and rescue Norris when he was in the gun lens of the Zhodani frigate.
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.