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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Fri Jun 01, 2012 4:24 pm 
Cub

Joined: Wed Nov 03, 2010 3:52 pm
Posts: 2
I must say. What I've seen so far is quite good. Kudos to Gareth Hanrahan & all the Mongoose staff! Both for working on what appears to be a great campaign. And allowing it to be a free download.

And to show that good deeds don't go unrewarded.. I just ordered the Alien Module 1:Aslan & the Trojan Reach Map pack. Both things I probably would not have picked up were it not for this campaign. (I've always been more of a Spinward Marches guy) And I have one player eyeing Book 8: Dilettante & another looking at Book 6: Scoundrels.

My only complaint, I do wish the release schedule was a little more regular. I'm concerned I might get started on this campaign & out-run it. I do have some side adventures that I can fit into the Trojan Reach setting, which should fill up some space. (pardon the pun) But it would be crushing to my players if we got half-way through & ran out of material.

So keep up the hard work! I can't wait to see Adventure 3!


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Fri Jun 01, 2012 6:14 pm 
Shrew

Joined: Wed Oct 07, 2009 7:49 pm
Posts: 23
Keep in mind that the campaign is intended to be fleshed out with additional adventures by GM rather than played straight through. Each group's experience will be different based on group interest. Between published modules players could (and should) be off looting prizes, upgrading their ship (or replacing it with a better one), and building up their reputation with the other planets by spending money, selling cargos, gifting unneeded ships/goods/infrastructure upgrades, etc.

Looking ahead to where the campaign seems to be headed, the PCs are going to need as many allies, ships and worlds on their side as possible. Building a pirate fleet like the big three on Theev would probably be a good idea. Also building up the planetary navies of friendly planets with extra starships, building the subsector economies by encouraging trade and/or hunting down the worst raiders (an odd job for a pirate, I agree) and making the most of any opportunities for interplanetary diplomacy they can find.

In short, in order to make Drinax a viable imperial power they need to act like it already is and make the other local planetary governments see it as such. The PCs must get the local planets to acknowledge Dranix as a power before the Imperium ever will. You should be able to keep the PCs running around quite effectively; several of the side jobs listed at the end of the modules could easily expand into adventures requiring several sessions to complete. There should be so many things that need doing that being diverted from their activities by needing to respond to events in the published modules is almost an unwanted distraction.


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sat Jun 02, 2012 6:50 am 
Banded Mongoose

Joined: Sun Nov 27, 2011 3:19 pm
Posts: 322
Just started reading this stuff, its quite nice and makes me want to play or run some traveller with my friends!

That said, one thing I noted about Adventure 2: Treasure ship, and something that could be an issue with the player/pirate group in general is that, assuming you're following the campaign and not using it as a stand-alone adventure, the PC are flying a very noticable ship. I mean if they had an Suleiman Scout or a standard hulled Far/Free Trader they won't get too many odd looks, but how often do you see a Drinaxian Harrier? :shock:

You'd think when such a harrier lands at Arunsiir near the Treasure ship the someone around there might realize "hey that is an incredibly rare ship there... hasn't one of those been causing all sorts of piratical havoc in the Trojan Reach lately?"


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sat Jun 02, 2012 8:49 am 
Cosmic Mongoose

Joined: Fri Dec 19, 2008 11:57 pm
Posts: 2643
GalagaGalaxian wrote:
That said, one thing I noted about Adventure 2: Treasure ship, and something that could be an issue with the player/pirate group in general is that, assuming you're following the campaign and not using it as a stand-alone adventure, the PC are flying a very noticable ship. I mean if they had an Suleiman Scout or a standard hulled Far/Free Trader they won't get too many odd looks, but how often do you see a Drinaxian Harrier? :shock:

You'd think when such a harrier lands at Arunsiir near the Treasure ship the someone around there might realize "hey that is an incredibly rare ship there... hasn't one of those been causing all sorts of piratical havoc in the Trojan Reach lately?"


They don't have to be flying that ship, it's not a requirement...


Last edited by AndrewW on Sat Jun 02, 2012 5:01 pm, edited 1 time in total.

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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sat Jun 02, 2012 4:25 pm 
Banded Mongoose

Joined: Sun Nov 27, 2011 3:19 pm
Posts: 322
True, but they probably are, unless they've been quite proactive with expanding their fleet (a definite possibility).

Then again maybe many people would prefer to ditch the battered thing in favor of the first decent tonnage ship they can steal and kit out as a pirate ship. Or maybe save up to purchase or commission a whole ship on Theev, does Theev do custom ship designs? (Of course it does, its Theev!)


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sat Jun 02, 2012 6:13 pm 
Stoat

Joined: Mon Aug 18, 2003 6:01 pm
Posts: 94
Location: Cork, Ireland
Yeah, Theev can do Corsairs and other pirate designs.

The Harrier's distinctive appearance is definitely a liability. Of course, you've got to trade that off against TL15 construction and all those advanced features.

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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Mon Jun 04, 2012 9:43 am 
Duck-Billed Mongoose

Joined: Tue Feb 03, 2009 9:58 pm
Posts: 1659
Location: United Kingdom
Well having had a good look at what we have so far and considered it from a player’s point of view I would be grabbing ships left and right.

Any ship not crippled when we took it would be flown off whenever possible. Expand the harrier’s crew and pack in as many people as possible for prize crews.

Then use the harrier for raids and a steadily expanding fleet to carry the stolen cargos to sale, go in with the harrier for fighting and a Subby to take the loot after boarding. You can put 20 people on the Subby, thats a decent sized boarding team and a few skilled looters. With cross skills you have a prize crew as well.

With half a dozen people looting the cargo onto your ship through the cargo hatch you can shift 1Dton a minute; the boarding squad can grab the passenger’s personal treasure one passenger per minute then spend 10 or 20 minutes to clear out the stores and ships supplies.
Things like the safe are too slow unless you take the ship.

You will need a lot of good intel to be successful at this. If a ship is crippled during your attack you loot it fast and leave. If its drives are intact then put the prize crew aboard and take it. Hit ships that are heading out since they are moving away from the security types and will have full fuel tanks. Though you have to be quick or they will jump to safety.

Have some civilian ships doing legal runs, identify ships that are crew owned, ships that are company owned etc. Once you get a rep for taking ships if the crew are owners they will fight harder. On the other hand the company owned ships are unlikely to fight to the death to protect a company ship.

You will need to develop a reputation for being ruthless under certain circumstances.
When the harrier lights up its drives and active sensors to lock a target then orders the ship to heave to “Or Else” the target ship’s crew needs to understand that crippling their ship or fighting back will result in them being executed. On the other hand if they cut drives, surrender the ship and perform no sabotage or do nothing to resist you then they will be treated well and released unharmed. Aside from fanatics few people will die to protect a ship owned by a bunch of fat cat directors who have never been in danger in their pampered lives, a few thousand credits a month isn’t worth dying for to protect the profit of people on a hundred times your salary.

This is where good intel comes in and a decent ground agent on many worlds is well worth the cost. Having even a partial list of ships so you can see who is heading out and identify the crew, ownership status and company loyalty changes the target list and allows you to pick the ones that are less likely to fight. Plus ships may arrive at random times but departures are fixed. A ship may jump in across a period of ours and you cannot linger that long. On the other hand a ship with a 15 minute take off window is much easier to anticipate and hit. :twisted:

Plus a few bribes to get general cargo lists for ships. Never hit the “Too good to be true, vast fortune being moved secretly” cargos, they are pirate hunter traps :lol:

Once you know who the crew owned ships are either avoid them or just loot them and let them go, if they heave to and do not resist just take the cargo and passengers valuables. Again once word spreads that you only steal company ships and simply loot and leave crew owned ships then the resistance levels will drop a bit.

You can also hide what you are doing somewhat. If you are mostly hitting the ships from a select group of companies across 6 or 8 worlds you can also spread rumours its a trade war and set up other companies to be blamed. Or maybe work with smaller companies to buy the loot while they are able to expand into the areas left by the large companies you are hitting. After all a big part of this adventure is making friends to support the returned Kingdom. :wink:

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Traveller: Nonsense, those rumours about me and crashes, no truth in them at all. I never had a landing I didn't walk away from!

ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sun Jul 01, 2012 8:40 am 
Greater Spotted Mongoose

Joined: Sun May 28, 2006 5:19 am
Posts: 927
Location: Lakewood wa
So it is now July, a month gone by and no new anything. At this pace mongoose will lose the Traveller license before they finish it. Yes I know it is free. but, I would rather they just went ahead and finished it and sold it. This draging it out forever is a real downer.

owen


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sat Jul 14, 2012 6:33 pm 
Weasel

Joined: Mon Mar 12, 2012 10:13 pm
Posts: 31
Location: Dublin, Ireland
zozotroll wrote:
So it is now July, a month gone by and no new anything.


Ping! Anything new with part 3???


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Sun Jul 15, 2012 9:40 pm 
Site Admin

Joined: Mon Aug 18, 2003 4:25 pm
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Will be appearing this week!

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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Mon Jul 16, 2012 4:57 pm 
Site Admin

Joined: Mon Aug 18, 2003 4:25 pm
Posts: 12307
Part three (Ihatei!) is now up;

http://www.mongoosepublishing.com/rpgs/ ... rinax.html

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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Wed Jul 18, 2012 10:20 pm 
Weasel

Joined: Mon Mar 12, 2012 10:13 pm
Posts: 31
Location: Dublin, Ireland
Great stuff, as usual!


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Thu Jul 19, 2012 10:44 am 
Duck-Billed Mongoose

Joined: Tue Feb 03, 2009 9:58 pm
Posts: 1659
Location: United Kingdom
After months of hard work we pirates have built up a sizable pirate force, we have 7 ships or armed small craft under our command plus others we have gifted.

Several worlds are now friendly, we have a trade alliance with several small companies and are building a nice reputation. A couple of larger companies are either paying us protection money or prepared to officially recognize the Kingdom in return for us not raiding them every day.

We made enough loot from the treasure ship to place an order for a bigger raider which is building now plus we sold all that stuff that was of no use due to (censored) to some of those Aslan Slavers then let the Imperium know they had been behind the raid on the treasure ship, they were caught red handed with the (censored) goods and we even got a reward :twisted:

Things are looking good. We are well on the way to achieving success.


THE ASLAN ARE COMING, THE ASLAN ARE COMING. ITS AN IHATEI :shock:

Oh crappppppp. :roll: :wink:

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Traveller: Nonsense, those rumours about me and crashes, no truth in them at all. I never had a landing I didn't walk away from!

ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !


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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Mon Jul 23, 2012 7:15 am 
Duck-Billed Mongoose

Joined: Mon Jun 13, 2005 7:46 pm
Posts: 2493
Location: Wildly Variable
Quote:
THE ASLAN ARE COMING, THE ASLAN ARE COMING. ITS AN IHATEI


Bad Kitty! Sit! Stay! Err......

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Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.

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 Post subject: Re: Free Epic Campaign - The Pirates of Drinax
PostPosted: Mon Jul 23, 2012 10:40 am 
Lesser Spotted Mongoose

Joined: Sat May 20, 2006 3:14 pm
Posts: 631
Location: UK
So does this mean they'll queue up to laugh at the Lion King?

Get engrossed with that cartoon series involving Sylvester and Tweetie Bird?

Or will they want to get revenge for the release of the Wing Commander computer game?

Or will they take notes...?

Hmm Planetsplitter bomb... what are power rangers? one mentally notes as others snatch off copies of Batman the animated Series and Batman Brave and the Bold...


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