Free Epic Campaign - The Pirates of Drinax

Discuss the Traveller RPG and its many settings
ieqo
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Re: Free Epic Campaign - The Pirates of Drinax

Postby ieqo » Wed Sep 24, 2014 6:23 pm

Don't want to jinx anything, gents, but now that French Arm has dropped, we should be next...
dna
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Re: Free Epic Campaign - The Pirates of Drinax

Postby dna » Wed Sep 24, 2014 8:08 pm

I am still hopeing it will be here by holloween :-)
ieqo
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Re: Free Epic Campaign - The Pirates of Drinax

Postby ieqo » Fri Sep 26, 2014 5:21 pm

Impressions from a quick skim of Part 7 (lunch break isn't long enough for more than that and the redoubtable KingsideBishop wouldn't want me to make a careful study, I'm sure):

> Good "transitional" adventure. This is where players move into the endgame of the campaign, and the adventure does a fine job of laying out the Secret Antagonist's cards.

> This one is decidedly RP-centered. It would possible to run this entire chapter without uttering "check initiative" even once.

> Our pirates have a Big Decision to make.

> That being said, our pirates could (it seems anyway) decide the above Big Decision either way without much in the way of Big Consequences. If Evil Hari Seldon is correct, there's really not much they can do to thwart future history. Unless of course there is and they do. A player group could (realistically I suppose) come out of the climax (or anticlimax depending on a few factors) with the impression that everything they've done to date is futile. I predict that the ref will have to carefully guage the attitude at his table leading into this, and if necessary, find a way to whip up their stubborn defiance quotient a bit before proceeding with the final events of this scenario.

In short, this chapter is worth that wait, but the ref should carefully watch the pacing and tone of his campaign before deciding to spring it.
locarno24
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Re: Free Epic Campaign - The Pirates of Drinax

Postby locarno24 » Mon Sep 29, 2014 12:31 pm

Indeed. It's a decision that should be left to the players, but it's important to make clear that the "you're all doomed, the only chance for success is to follow my plan!" is GeDeCo's view, not the GM speaking as third-party-omniscient.

Just because "it is written" doesn't mean you have to read it.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
locarno24
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Re: Free Epic Campaign - The Pirates of Drinax

Postby locarno24 » Wed Jan 14, 2015 12:47 pm

...Poke.

Part seven was quite a cliff to be left hanging on!
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
Tikon2000
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Re: Free Epic Campaign - The Pirates of Drinax

Postby Tikon2000 » Wed Jan 14, 2015 8:52 pm

This is from a similar post on citizens of the imperium:  

January 2nd, 2015, 06:58 PM
Mytholder
Citizen: SOC-8

It hasn't been abandoned - delayed for various reasons, yet, but I've agreed to deliver the final three parts to Mongoose in the first half of this year
Morningkiller
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Re: Free Epic Campaign - The Pirates of Drinax

Postby Morningkiller » Thu Jan 22, 2015 2:10 am

Good stuff - the sooner this gets done the sooner I can pay mongoose a few bob for the good work done so far.
msprange
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Re: Free Epic Campaign - The Pirates of Drinax

Postby msprange » Fri Jan 23, 2015 9:43 am

And Part 8 is being worked on right now :)
Matthew Sprange

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Balfuset790
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Re: Free Epic Campaign - The Pirates of Drinax

Postby Balfuset790 » Wed Feb 25, 2015 12:30 pm

On a completely unrelated point - unrelated insofar as the release schedule goes that is - I have a question fort he various PoD GMs out there reading through this topic.

I'm going to - hopefully - be getting a PoD campaign started up in the near future, which so far has included some prep chopping things together in Publisher to make some rather neat, in my personal opinion :D, player handouts to summarise the various planets of the Reach and the major NPCs they'll be meeting.

However, I'm still in the process of getting an actual group of players together who can all meet up on teh same night of the week, because adulthood. ;) And I have one - hopefully - very simple question! What Skill Package did people offer their players during character creation?

I'm torn between the Starship and Criminal packages, however one of my players has expressed an interest in playing a Barbarian character from the surface of Drinax, I had a cool idea that in the 200 years since the bombing by the Aslan the old Imperial culture's mutated into this religious tribal society where 'Sindal' is the name of some Dragon God that rules from the Floating Palace. The player in question has been curious how the King of Drinax is going to be portrayed, as she has plans to question the aptitude of her god's 'High Priest' if he's as useless as he sounds ;)

Regardless, this character concept does not lend itself well to -starting- the game with any starship skills, making the Starship Package a little awkward for her to take, but I worry that the Criminal Package doesn't include enough of the necessary skills - should they be lacking - for the players to work the Harrier sufficiently until they acquire a crew, which will probably be stage one of the campaign.

Any thoughts?
IanBruntlett
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Re: Free Epic Campaign - The Pirates of Drinax

Postby IanBruntlett » Wed Feb 25, 2015 2:39 pm

Balfuset790 wrote: Any thoughts?
If you are going to share your work in Microsoft Publisher with people who can't afford Publisher, you may want to consider downloading LibreOffice - its free to install, free to share and free to update - see http://www.libreoffice.org/ for the software, see http://www.libreoffice.org/get-help/documentation/ for free guides/tutorials.
-- My writings : https://sites.google.com/site/ianbruntlett
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-- Free Software Page : https://sites.google.com/site/ianbruntl ... e-software
Balfuset790
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Re: Free Epic Campaign - The Pirates of Drinax

Postby Balfuset790 » Wed Feb 25, 2015 3:46 pm

Ah, seems as though I may have inadvertently obfuscated my question. :D

I was asking for people's thoughts on the choice of skill package for character creation.

Sharing these profile docs is something I could do, they've been built in LibreOffice anyway I just used Publisher as it's a more immediately recognisable name. However, as these are for personal consumption only as it stands there's an issue of copyright I suspect as I've used text from the documents of the campaign, to save me having to hand my players the files themselves, as well as Google image searches for NPCS and planetary landscapes.
Morningkiller
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Re: Free Epic Campaign - The Pirates of Drinax

Postby Morningkiller » Wed Feb 25, 2015 4:57 pm

Balfuset790 wrote:
I was asking for people's thoughts on the choice of skill package for character creation.

.
I found it handier to wait until the PCs are rolled up before discussing/deciding on a package. Chargen is pretty random so there can be odd blindspots. I let the package patch those.

Also if you let your players debate the package at the table it can give you good insights into their playstyles/hopes/expectations for the campaign. priceless data.
Mytholder
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Re: Free Epic Campaign - The Pirates of Drinax

Postby Mytholder » Wed Feb 25, 2015 5:39 pm

The easiest solution, if you're dead set on the "clueless barbarian goes to space" setup, is let the player choose from the skill package skills normally, but they only get to use those skills *after* the first adventure. Grimgr Skullsmasher can pick Gunnery (turret) during chargen, but he only works out how to fire the Eye of the Gods after a bit of trial and error.

In other news, Part 8 is off my desk; onto Part 9 next month.
locarno24
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Re: Free Epic Campaign - The Pirates of Drinax

Postby locarno24 » Thu Feb 26, 2015 2:35 pm

Mytholder wrote:The easiest solution, if you're dead set on the "clueless barbarian goes to space" setup, is let the player choose from the skill package skills normally, but they only get to use those skills *after* the first adventure. Grimgr Skullsmasher can pick Gunnery (turret) during chargen, but he only works out how to fire the Eye of the Gods after a bit of trial and error.

In other news, Part 8 is off my desk; onto Part 9 next month.
Woo! And, in addition, Hoo!

But yes, you need to pick the skill package as a group. Part of the point is to give the players access to campaign-vital skills that their archetype doesn't have access to; it's not unreasonable to include a bit of in-character training to explain how and why they acquired these out-of-character skills. King Oleb may be canny/eccentric/drunk enough to decide on this determined primitive as one of his 'privateers', but Princess Rao and Lord Wrax have enough common sense between them to take them out in a Star Guard gunboat and make sure they understand the basics of how to operate a starship before giving them the keys to the irreplaceable Harrier.

Reminds me of the first mission of Legacies of War - a largely easy mission, but the GM is encouraged to make the players roll piloting checks for things he wouldn't normally bother with (like landing!) - especially since the Harrier has its malfunctioning main drive...
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
MCEvans
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Re: Free Epic Campaign - The Pirates of Drinax

Postby MCEvans » Wed Mar 11, 2015 8:21 pm

Does the Editor's desk need a search party to find Part 8? :roll:

Just an update would be great :shock:
msprange
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Re: Free Epic Campaign - The Pirates of Drinax

Postby msprange » Fri Mar 13, 2015 10:05 am

Sorry, we are in deadline hell at the moment - likely up next week!
Matthew Sprange

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dzanis
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Re: Free Epic Campaign - The Pirates of Drinax

Postby dzanis » Fri Mar 20, 2015 3:33 pm

So, how does this week look like for part8?
msprange
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Re: Free Epic Campaign - The Pirates of Drinax

Postby msprange » Mon Mar 23, 2015 10:17 am

Actually, pretty good - we are past the deadline, and now focussed on some Traveller bits!
Matthew Sprange

Mongoose Publishing
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