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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Thu Mar 15, 2012 9:29 am 
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Dive right in, by all means!

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Mon Apr 02, 2012 5:02 pm 
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Okay, getting through a few more of these now - going to need some more to top me back up soon!

Two pieces of advice I can give to all prospective writers, after seeing a few of these now...

1. Do not use contractions (don't, won't, can't), unless it is in dialogue - someone actually speaking. It looks bad in text and, frankly, is counterproductive if you are to be paid per word!

2. Every time you use the word 'that,' consider it. Look at the word, and read the entire sentence out loud. Nine times out of ten, you will find the word 'that' is redundant. Get rid of it.

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Wed May 09, 2012 6:35 am 
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Joined: Wed May 09, 2012 6:17 am
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This may be a silly question, but how much do you folks want an NPC to receive a Stat-Block vs. just one or two generalizations about that NPC professionally that can be filled in by the GM? As it's a relatively small article, I'm concerned that I'd end up taking up a lot of words with the statistical stuff unnecessarily, unless those are just icing on the cake sorts of things. From what I've read Aramis is relatively lacking NPC stats whilst I know Secrets of the Ancients has stat-blocks for most of the NPC's.

Should I just chuck the stat-blocks in and leave it to be sorted out assuming it gets accepted?

Lastly, a question which should precede all my other meandering questions: Submissions are still wanted, right?


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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Wed May 09, 2012 12:10 pm 
Stoat

Joined: Fri Oct 02, 2009 5:59 am
Posts: 70
msprange wrote:
Okay, getting through a few more of these now - going to need some more to top me back up soon!

Two pieces of advice I can give to all prospective writers, after seeing a few of these now...

1. Do not use contractions (don't, won't, can't), unless it is in dialogue - someone actually speaking. It looks bad in text and, frankly, is counterproductive if you are to be paid per word!

2. Every time you use the word 'that,' consider it. Look at the word, and read the entire sentence out loud. Nine times out of ten, you will find the word 'that' is redundant. Get rid of it.


Rule #2 also applies to "in order to", just say "to". This was a pet peeve of a teacher for a Creative Writing course I took several years ago and now is mine, too.

And now I have another word to look at when I write. I already knew about #1.

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Wed May 09, 2012 12:22 pm 
Stoat

Joined: Wed Aug 10, 2011 10:15 am
Posts: 52
GamingGlen wrote:
msprange wrote:
Okay, getting through a few more of these now - going to need some more to top me back up soon!

Two pieces of advice I can give to all prospective writers, after seeing a few of these now...

1. Do not use contractions (don't, won't, can't), unless it is in dialogue - someone actually speaking. It looks bad in text and, frankly, is counterproductive if you are to be paid per word!

2. Every time you use the word 'that,' consider it. Look at the word, and read the entire sentence out loud. Nine times out of ten, you will find the word 'that' is redundant. Get rid of it.


Rule #2 also applies to "in order to", just say "to". This was a pet peeve of a teacher for a Creative Writing course I took several years ago and now is mine, too.

And now I have another word to look at when I write. I already knew about #1.


Rule 3) Invest in a thesaurus. Synonyms are your friend.

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Wed May 09, 2012 4:13 pm 
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Right, got a bit of a 'drive' going on right now to get through articles, and some emails of acceptance have just gone off - which means we are going to be needing some more articles to top up the pile soon!

Will happily consider anything, but would be very interested in;

Patrons: Use the same format as in the second edition 760 Patrons.
Pirate groups: Their ship(s), personnel, history, etc.
Vehicles and Modifications: Using the Vehicle Handbook.
Aslan Clans

Also, will consider 2300AD articles. However, on these, try to keep them fairly 'general' for any campaign. be aware that we are still detailing the universe, so stay away from super-detailing colonies and planets, but new equipment, adventures, and the like would be just fine!

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Sat May 12, 2012 11:49 pm 
Lesser Spotted Mongoose

Joined: Sun Jan 31, 2010 10:48 am
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Location: Up North, Pax Brittanica
msprange wrote:

Also, will consider 2300AD articles. However, on these, try to keep them fairly 'general' for any campaign. be aware that we are still detailing the universe, so stay away from super-detailing colonies and planets, but new equipment, adventures, and the like would be just fine!


Thats handy

Well, that I can do, I know what to avoid. You've piles of eI ships and 2 articles (1 collaboration) so 2300AD I can do, I've the Bandersnatch and the Clarke can get sorted...

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Mon May 14, 2012 5:03 pm 
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Got an article here without a name on it - Siduri Station. I think I know whose it is, but if you would come forward, I would be grateful!

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Fri Jun 22, 2012 9:55 pm 
Greater Spotted Mongoose

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Would Mongoose be willing to take new careers (not new skills, just new specialties and a couple of "skill tricks")?

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Fri Jun 22, 2012 10:05 pm 
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Potentially, yes!

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Sat Jun 23, 2012 6:50 pm 
Greater Spotted Mongoose

Joined: Tue Oct 30, 2007 7:52 pm
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Location: Boston Area, MA/USA
msprange wrote:
Potentially, yes!


An email will be sent your way as soon as I can write it.

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Fri Jul 06, 2012 1:55 pm 
Stoat

Joined: Sat Oct 20, 2007 10:43 am
Posts: 95
Location: Peterborough, Cambs, UK
msprange wrote:
Also, will consider 2300AD articles. However, on these, try to keep them fairly 'general' for any campaign. be aware that we are still detailing the universe, so stay away from super-detailing colonies and planets, but new equipment, adventures, and the like would be just fine!


Matt, I'm creating a load of demons (animal encounters) for Cold Mountain/Delta Pavonis for the 2300AD game I'm running at Continuum later this month. Would you be interested in me rewriting it into an article layout afterwards, or does it stray too far into the detailing planets category?


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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Mon Jul 09, 2012 9:05 am 
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Couldn't promise anything, but we would certainly be interested in looking at it!

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Fri Jul 13, 2012 12:41 pm 
Greater Spotted Mongoose

Joined: Tue Oct 30, 2007 7:52 pm
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Jame Rowe wrote:
msprange wrote:
Potentially, yes!


An email will be sent your way as soon as I can write it.


I have sent my idea in. Have you gotten it?

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 Post subject: Re: Traveller Writers Wanted!
PostPosted: Fri Jul 13, 2012 1:25 pm 
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If you have had an email back this morning, yes!

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