A Farewell to Traveller

Discuss the Traveller RPG and its many settings
rust
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Re: A Farewell to Traveller

Postby rust » Wed Aug 24, 2011 7:28 pm

BFalcon wrote: One thought (and it's a strange one, given normal thinking, but) given the huge amount of water, might hydrogen-based combustion turbines not be a reasonable idea for a power source ...
No strange thought at all, the floater has an electrolysis system,
(there was some surplus power from the reactor ...) and all the
colony's surface watercraft (hydrofoils, fishing boats, etc.) use
hydrogen as fuel for their MHD turbines. Only the long range ex-
ploration submarines use nuclear power, mainly because it needs
less space than hydrogen and oxygen tanks for a closed cycle tur-
bine system would do.
With 100% water coverage, the tides are going to be a killer...
Not really, Thalassa has no moon and is comparatively far from its
star (I promised myself long ago never again to attempt to calcula-
te tide tables for a setting ...), so there are only the weak solar ti-
des to deal with, and the planet's "shallows" (think big flooded is-
lands less than 200 m below the ocean surface) reduce the strength
of these tides somewhat.
That would be one product that would be readily available too for trading, along (presumably) with food from the deeper water (anyone for a Kelpburger? Kelpfries with that? Kelpshake?). :)
There is not much trade, the characters will have to negotiate a few
good trade deals, or the bank loans will kill the colony project soon.
Right now there are rare earths from the seafloor mining and metals
from the phytomining (genetically engineered algae which accumulate
the metals from the sea water and are then processed) and some sea-
food. Hydrogen would perhaps be another product, but I leave that to
the characters to find out.
rust
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Re: A Farewell to Traveller

Postby rust » Wed Aug 24, 2011 7:29 pm

Dave Chase wrote:I remember that setting. :)

lots of modules used in the initial building of the colony.
Yep, it is just a somewhat later version of it. :D
BFalcon
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Re: A Farewell to Traveller

Postby BFalcon » Wed Aug 24, 2011 8:30 pm

rust wrote:I promised myself long ago never again to attempt to calcula-
te tide tables for a setting ...
:lol:

My friend, you are too into your details sometimes... :)

Mind you, I've gotten sidetracked onto minutae in the past too :(
rust
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Re: A Farewell to Traveller

Postby rust » Wed Aug 24, 2011 8:41 pm

BFalcon wrote: My friend, you are too into your details sometimes... :)
Not guilty in this case, your honour, the players requested those
d****d tables for something their characters wanted to build on
a shoreline. Fortunately one of the characters rammed the group's
submarine into a mountain soon afterwards, killing the entire par-
ty, so I never had to finish these nightmare tables. :twisted:

Perhaps I should prepare an asteroid impact scenario, just in case
the players ask me for a copy of the colony's telephone book or the
career profiles of all of the colonists ... :evil:
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Re: A Farewell to Traveller

Postby BFalcon » Wed Aug 24, 2011 8:47 pm

Easy solution next time a group does that... each tide on earth is 12.5 hours roughly past the previous... so just use a spreadsheet (or buy one for a real beach).

If it's your own world, then the da***d tide is precisely 12 hours apart - if they don't like it, then "I'll have a planet with 4 moons next time and have high tide whenever I want it" time... :lol:

My response would be "you want me to make up what???" to that request personally... followed by "Tell you what, you do it and I'll see if it's ok when you're done...", particularly if said player had been a pain in the behind in the past (so I could hope to find a fault or two (never at the same time) to make him redo it just to point out how annoying it is). I'm evil like that. :twisted:
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Rick
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Re: A Farewell to Traveller

Postby Rick » Wed Aug 24, 2011 9:21 pm

Presumably the downport could use some sort of deployable floating boom arrangement (think - big inftatable ring sections) set out in a wide ring around it to dampen down the small tides. I would have thought even a small tide at the wrong moment could cause big problems for incoming craft?

BFalcon - whilst I would like to claim the credit for the geothermal-like (hydrothermal?) energy source, it's another 'Hamiltonian' idea! (Well, his is slightly different, lol). I would love a Traveller designer to look through his books and then do a biotechnology sourcebook - I think the results would be rather good (in theory, of course!). :lol:
"Understanding is a 3-edged sword" bit like a toblerone, really.
rust
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Re: A Farewell to Traveller

Postby rust » Wed Aug 24, 2011 9:36 pm

Rick wrote: I would have thought even a small tide at the wrong moment could cause big problems for incoming craft?
It is not that bad. The floater has a shock absorbing landing pad, and
the colony's shuttle is a tail lander which comes down vertically and
lands on telescoping and shock absorbing "legs". Besides, Lin Lien -
the colony's shuttle pilot - has already done this dozens of times du-
ring the transport of the colonists and their equipment from orbit to
the floater, so she has become a real ace with her shuttle. :)
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Rick
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Re: A Farewell to Traveller

Postby Rick » Wed Aug 24, 2011 11:14 pm

rust wrote:
Rick wrote: I would have thought even a small tide at the wrong moment could cause big problems for incoming craft?
It is not that bad. The floater has a shock absorbing landing pad, and
the colony's shuttle is a tail lander which comes down vertically and
lands on telescoping and shock absorbing "legs". Besides, Lin Lien -
the colony's shuttle pilot - has already done this dozens of times du-
ring the transport of the colonists and their equipment from orbit to
the floater, so she has become a real ace with her shuttle. :)
You forgot to say that she originally trained as a carrier pilot!! :lol:
"Understanding is a 3-edged sword" bit like a toblerone, really.
rust
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Re: A Farewell to Traveller

Postby rust » Wed Aug 24, 2011 11:23 pm

Rick wrote:
You forgot to say that she originally trained as a carrier pilot!! :lol:
She loves to spread that rumour, but the shuttle technicians insist that
the shuttle's repair log from the colony's early days proves that she lear-
ned to land on the floater by trial and error - especially error ... :wink:
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ShawnDriscoll
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Re: A Farewell to Traveller

Postby ShawnDriscoll » Fri May 17, 2013 11:36 pm

So, Rust...

What was the outcome of this? What system did you find? I ask because I've been looking to see what generic sci-fi systems there are besides Mongoose Traveller so that a friend of mine can compare them. He wants to start doing sci-fi RPGing. Nearly everyone I've asked recommends Mongoose Traveller still for generic sci-fi. Some have mentioned Savage Worlds and GURPS but they require buying other books to do sci-fi.
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lordmalachdrim
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Re: A Farewell to Traveller

Postby lordmalachdrim » Sat May 18, 2013 2:34 am

If you can find the books I'll recommend Alternity.
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Re: A Farewell to Traveller

Postby Nathan Brazil » Sat May 18, 2013 8:22 am

Thousand Suns is good from as a thematic Sci Fi Game. It loves 60's Imperial SF. not number crunchy though...
0401 X55A670-A S he+ hi++ as va ith-- vr+ ne- so+ 733
IMTU tc+ tm tn++ t4+ tg t20++ ru ge++ 3i+ c+ jt-- au- ls pi+ ta he+ hi++ as va ith-- vr+ ne- so+
rust
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Re: A Farewell to Traveller

Postby rust » Sat May 18, 2013 9:12 am

ShawnDriscoll wrote: What was the outcome of this? What system did you find?
I decided to use Cthulhu Rising, a science fiction version of
Call of Cthulhu, but modified it and eliminated most of the
Mythos stuff (Deep Ones still make nice aquatic aliens ...).
As a d100 system it has the granularity and flexibility I was
looking for, and I had to design most of the technology stuff
myself anyways.

In the near future I plan to move to River of Heaven, a pure
science fiction d100 system by the same author (John Osso-
way), which will be based on the Open Quest d100 system
and should (hopefully) be published soon.

http://d101games.com/books/river-of-heaven/
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Re: A Farewell to Traveller

Postby Prime_Evil » Mon May 20, 2013 6:10 am

Then it's worth noting that John Ossoway is also releasing an expanded version of Cthulhu Rising for OpenQuest 2.

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