Transhuman traveller?

Discuss the Traveller RPG and its many settings
User avatar
alex_greene
Cosmic Mongoose
Posts: 3846
Joined: Sun Dec 21, 2008 11:29 pm
Location: UK
Contact:

Postby alex_greene » Thu May 12, 2011 2:33 pm

apoc527 wrote:
GJD wrote:What you won't see is a spontaneous mutation that suddenly turns somones arms into tentacles like a squid, or sprout eyeballs on stalks like a crab or turn their hair into feathers.

G.
Well, unless you are playing Gamma World, of course.
Or Shadowrun, during the UGE, Goblinization and SURGE phases - elves, dwarves, orks, trolls, changelings.
Board moderator. Product List [DriveThruRPG]: Blood Path [Legend]; Cosmopolite [Traveller]; Castrobancla [Traveller]
rust
Chief Mongoose
Posts: 5941
Joined: Sun Feb 17, 2008 10:17 pm
Location: Sonthofen / Germany

Postby rust » Thu May 12, 2011 2:41 pm

GJD wrote:
What you won't see is a spontaneous mutation that suddenly turns somones arms into tentacles like a squid, or sprout eyeballs on stalks like a crab or turn their hair into feathers.
It depends on how your suspension of disbelief reacts when you completely
delete the "science" from "science fiction" and replace it with "pure fantasy".
User avatar
DFW
Cosmic Mongoose
Posts: 2956
Joined: Mon Jun 07, 2010 7:24 pm

Postby DFW » Thu May 12, 2011 3:01 pm

rust wrote:It depends on how your suspension of disbelief reacts when you completely delete the "science" from "science fiction" and replace it with "pure fantasy".
Polymorph spell? ;)
justacaveman
Banded Mongoose
Posts: 248
Joined: Sun Oct 25, 2009 1:02 pm

Postby justacaveman » Thu May 12, 2011 3:19 pm

My take on Gamma World type mutations is runaway nanotechnology that reacts in unpredictible ways to radiation exposure changing living organisms in strange ways.

While unlikely, this would at least be possible (Some of it).
*****

Freedom that can be taken away, was never real in the first place.

*****
User avatar
GJD
Lesser Spotted Mongoose
Posts: 525
Joined: Fri Jun 11, 2004 3:20 pm
Location: UK

Postby GJD » Thu May 12, 2011 3:32 pm

grumble grumble grumble...

OK.. instead of:
GJD wrote: What you won't see is a spontaneous mutation that suddenly turns somones arms into tentacles like a squid, or sprout eyeballs on stalks like a crab or turn their hair into feathers.

G.
I should have said was:

In the real world, what you won't see is a spontaneous mutation that suddenly turns somones arms into tentacles like a squid, or sprout eyeballs on stalks like a crab or turn their hair into feathers.

Of course, in the new Gamma World you randomly sprout new mutations every scene. I'm guessing you also have to eat 50,000 Kcal every day and everybody has a hyper-evolved metabolism to support all that rapid cell growth.

G.
User avatar
GamerDude
Duck-Billed Mongoose
Posts: 1638
Joined: Sat Jan 01, 2005 2:36 am
Location: Amarillo, TX

Postby GamerDude » Thu May 12, 2011 8:50 pm

apoc527 wrote:Well, unless you are playing Gamma World, of course.
ahh one of the games I was referencing in my posts on the topic of 'mutations'...
Al B. [B-)USAF (Retired)
The first, Since 9/2008,
Say what's that, a new game? M-U-S-T   B-U-Y G-A-M-E! :mrgreen:
Ranger Sgt Major Al Beddow, Deputy Commandant for Ranger Operations, Star Fleet Rangers
User avatar
kafka
Lesser Spotted Mongoose
Posts: 512
Joined: Thu May 29, 2008 9:44 pm

Postby kafka » Fri May 13, 2011 1:46 am

I had the same problem with mutants until I saw Terra/Sol Twilight Sector's treatment of them. Both SIMs and NOMs are great additions to Traveller. Grafting them onto the Third Imperium is tricky but one has to remember in the 11,000 worlds of the Third Imperium - there is no single baseline human. We have changed the species to adapt to different environments - which does not mean that mutants cannot look like us more or less...their special powers are not the stuff of X Men but accelerated evolution - but the drawbacks make it difficult for them to exist outside their environs. Then Boy Mutant meets Girl from Another Planet - then it gets complicated... :oops:
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.
User avatar
GamerDude
Duck-Billed Mongoose
Posts: 1638
Joined: Sat Jan 01, 2005 2:36 am
Location: Amarillo, TX

Postby GamerDude » Fri May 13, 2011 3:59 am

kafka wrote:...Grafting them onto the Third Imperium is tricky but one has to remember in the 11,000 worlds of the Third Imperium - there is no single baseline human. We have changed the species to adapt to different environments - which does not mean that mutants cannot look like us more or less...
Of course that is always my opinion (stated numerous times to the groan of some others)... and that is do what you want in your home games, what feels right to you. I was thinking next month of adding point to point Instantaneous Transporter Beam-Up developed by Lt. Commander Montgomery Scott and told to me in a bar over a mug of Vargr Ale (tastes like a dirty dog bowl to me, but hey it got him talking). :D :shock: 8)
Al B. [B-)USAF (Retired)
The first, Since 9/2008,
Say what's that, a new game? M-U-S-T   B-U-Y G-A-M-E! :mrgreen:
Ranger Sgt Major Al Beddow, Deputy Commandant for Ranger Operations, Star Fleet Rangers
zero
Lesser Spotted Mongoose
Posts: 728
Joined: Mon Aug 23, 2010 9:21 am
Location: Wales, UK

Postby zero » Fri May 13, 2011 9:42 am

Funnily enough, these two posts have been for me the best two in this thread so far :lol:
Thanks to Barnest2 for designing my Stubby 1.0 and for GJD in doing a model also!
Thanks to AndrewW and far-trader for deckplanning my new Darrian ship and Barnest2 for renders!
User avatar
kafka
Lesser Spotted Mongoose
Posts: 512
Joined: Thu May 29, 2008 9:44 pm

Postby kafka » Fri May 13, 2011 2:41 pm

Of course that is always my opinion (stated numerous times to the groan of some others)... and that is do what you want in your home games, what feels right to you. I was thinking next month of adding point to point Instantaneous Transporter Beam-Up developed by Lt. Commander Montgomery Scott and told to me in a bar over a mug of Vargr Ale (tastes like a dirty dog bowl to me, but hey it got him talking). Very Happy Shocked Cool
But, transporters do exist in Traveller. Just not at the tech of the Third Imperium and experiments to date have resulted in The Fly mutation... :lol:

Seriously, the Imperium is a big space and Chartered Space even bigger. There are bound to geneered humans that have been tailored to different environs and not only the Jonkeereen (http://traveller.wikia.com/wiki/Jonkeereen). Not to mention the Scandians... Now, this is not an argument for the Jacksonian heresy of Humaniti but a balanced argument for augmentation or as Terra/Sol defines it - mutation. Potato or Potatoe still tastes good.

So, yest YTUMV but the secret for Traveller has been about balance. If mutations upset that then it is no longer Traveller but something else. Which is why Gamma World could not become Traveller, as for me, it is indeed rooted in the D&D experience. Which is to say that I side with A Canticle for Leibowitz over Judge Dredd/Teenage Mutant Ninja Turtles...for my Traveller Universe.
As long as there are stars in the sky and dreams about the universe, as long as there are chronicles of high adventure to recount, there will always be Traveller.
Nathan Brazil
Lesser Spotted Mongoose
Posts: 536
Joined: Thu Dec 22, 2005 10:42 pm
Location: Chicago, IL, USA
Contact:

Postby Nathan Brazil » Fri May 13, 2011 8:43 pm

Not saying that the Third Imperium setting is "soft" sf, but..

The subtypes of humaniti are for the most part interfertile with each other even after 300,000 years, aren't they?

However...

While subtypes on other planets might not be affected on the microscopic level, didn't Solomani get affected because they were in an enviroment which allowed for compatible viruses and such to impact them?

Vilani still need to do that food prep thing because native environment life is not digestible
0401 X55A670-A S he+ hi++ as va ith-- vr+ ne- so+ 733
IMTU tc+ tm tn++ t4+ tg t20++ ru ge++ 3i+ c+ jt-- au- ls pi+ ta he+ hi++ as va ith-- vr+ ne- so+

Who is online

Users browsing this forum: No registered users and 82 guests