Tufleyverse Traveller
- captrooper
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Tufleyverse Traveller
So, if I was to do some specific stuff (depending on Jon @ GZG etc) how would that be received?
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- Shrew
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- Duck-Billed Mongoose
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Re: Tufleyverse Traveller
Kinda recursive?captrooper wrote:So, if I was to do some specific stuff (depending on Jon @ GZG etc) how would that be received?

Considering Traveller was one of Jon's major inspirations for his stuff.
But I would be amused. I have been pondering how to retread Fullthrust for Traveller (i.e. figure out how to use MGTs skills in FT).
Evyn
- domingojs23
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Perhaps it is high time to bring Power Projection into to the MGT fold ?
http://www.powerprojection.net/
http://www.powerprojection.net/
- G. K. Zhukov
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Re: Tufleyverse Traveller
I believe that it would very closely resemble an alternative, parallel version of 2300 AD rather than Traveller.Infojunky wrote:Kinda recursive?captrooper wrote:So, if I was to do some specific stuff (depending on Jon @ GZG etc) how would that be received?![]()
Considering Traveller was one of Jon's major inspirations for his stuff.
Which would not surprise me, given that 2300 AD is the other great influence on the Tuffleyverse.
BTW, yes, I would be interested if the job is well done.

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- Shrew
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They're scifi miniature wargames (Dirtside is battalion, Stargrunt is squad based). It's got a very Traveller-esque feel. Full Thrust is the space battle game, which is still reasonably Traveller-y.Treebore wrote:Dirtside? Stargrunt? What is this of which you speak?
I think GZG gives Dirtside II and Full Thrust out for free as pdfs on their website. Dig around the internet and you should find it.
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I notice that Dirtside II and Stargrunt II were mentioned in this thread; for Traveller fans, there has been some work done on mating them with Traveler; Ken Pick has written some articles under the Striker Zero title at Freelance Traveller.
Jeff Zeitlin
Editor, Freelance Traveller
The Electronic Fan-Supported Traveller® Magazine and Resource
Editor, Freelance Traveller
The Electronic Fan-Supported Traveller® Magazine and Resource
Here...ShadowDrake wrote:...I think GZG gives Dirtside II and Full Thrust out for free as pdfs on their website. Dig around the internet and you should find it.
- domingojs23
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In spreading the "MGT Gospel", what are your thoughts on promoting MGT as the RPG rules system among players of the various Tuffleyverse games ? A Mongoose Publishing / GZG tie up ?
And in the reverse, it would be interesting to know to what extent do MGT gamers use GZG rules for space or planetside combat.
Should indeed BITS and/or Mongoose Publishing consider revising Power Projection, and other GZG rulesets for MGT as was suggested in this thread ?
A book of RPG deckplans of Tuffleyverse FT ships would make a lot of sense.
And in the reverse, it would be interesting to know to what extent do MGT gamers use GZG rules for space or planetside combat.
Should indeed BITS and/or Mongoose Publishing consider revising Power Projection, and other GZG rulesets for MGT as was suggested in this thread ?
A book of RPG deckplans of Tuffleyverse FT ships would make a lot of sense.
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- Duck-Billed Mongoose
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Actually that has been a suggested solution to the lack of the FMA ruleset.domingojs23 wrote:In spreading the "MGT Gospel", what are your thoughts on promoting MGT as the RPG rules system among players of the various Tuffleyverse games ? A Mongoose Publishing / GZG tie up ?
One raising hand..... StarGrunt2 is Traveller as far as I am concerned.domingojs23 wrote:And in the reverse, it would be interesting to know to what extent do MGT gamers use GZG rules for space or planetside combat.
I would like to figure out how to adapt FullThrust to Traveller rpg scale ship combat i.e. making skills count... I am not overly fond of power projection in that is focus is on the larger ships.
Evyn
- captainjack23
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I've been playing around with this for quite a while. We should chat.Infojunky wrote:Actually that has been a suggested solution to the lack of the FMA ruleset.domingojs23 wrote:In spreading the "MGT Gospel", what are your thoughts on promoting MGT as the RPG rules system among players of the various Tuffleyverse games ? A Mongoose Publishing / GZG tie up ?
One raising hand..... StarGrunt2 is Traveller as far as I am concerned.domingojs23 wrote:And in the reverse, it would be interesting to know to what extent do MGT gamers use GZG rules for space or planetside combat.
I would like to figure out how to adapt FullThrust to Traveller rpg scale ship combat i.e. making skills count... I am not overly fond of power projection in that is focus is on the larger ships.
Captainjack23, KOD
Marquis d'Remulak, Sol 1833
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Marquis d'Remulak, Sol 1833
My blog of obsessive rules writing & Design
http://docgrognard.blogspot.com/
Well, that was the design intent...Infojunky wrote:I am not overly fond of Power Projection in that is focus is on the larger ships.
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http://www.powerprojection.net/
Power Projection: "It's all about going to other people's planets and making *them* do what *we* want." CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
http://www.powerprojection.net/
Power Projection: "It's all about going to other people's planets and making *them* do what *we* want." CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
You can download them from GZG here:Treebore wrote:Dirtside? Stargrunt? What is this of which you speak?
http://www.groundzerogames.net/index.ph ... &Itemid=50
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http://www.powerprojection.net/
Power Projection: "It's all about going to other people's planets and making *them* do what *we* want." CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
http://www.powerprojection.net/
Power Projection: "It's all about going to other people's planets and making *them* do what *we* want." CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
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